Chapter 11 Flashcards
Automatic Reinforcment
Reinforcement that occurs independent of the social mediation of others (e.g., scratching an insect bite relieves the itch). Automatic-ity (of reinforcement) refers to the fact that behavior is modified by its consequences irrespective of the person’s awareness; a per-son does not have to recognize or verbalize the relation between her behavior and a reinforcing consequence, or even know that a consequence has occurred, for reinforcement to “work.”
Conditioned Reinforcer
A previously neutral stimulus change that functions as a negative reinforcer because of prior pairing with one or more negative reinforcers.
Generalized Conditioned Reinforcer
A generic term for a variety of behavioral processes and behavior change outcomes. (See generalization gradient, generalized behavior change, response generalization, response maintenance, setting, situation generalization, and stimulus generalization.)
Positive Reinforcer
A stimulus whose presentation or onset functions as reinforcement.
Positive Reinforcement
A stimulus whose presentation or onset functions as reinforcement.
Premack Principle
Occurs when a behavior is followed immediately by the presentation of a stimulus that increases the future frequency of the behavior in similar conditions.
Reinforcer Assessment
Refers to a variety of direct, empirical methods for presenting one or more stimuli contingent on a target response and measuring their effectiveness as reinforcers.
Response-Deprivation Hypothesis
A model for predicting whether contingent access to one behavior will function as reinforcement for engaging in another behavior based on whether access to the contingent behavior represents a restriction of the activity compared to the baseline level of engagement.
Rule-Governed Behavior
Behavior controlled by a rule (i.e., a verbal statement of an antecedent-behavior-consequence contingency); enables human behavior (e.g., fastening a seatbelt) to come under the indirect control of temporally remote or improbable but potentially significant consequences (e.g., avoiding injury in an auto accident). Often used in contrast to contingency-shaped behaviorism.
Socially Mediated Contingencies
A contingency is which an antecedent stimulus and/or the consequence for the behavior is presented by another person.
Stimulus Preference Assessment
A variety of procedures used to determine the stimuli that a person prefers, the relative preference values (high versus low) of those stimuli, the conditions under which those preference values remain in effect, and their presumed value as reinforcers.
Unconditioned Reinforcer
A stimulus that functions as a negative reinforcer as a result of the evolutionary development of the species (phylogeny); no prior learning is involved (e.g., shock, loud noise, intense light, extreme temperatures, strong pressure against the body).