Chapter 11 Flashcards

1
Q

Automatic Reinforcment

A

Reinforcement that occurs independent of the social mediation of others (e.g., scratching an insect bite relieves the itch). Automatic-ity (of reinforcement) refers to the fact that behavior is modified by its consequences irrespective of the person’s awareness; a per-son does not have to recognize or verbalize the relation between her behavior and a reinforcing consequence, or even know that a consequence has occurred, for reinforcement to “work.”

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2
Q

Conditioned Reinforcer

A

A previously neutral stimulus change that functions as a negative reinforcer because of prior pairing with one or more negative reinforcers.

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3
Q

Generalized Conditioned Reinforcer

A

A generic term for a variety of behavioral processes and behavior change outcomes. (See generalization gradient, generalized behavior change, response generalization, response maintenance, setting, situation generalization, and stimulus generalization.)

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4
Q

Positive Reinforcer

A

A stimulus whose presentation or onset functions as reinforcement.

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5
Q

Positive Reinforcement

A

A stimulus whose presentation or onset functions as reinforcement.

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6
Q

Premack Principle

A

Occurs when a behavior is followed immediately by the presentation of a stimulus that increases the future frequency of the behavior in similar conditions.

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7
Q

Reinforcer Assessment

A

Refers to a variety of direct, empirical methods for presenting one or more stimuli contingent on a target response and measuring their effectiveness as reinforcers.

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8
Q

Response-Deprivation Hypothesis

A

A model for predicting whether contingent access to one behavior will function as reinforcement for engaging in another behavior based on whether access to the contingent behavior represents a restriction of the activity compared to the baseline level of engagement.

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9
Q

Rule-Governed Behavior

A

Behavior controlled by a rule (i.e., a verbal statement of an antecedent-behavior-consequence contingency); enables human behavior (e.g., fastening a seatbelt) to come under the indirect control of temporally remote or improbable but potentially significant consequences (e.g., avoiding injury in an auto accident). Often used in contrast to contingency-shaped behaviorism.

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10
Q

Socially Mediated Contingencies

A

A contingency is which an antecedent stimulus and/or the consequence for the behavior is presented by another person.

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11
Q

Stimulus Preference Assessment

A

A variety of procedures used to determine the stimuli that a person prefers, the relative preference values (high versus low) of those stimuli, the conditions under which those preference values remain in effect, and their presumed value as reinforcers.

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12
Q

Unconditioned Reinforcer

A

A stimulus that functions as a negative reinforcer as a result of the evolutionary development of the species (phylogeny); no prior learning is involved (e.g., shock, loud noise, intense light, extreme temperatures, strong pressure against the body).

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