chapter 10 . activity analysis in sport Flashcards
role of activity analysis
aims to gather sport specific physiological data through a record of performance via veiwing or recording of an individual.
tactical data
recording games to figure out patterns of play so that a coach can intervene immediately and alter strategies.
technical data
looking at the athletes technique or performance, trying to implement change for increased, and more effective performance.
methods of data collection
direct observation
digital recording
mobile apps
wearable technologies
direct observation
the process of coach or trainers observing activities and making decisions of the game based on what they see.
direct observation (data gathered)
- how and where they move,
- intensity - low, moderate, vigorous
- muscle groups and muscle movements
direct observation ( advantages and disadvantages)
advantages
- ability for coaches and athletes to implement immediate change if required.
disadvantage
- memory limitation
digital recording
when you record a match, training session or race with a digital video camera, smartphone or tablet.
digital recording ( data gathered)
full game / sessions allowing referral of footage, rewatching and further analysis.
digital recording (advantages and disadvantages)
advantage
- ability to replay it anytime, and to share and transmit footage
disadvantage
- expensive, along with trained operators and equipment required.
wearable technologies
players or athletes wear technologies, they are able to give coaches full and accurate pictures of a players data.
wearable technologies ( data gathered)
speed of an athlete, distance covered and heart rate.
wearable technologies (advantage and disadvantages)
advantage
- ability to store and archive data, and can be used on the field.
disadvantage
- expensive
performance analysis
- give information to players
- feedback specific on strengths and weaknesses
- give coach data and advice on specific questions
- also includes support staff
movement pattern chart
what - tracks movement and magnitude of movement
how - wearable technologies
why - dominant energy systems, and patterns of play