Chapter 1: Kinematics and Dynamics Flashcards
Biology is chemistry. Chemistry is physics. Physics is life.
That’s it. That’s the card.
What are SI units? What are the SI units (7 base units and 8 derived units).
A person helping could ask me different units or quantities or symbols rather than have me rattle them all off.
The International System of Units (SI) is the modern metric system and the world’s most widely used measurement system, especially in scientific fields. It’s a standardized system based on the number 10, with seven base units and derived units.
What are the SI prefixes for size factors?
What is an angstrom? A nanometer? An electron-volt? Where would you use these units?
We would use these units for the molecular, atomic, or subatomic level.
Concept check 1.1 kinematics and dynamics page 9 question 1
Concept check 1.1 kinematics and dynamics page 9 question 2
Do you need to memorize the SI system?
Yes, you need to memorize the SI system. Start with these two table tables.
What is a vector? Was it a scalar? Give three examples of both.
Vectors or numbers that have magnitude and direction. Quantities include displacement, velocity, acceleration, and force.
Scaler or numbers that have magnitude only and no direction. Scaler quantities include distance, speed, energy, pressure, and mass.
How are vectors and scalar quantities indicated in text?
Vectors may be represented by arrows, the direction of the arrow indicates the direction of the vector. The length of the arrow is usually proportional to the magnitude of the vector quantity. Common notations for a vector quantity are either an arrow or bold face.
Scalar quantities are generally represented with italic type.
What is the sum or difference of two or more vectors called? How do you add vectors using the tip to tail method?
The summer difference of two or more vectors is called the resultant of the vectors.
If you take the difference (and need to subtract a vector) take the opposite direction and same magnitude, tip to tail.
How do you find the resultant of a vector by breaking it down into its components?
Use horizontal and vertical components (x and y components respectively) or parallel or perpendicular to some other surface.
Example component vector calculation page 12
What is sin, cos, and tan of 0°, 30°, 45°, 60°, and 90°
How to calculate magnitude of vector (V) given A and B.
Example magnitude vector calculation page 12
How do you find resultant vector (R) of V1+V2+V3.
There are four steps. What are they?
The X component of a result in vector is simply the sum of the X components of the vectors being added. Similarly, the Y component of a resultant vector is simply the sum of the Y components of the vectors being added.
How can the angle of a resultant vector be calculated?
Given X and Y.
Note: the inverse tangent calculation is beyond the scope of the MCAT.
How do you subtract a vector?
When you subtract vectors, you are simply flipping the direction of the vector being subtracted, and then following the same rules as normal: adding tip to tail.
How do you multiply vectors by scalars?
When a vector is multiplied by a scalar, its magnitude will change. It will be either parallel or anti-parallel to its original direction.
What is the product of two vector values? What are the two types of methods? How do you multiply vectors by other vectors? Whats the rule for direction of vector using one of the products?
Dot products produce a scalar magnitude value of the two vectors.
Cross products produce a vector value that produces a perpendicular direction solved by using the right hand method.
In vector calculus, what is a dot product?
To generate a scalar product like work, multiply the magnitudes of the two vectors of interest (force and displacement) and the cosine of the angle between the two vectors.
When generating a third vector, like torque, we need to determine magnitude AND direction. How would we do this?
Multiply the magnitudes of the two vectors of interest (for torque it would force and lever arm) and the sine of the angle between the two vectors. Use the right hand rule to determine the direction. In vector calculus, this is called the cross product. Which is:
Important: the first vector always being pointed to by the thumb and the second vector by the middle finger (fingies).
Example page 15 magnitude and direction of resultant vectors cross product (obv because there is a resultant vector)
Couple things.
Recognize that the cross product will make a vector quantity, in the case Newton for vector A, meter for vector B. The resultant vector of the cross product is Nm, a unit of torque.
Right hand rule. Thumb toward first vector in the calculation, fingers toward second.
If confused, draw the vectors.
Notice the notation for into and out of the page.
Does the order of cross product and dot product matter?