Ch.6 Perception and Individual Decision Making Flashcards

1
Q

Perception

A

A process by which individuals organize and interpret their sensory impressions to give meaning to their environment.

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2
Q

Perceiver

A

When you look at a target, your interpretation of what you see is influenced by your personal characteristics attitudes, personality, motives, interests, past experiences, and expectations. In some ways, we hear what we want to hear and we see what we want to see not because it’s the truth, but because it conforms to our thinking. For instance, research indicates that supervisors perceived employees who started work earlier in the day as more conscientious and therefore as higher performers; however, supervisors who were night owls themselves were less likely to make that erroneous assumption.

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3
Q

Target

A

The characteristics of the target also affect what we perceive. Because we don’t look at targets in isolation, the relationship of a target to its back-ground influences perception, as does our tendency to group close things and similar things together.

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4
Q

Context

A

Context matters too. The time at which we see an object or event can influence our attention, as can location, light, heat, or situational factors. For instance, you may not notice someone dressed up for a formal event that you attended on a Saturday night. Yet if you were to notice that person dressed the same way for your Monday morning management class, he or she would likely catch your attention, if the students do not normally wear formal attire to class. Neither the perceiver nor the target has changed between Saturday night and Monday morning, but the situation is different.

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5
Q

attribution theory

A

An attempt to explain the ways we judge people differently, depending on the meaning we attribute to a behavior, such as determining whether an individual’s behavior is internally or externally caused.

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6
Q

fundamental attribution error

A

The tendency to underestimate the influence of external factors and overestimate the influence of internal factors when making judgments about the behavior of others.

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7
Q

self-serving bias

A

The tendency for individuals to attribute their own successes to internal factors and put the blame for failures on external factors.

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8
Q

selective perception

A

The tendency to choose to interpret what one sees based on one’s interests, background, experience, and attitudes.

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9
Q

halo effect

A

The tendency to draw a positive general impression about an individual based on a single characteristic.

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10
Q

horns effect

A

The tendency to draw a negative general impression about an individual based on a single characteristic.

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11
Q

contrast effect

A

Evaluation of a person’s characteristics that is affected by comparisons with other people recently encountered who rank higher or lower on the same characteristics.

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12
Q

stereotyping

A

Judging someone based on one’s perception of the group to which that person belongs.

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13
Q

heuristics

A

We deal with our complex world’s unmanageable number of stimuli by using stereotypes or shortcuts called heuristics to make decisions quickly

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14
Q

self-fulfilling prophecy and Pygmalion effect

A

A situation in which a person inaccurately perceives a second person and the resulting expectations cause the second person to behave in ways consistent with the original perception.

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15
Q

decisions

A

Choices made from among two or more alternatives.

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16
Q

problem

A

A discrepancy between the current state of affairs and some desired state

17
Q

rational

A

Characterized by making consistent, value-maximizing choices within specified constraints

18
Q

rational decision-making model

A

A decision-making model that describes how individuals should behave to maximize some outcome

19
Q

bounded rationality

A

A process of making decisions by constructing simplified models that extract the essential features from problems without capturing all their complexity.

20
Q

intuitive decision making

A

An unconscious process created out of distilled experience.

21
Q

anchoring bias

A

A tendency to fixate on initial information, from which one then fails to adjust adequately for subsequent information.

22
Q

confirmation bias

A

The tendency to seek out information that reaffirms past choices and to discount information that contradicts past judgments.

23
Q

availability bias

A

The tendency for people to base their judgments on information that is readily available to them.

24
Q

escalation of commitment

A

An increased commitment to a previous decision despite negative information

25
Q

randomness error

A

the tendency of individuals to believe that they can predict the outcome of random events

26
Q

risk aversion

A

The tendency to prefer a sure gain of a moderate amount over a riskier outcome, even if the riskier outcome might have a higher expected payoff.

27
Q

hindsight bias

A

The tendency to believe falsely, after an outcome of an event is actually known, that one would have accurately predicted that outcome.

28
Q

utilitarianism

A

An ethical perspective in which decisions are made to provide the greatest good for all.

29
Q

whistle-blowers

A

Individuals who report unethical practices by their employer to outsiders

30
Q

deonance

A

A perspective in which ethical decisions are made because you “ought to” in order to be consistent with moral norms, principles, standards, rules, or laws.

31
Q

behavioral ethics

A

Analyzing how people behave when confronted with ethical dilemmas

32
Q

creativity

A

The ability to produce novel and useful ideas

33
Q

Creative Behavior- problem formulation

A

The stage of creative behavior that involves identifying a problem or opportunity requiring a solution that is yet unknown.
For example, Marshall Carbee and John Bennett founded Eco Safety Products after discovering that even paints declared safe by the Environmental Protection Agency (EPA) emit-ted hazardous chemical compounds. Thus, Eco’s development of artist-safe soy-based paint began with identifying a safety problem with paints currently on the market

34
Q

Creative Behavior- Information gathering.

A

The stage of creative behavior when possible solutions to a problem incubate in an individual’s mind.
Information gathering leads us to identifying innovation opportunities. Niklas Laninge of Hoa’s Tool Shop, a Stockholm-based company that helps organizations become more innovative, argues that creative information gathering means thinking beyond usual routines and comfort zones

35
Q

Creative Behavior-Idea generation

A

The process of creative behavior that involves developing possible solutions to a problem from relevant information and knowledge.
Increasingly, though, idea gen-eration is collaborative. For example, when NASA engineers developed the idea for landing a spacecraft on Mars, they did so collaboratively. Before com-ing up with the Curiosity—an SUV-sized rover that lands on Mars from a sky crane—the team spent 3 days scribbling potential ideas on whiteboards.

36
Q

Creative Behavior-idea evaluation

A

The process of creative behavior involving the evaluation of potential solutions to problems to identify the best one.
“What’s the best way to come up with creative ideas? You ask for them. So we are going to crowd source the design and colors of our uniforms.”108 Generally, you want those who evalu-ate ideas to be different from those who generate them, to eliminate the obvious biases.

37
Q

Summary

A

Individuals base their behavior not on the way their external environment actually is but rather on the way they see it or believe it to be. An understanding of the way people make decisions can help us explain and predict behavior, but few important decisions are simple or unambiguous enough for the rational model’s assumptions to apply. We find individuals looking for solutions that satisfice rather than optimize, injecting biases and prejudices into the decision process and relying on intuition. Managers should encourage creativity in employees and teams to create a route to innovative decision making.