Ch 5 Flashcards

1
Q

Intuition

A

feelings, beliefs, and hunches that come readily to mind, require little effort and information gathering and result in on-the-spot decisions

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2
Q

Reasoned Judgement

A

decisions that take time and effort to make and result from careful information gathering, generation of alternatives, and evaluation of alternatives

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3
Q

Classical Model of Decision Making

A

A prescriptive model of decision making that assumes the decision maker can identify and evaluate all possible alternatives and their consequences and rationally choose the most appropriate course of action

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4
Q

Administrative Model of Decision Making

A

An approach to decision making that explains why decision making is inherently uncertain and risky and why managers usually make satisfactory rather than optimum decisions

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5
Q

Bounded Rationality

A

Cognitive limitations that constrain one’s ability to interpret, process, and act on vast amount of information.

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6
Q

Risk

A

The degree of probability that the possible outcomes of a particular course of action will occur

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7
Q

Uncertainty

A

the probabilities of alternative outcomes cannot be determined and future outcomes are unknown

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8
Q

Ambiguous Information

A

Information that can be interpreted in multiple and often conflicting ways.

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9
Q

Time constraints and information costs

A

managers have neither the time nor money to search for all possible alternatives and evaluate potential consequences

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10
Q

Satisficing

A

Searching for and choosing an acceptable, or satisfactory response to problems and opportunities, rather than trying to make the best decision

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11
Q

Six steps in decision making

A
  1. recognize the need of for a decision
  2. generate alternatives
  3. assess alternatives
  4. choose among alternatives
  5. implement the chosen alternative
  6. learn from feedback
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12
Q

Groupthink

A

A pattern of faulty and biased decision making that occurs in groups whose members strive for agreement among themselves at the expense of accurately assessing information relevant to a decision

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13
Q

Organizational Learning

A

The process through which managers seek to improve employees’ desire and ability to understand and manage the organization and its task environment.

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14
Q

Creativity

A

A decision maker’s ability to discover original and novel ideas that lead to feasible alternative courses of action

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15
Q

Production blocking

A

Loss of productivity in brainstorming sessions due to the unstructured nature of brainstorming

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16
Q

Nominal Group Technique

A

A decision-making technique in which group members write down ideas and solutions, read their suggestions to the whole group, and discuss and then rank the alternatives

17
Q

Delphi Technique

A

A decision-making technique in which group members do not meet face-to-face but respond in writing to questions posed by the group leader

18
Q

Entrepreneurs

A

an individual who notices opportunities and decides how to mobilize the resources necessary to produce new and improved goods and services

19
Q

Social entrepreneurs

A

An individual who pursues initiatives and opportunities and mobilizes resources to address social problems and needs in order to improve society and wellbeing through creative solutions.

20
Q

Intrapreneur

A

a manager, scientist, or researcher who works inside an organization and notices opportunities to develop new or improved products and better ways to make them

21
Q

Entrepreneurship

A

Mobilization of resources to take advantage of an opportunity to provide customers with new and improved goods and services

22
Q

Product champion

A

a manager who takes “ownership” of a project and provides the leadership and vision that take a product from the idea stage to the final customer

23
Q

Skunkworks

A

a group who is deliberately separated from normal operations to encourage them to devote all their attention to developing new products