Ch. 2: Managing a Project Flashcards
Balanced matrix structure
An organization where organizational resources are pooled into one project team, but the functional managers and the project managers share the project power.
Composite structure
An organization that creates a blend of the functional, matrix, and projectized structures.
Customer/user
The person(s) who will use the project’s deliverables.
Deliverable
A verifiable, measurable product or service created by a phase and/or a project.
Functional structure
An organization is divided into functions, and each employee has one clear functional manager. Each department acts independently of the other departments. A project manager in this structure has little to no power and may be called a project coordinator.
Influencers
Persons who can positively or negatively influence a project’s ongoing activities and/or the project’s likelihood of success.
Kill point
The review of a phase to determine if it accomplished its requirements. A kill point signals an opportunity to kill the project if it should not continue.
Negative stakeholder
A stakeholder who does not want a project to succeed. He or she may try to negatively influence the project and help it fail.
Performing organization
The organization whose employees or members are most directly involved in the project work.
Phase
The logical division of a project based on the work or deliverable completed within that phase. Common examples include the phases within construction, software development, or manufacturing.
Phase exit
The review of a phase to determine if it accomplished its requirements.
Phase gate
The review of a phase to determine if it accomplished its requirements.
Phase-end review
The review of a phase to determine if it accomplished its requirements. A phase-end review is also called a phase exit, a phase gate, and a kill point.
Positive stakeholder
A stakeholder who wants a project to exist and succeed. He or she may try to positively influence the project and help it succeed.
Product life cycle
The life cycle of the product a project creates. For example, a project can create a piece of software; the software then has its own life cycle until it becomes defunct.