Biomechanics Flashcards
1
Q
Linear Motion
A
- Occurs when all body parts move the same distance and direction at the same time.
- Eg. Side-on shotput technique.
- Sometimes referred to as translation.
2
Q
Angular Motion
A
- Occurs when body parts rotate in the same direction around a fixed point.
- Point known as axis of rotation.
- Eg. Bicep Curl
- Eg. Gymnast swinging around bar.
3
Q
Acceleration
A
- The rate at which velocity changes with respect to time.
4
Q
General Motion
A
- The most common motion of humans.
- Combination of linear and angular motion.
- Eg. Long Jump
5
Q
Newton’s First Law of Motion
A
- All bodies will continue in a state of rest or uniform motion in a straight line unless acted on by some external force.
6
Q
Newton’s Second Law of Motion
A
- The acceleration of a body is proportional to the force acting on it and takes place in the direction the force acts.
7
Q
Newton’s Third Law of Motion
A
- For every action there is an equal and opposite reaction.
8
Q
Summation of Momentum
A
- Used to maximise speed of smaller limbs.
- Goes from largest to smallest body parts.
- All required joints must be used and timed so that the switch to the next joint at peak velocity.
- Joints must be used in order.
9
Q
Accuracy (Simultaneous)
A
- Not dependant on maximisation of force
- Focuses on getting the right distance and direction
- “Flatten the Arc”
10
Q
Balance
A
- Balance refers to the ability of a body to maintain stability or equilibrium when stationary or moving.
11
Q
Factors Affecting balance and stability
A
- Size of the base of support
- Position of the centre of gravity
- Line of gravity
- Mass of the body
12
Q
Size of the base of support
A
- Base of supported is bounded by the body parts in contact with a surface.
- The wider the base of support, the more stable the body is.
13
Q
Position of the Centre of Gravity
A
- The theoretical point through which all the weight of an object appears to act.
- The lower the centre of gravity, the better the stability.
14
Q
The Line of Gravity
A
- Closer the line of gravity is to directly over the centre of the base of support, the greater the stability.
- Line drawn from centre of gravity to be perpendicular with ground.
15
Q
Mass of the Body
A
- A person with larger mass is more stable (Inertia)
16
Q
Factors Affecting the Path of a Projectile
A
- Velocity at release
- The angle of projection
- The height of release
- Air resistance and spin
17
Q
Velocity at Release
A
- Increasing the velocity at release increases the height of the flight path, the length of time spent in the air and the distance travelled.
18
Q
Angle of Projection
A
- 45 degrees is ideal projection
- Less than 45 results in a flatter, but faster trajectory
- Higher than 45 results in a higher and slower trajectory.
- Demands of sport affect the angle of projection.
19
Q
Height of Release
A
- Shot from the ground, the best angle of projection for distance is 45 degrees.
- If the object is starting from above the landing area, the angle will be lower than 45.
- Below the landing area = higher than 45
20
Q
Air Resistance and Spin
A
- Increased air resistance will decrease air time and distance of projectile.
- The greater the surface area of an object, the more air resistance it picks up.
- Magnus Effect: when the spin on the ball causes the air to heat up around it and create a high pressure system on one side of the ball. Used to curve the ball.