Biomechanics Flashcards

1
Q

Linear Motion

A
  • Occurs when all body parts move the same distance and direction at the same time.
  • Eg. Side-on shotput technique.
  • Sometimes referred to as translation.
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2
Q

Angular Motion

A
  • Occurs when body parts rotate in the same direction around a fixed point.
  • Point known as axis of rotation.
  • Eg. Bicep Curl
  • Eg. Gymnast swinging around bar.
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3
Q

Acceleration

A
  • The rate at which velocity changes with respect to time.
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4
Q

General Motion

A
  • The most common motion of humans.
  • Combination of linear and angular motion.
  • Eg. Long Jump
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5
Q

Newton’s First Law of Motion

A
  • All bodies will continue in a state of rest or uniform motion in a straight line unless acted on by some external force.
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6
Q

Newton’s Second Law of Motion

A
  • The acceleration of a body is proportional to the force acting on it and takes place in the direction the force acts.
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7
Q

Newton’s Third Law of Motion

A
  • For every action there is an equal and opposite reaction.
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8
Q

Summation of Momentum

A
  • Used to maximise speed of smaller limbs.
  • Goes from largest to smallest body parts.
  • All required joints must be used and timed so that the switch to the next joint at peak velocity.
  • Joints must be used in order.
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9
Q

Accuracy (Simultaneous)

A
  • Not dependant on maximisation of force
  • Focuses on getting the right distance and direction
  • “Flatten the Arc”
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10
Q

Balance

A
  • Balance refers to the ability of a body to maintain stability or equilibrium when stationary or moving.
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11
Q

Factors Affecting balance and stability

A
  • Size of the base of support
  • Position of the centre of gravity
  • Line of gravity
  • Mass of the body
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12
Q

Size of the base of support

A
  • Base of supported is bounded by the body parts in contact with a surface.
  • The wider the base of support, the more stable the body is.
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13
Q

Position of the Centre of Gravity

A
  • The theoretical point through which all the weight of an object appears to act.
  • The lower the centre of gravity, the better the stability.
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14
Q

The Line of Gravity

A
  • Closer the line of gravity is to directly over the centre of the base of support, the greater the stability.
  • Line drawn from centre of gravity to be perpendicular with ground.
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15
Q

Mass of the Body

A
  • A person with larger mass is more stable (Inertia)
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16
Q

Factors Affecting the Path of a Projectile

A
  • Velocity at release
  • The angle of projection
  • The height of release
  • Air resistance and spin
17
Q

Velocity at Release

A
  • Increasing the velocity at release increases the height of the flight path, the length of time spent in the air and the distance travelled.
18
Q

Angle of Projection

A
  • 45 degrees is ideal projection
  • Less than 45 results in a flatter, but faster trajectory
  • Higher than 45 results in a higher and slower trajectory.
  • Demands of sport affect the angle of projection.
19
Q

Height of Release

A
  • Shot from the ground, the best angle of projection for distance is 45 degrees.
  • If the object is starting from above the landing area, the angle will be lower than 45.
  • Below the landing area = higher than 45
20
Q

Air Resistance and Spin

A
  • Increased air resistance will decrease air time and distance of projectile.
  • The greater the surface area of an object, the more air resistance it picks up.
  • Magnus Effect: when the spin on the ball causes the air to heat up around it and create a high pressure system on one side of the ball. Used to curve the ball.