Biomechanics Flashcards

1
Q

Static

A

mechanics dealing with systems in a constant state of motion

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2
Q

Dynamic

A

mechanics dealing with systems subject to acceleration

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3
Q

Kinematics

A

study of the description of motion including space and time considerations

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4
Q

Kinetics

A

study of forces that cause a system to move

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5
Q

Quantitative Approach

A

study of movement through numbers

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6
Q

Qualitative Approach

A

describes movement without numbers

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7
Q

Scalar

A

quantities described by magnitude alone (ex. distance, mass speed)

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8
Q

Vector

A

quantities described by magnitude and a direction (ex. force, velocity, acceleration)

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9
Q

Newton’s 1st Law

A

Law of Inertia: objects will remain at a constant motion unless acted upon by an outside force → ex. Seatbelt restrains someone from going through the windshield in a car crash

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10
Q

Newton’s 2nd Law

A

Law of Acceleration: force applied to an object causes acceleration of a magnitude proportional to force in the direction of the force inversely proportional to the mass of the object → F=ma → ex. Speed skating start: short powerful strides at beginning to increase force by increasing acceleration

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11
Q

Newton’s 3rd Law

A

Law of Reaction: for every action there is an equal and opposite reaction → ex. Sprint start: downwards force created by sprinter on block equals an upward force out of the block

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12
Q

Levers

A

a. First Class Lever: fulcrum between effort and resistance → farther effort from load easier it is to lift → ex. Teeter totter
b. Second Class Lever: resistance is located between fulcrum and effort → mechanical advantage → ex. Wheelbarrow
c. Third Class Lever: effort between fulcrum and resistance → favours speed and range of motion over force → ex. Shovel

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13
Q

Stability

A

the lower the centre of mass the larger the base of support, the closer the centre of mass to the base and the greater the mass the greater the stability

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14
Q

Maximum Effort

A

must use all possible joint movements that contribute to task

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15
Q

Maximum Velocity

A

must use joints in order from largest to smallest

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16
Q

Linear Motion 1

A

the greater the applied impulse the greater the increase in velocity → greater range of motion results in more time and greater impulse

17
Q

Linear Motion 2

A

movement occurs in opposite direction of applied force (Newton’s third law)

18
Q

Angular Motion

A

produced by application of a force acting at a distance away from the axis by torque (must be at an angle)

19
Q

Angular Momentum

A

constant when something is free in the air (cant change velo) → momentum = mv