Behavioral Psychology CH. 13 Flashcards

Memory and Thinking

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1
Q

Three stages of memory

A
  • Encoding
  • Storage
  • Retrieval
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2
Q

Encoding

A

Putting the information in so that it is in a memorable form

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3
Q

Storage

A

storing it once it is there

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4
Q

Retrieval

A

being able to gain access to it (as rapidly as possible).

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5
Q

Working memory

A

Holds items for just a few seconds. The range of working memory covers somewhere between 5 and 9 items.

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6
Q

Iconic memory

A

Is a detailed image of something that lasts for just a few milliseconds, whether this is visual, auditory, or involving the other senses.

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7
Q

Explicit memory

A

Is what happens when we try to remember something consciously.

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8
Q

Implicit memory

A

The memory of skills.

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9
Q

Eidetic imagery

A

If they are shown a picture or a page of writing, they can hold the entire visual representation in their heads and scan through it, reading off whatever they wish.

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10
Q

Long-term memory

A

runs from a few minutes to the whole of one’s life. The primary means of encoding relies on meaning or specific aspects of what is remembered.

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11
Q

Interference

A

the major reason for retrieval from long-term memory not working well.

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12
Q

Flashbulb memories

A

are extraordinarily clear memories that surround the circumstances of a highly significant event.

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13
Q

Chunking

A

using material that one knows well, in other words, material that is well embedded in long-term memory and using ‘chunks’ of this to help expand day-to-day working memory.

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14
Q

Constructive memory

A

we form active constructions around it, using our general knowledge, sterotypes that we might hold and various schemas about the world that already exist for us. Although this type of construction might distort the material somewhat, it also ensures that it is remembered.

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15
Q

Thinking

A

the representation of information in the mind.

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16
Q

Problem-solving or reasoning

A

something that we do when we use past experience to solve a current problem or to reach a particular goal.

17
Q

Functional fixedness

A

this occurs when we are stuck with only one-way of looking at something.

18
Q

Deductive reasoning

A

This goes from the general to the particular.

is the type most often used by detectives when solving crimes; it is based on contingencies. If one thing happens, then it follows that something else is likely to happen and yet another something else is not.

19
Q

Inductive reasoning

A

this goes from the particular to the general. We build up inductive reasoning through observation of examples, a process that, like science, is unending. Inductions are never-ending because it is not possible to know all of the instances of something.

20
Q

Creativity

A

involves apparently making something out of nothing.

21
Q

Four steps of creativity

A

preparation, incubation, illumination and verification.

22
Q

Creative Preparation

A

this involves the setting of the scene, the identification of the problem and the gathering of information that might be relevant to it.

23
Q

Creative Incubation

A

this is, perhaps, the most unusual part of creative activity because it involves apparently doing nothing. It is as if no conscious effort is being put into the problem. The problem is ignored and the person does other things or, perhaps, just does very little.

24
Q

Creative Illumination

A

this is the moment at which there comes a sudden creative idea. It usually involves a sudden recasting of the problem in a new way that leads to a solution.

25
Q

Creative Verification

A

involves the evaluation, checking, testing and possible revision of the ideas produced at the moment of illumination.

26
Q

Characteristics shared by creative people

A
  • A strong independence of thought and action.
  • A keen sense of humor.
  • A strong interest in the nobel and the complex rather than the familiar and the simple.
  • An ability to tolerate ambiguity, that is, not minding shades of grey.
  • Self-confidence
  • A disregard for the conventional.
  • Perseverance. This is the most significant of all, something without which creativity is very unlikely to occur.
27
Q

Ways to improve creativity

A
  • Concentrate on a n area that you really like and enjoy- don’t choose to try to improve creativity in an area that bores you or makes you restless.
  • Follow your own path. Naturally, it might be useful to listen to advice and feedback, but evaluate these in your own terms and make your own decisions about the way to go.
  • Be self-critical but, nevertheless, hold to a strong belief in what you are doing. Do not be put off by what others say if they regard it as less than worthwhile.
  • Choose the appropriate problem and define it carefully.
  • Use every type of thinking that you can to feed into your creativity.
  • Get help from those around you by choosing people who are likely to be encouraging and supportive of your attempts.
  • Make yourself an expert in the field, that is, gain as much knowledge as you can and then try to go outside it or beyond it or to stretch it.
  • Be committed. That is, persevere; keep at it.