Behavioral Psychology CH. 12 Flashcards

Intellectual life, Learning

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1
Q

Learning

A

Is change through experience or practice and ranges from very simple to very complex.

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2
Q

Classical Conditioning

A

Based on learning associations between stimuli or events that were not previously associated and involves quite simple, rather primitive reactions.

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3
Q

Reinforcement

A

Something that is rewarding to the organism and will therefore have an effect on what it does. Shapes the behavior in a positive direction. Is crucial to both classical and instrumental conditioning. When reinforcement does not occur, the result is extinction.

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4
Q

Extinction

A

A gradual reduction or fading away of the learned response. Also, refers to the absence of reward or reinforcement where reward has previously been experienced. Example: time out.

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5
Q

Classical Conditioning Generalization

A

It occurs in the presence or stimuli that are similar to the original stimulus.

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6
Q

Instrumental Conditioning

A

Involves the gradual shaping of behavior from the simple to the more complex. Every day behaviors.

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7
Q

Positive Reinforcement

A

Leads to a strengthening of behavior, an increased likelihood that it will occur.

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8
Q

Punishment

A

Reduces the strength or likelihood of a response, and extinction and generalization occur in instrumental conditioning, as in classical conditioning.

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9
Q

Partial or occasional reinforcement

A

Leads to a much stronger learned response than continuous reinforcement.

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10
Q

Behavior Modification

A

The application of the principles of conditioning to real-life problems in order to change people’s behavior.

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11
Q

Self-Control

A

Is the ultimate aim of behavior modification. Hints at volition, inner direction, willpower and certainly a conscious awareness of what is happening.

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12
Q

Prior beliefs

A

If one is learning new material, then one will almost certainly have some prior beliefs about some of that material, beliefs, for example, that some things are naturally associated.

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13
Q

Feedback

A

If a person is attempting to learn something, then the learning occurs more effectively if, from time to time, he or she is given feedback on how they are doing.

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14
Q

Massing

A

study in mass or learn all at once.

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15
Q

Distributing

A

study with intermittent breaks or learn something in pieces.

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16
Q

Meaningfulness

A

The more meaningful the material to be learned, the more readily it is learned.

17
Q

Satiation

A

too much of a reward. Creates a distaste or resilience to the reward. The reward is no longer a reinforcement or changes behavior.

18
Q

Disadvantages to Punishment

A
  • Punishment suggests nothing positive; it merely says ‘don’t do this’ rather than suggesting what to do.
  • Punishment may well lead a person to withdraw from the situation entirely, if this is possible, and may also lead to other negative emotional reactions.
  • Sometimes, something that looks punishing might, in fact, be rewarding
19
Q

Punishment in behavioral control

A
  • Positive reinforcement is more effective if it can be used.
  • When using punishment, it is best to combine it with positive reinforcement.
  • It is possible to use mild punishment almost informatively, to let someone know that they might be on the wrong track, rather than heavily, a frown rather than a slap to a child, for example.
  • If punishment is used, it should be associated quickly and obviously with what is thought to be the inappropriate behavior, and with nothing else.
  • It is important to administer punishment instantly.
20
Q

Shape behavior

A

To reinforce approximations to the behavior.

21
Q

Reinforcer effectiveness

A

qualities of the reinforcement.

22
Q

Primary Reinforcer

A

human or physiological need.

23
Q

Secondary Reinforcer

A

Not a need.

24
Q

Conditioned Reinforcer

A

Reinforcer that takes on the properties of a primary reinforcer.

25
Q

Principle of immediacy

A

Must be done right away.

26
Q

Principle of deprivation

A

the more deprived the person or animal is of the reinforcer the more it will want the reinforcer.