ATHENA WEEK 3 - 2 Flashcards

1
Q

For a development to be successful, it must simultaneously achieve 3 goals

A
  1. maximizing the product’s fit with CUSTOMER REQUIREMENTS
  2. MINIMIZING the DEVELOPMENT CYCLE TIME
  3. controlling DEVELOPMENT COSTS
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2
Q

Development cycle time

A

the time elapsed from project initiation to product launch, usually measured in months or years

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3
Q

development process: sequential

A

Processes/steps do not overlap: proceeds from one development stage to another in sequential way

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4
Q

development process: partly parallel

A

Some of the development activities at least partially overlap

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5
Q

concurrent engineering

A

a type of parallel development process which involves not only conducting the typical product development stages simultaneously but also considers downstream stages of a product’s lifecycle (maintenance, disposal, recycling)

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6
Q

Why should firms assign a senior member to champion a new product development project?

A

Because studies show having a senior “champion” helps drive the project forward, gain support, and overcome obstacles, increasing the chance of success.

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7
Q

Advantages of having senior champion

A
  1. Senior executives have the POWER and AUTHORITY to support and fight for a project
  2. They can FACILITATE the allocation of human and capital resources to the development effort, ensuring that cycle time is
    not extended by resource constraints
  3. They can STIMULATE COMMUNICATION and COOPERATION between the different functional groups involved in the development
    process
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8
Q

Risks of championing

A

A manager’s role as champion may CLOUD JUDGEMENT above the true value of the project

Other employees might be unwilling to challenge their senior champion UNCOMFORTABLE/SCARED

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9
Q

Lead users

A

Customers who face the same general needs of the marketplace but are likely to experience them months or years earlier than the rest of the market and stand to benefit disproportionately from solutions to those needs (they are also likely to co-create the innovation).

sport people who used GoPros used them way before the average person wanted them.

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10
Q

involving suppliers

A

can help contribute ideas for product improvement or increased development efficiency

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11
Q

crowdsourcing

A

A distributed problem-solving model whereby a design problem or production task is presented to a group of people who voluntarily contribute their ideas and effort in exchange for compensation, intrinsic rewards, or a combination of these

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12
Q

stage-gate processes

A

from idea to launch is presented

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13
Q

explain the gates and GO-KILL POINTS

A

the Gate is the checkpoint in the process, and the Go/Kill Decision is the decision made at that checkpoint:

✅ Go forward
❌ Kill the project
🔄 Revise and recheck

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14
Q

Quality Function Deployment – The House of Quality

A

It’s a tool (a big matrix/table) that helps a company translate CUSTOMER REQUIREMENTS into specific PRODUCT ATTRIBUTES.

It looks like a “house” because of its shape, so it’s called The House of Quality.

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15
Q

What is Design for Manufacturing (DFM)?

A

designing products in a way that makes them easy and efficient to manufacture, !!!by considering production challenges EARLY in the design process!!!

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16
Q

COMPUTER-AIDED DESIGN/COMPUTER-AIDED ENGINEERING/COMPUTER AIDED MANUFACTURING

A

The use of computers to build and test product designs and include machine-controlled processes in manufacturing

There dimensional printing -> method whereby a design developed in a computer aided design program is printed in three dimensions