ATHENA WEEK 2 - 3 Flashcards

1
Q

Dominant design

A

a single product or process that dominates a product category

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2
Q

is the dominant design always officially reinforced/acknowedged

A

no

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3
Q

What happens after a dominant design emerges?

A

Producers and customers stop focusing on alternative designs and instead work on improving, manufacturing, and marketing the dominant design.

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4
Q

Why do industries often settle on a dominant design?

A

increasing returns to adoption

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5
Q

What are increasing returns in the context of dominant design?

A

It means the more a product is used, the higher the return or benefit from using it, due to a large installed base.

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6
Q

Two of the primary sources of increasing returns are

A
  1. network externalities: the value of a good to a user increases with the number of other uses of the same/similar good
  2. learning effects: as individuals/producers repeat the process, they lean to make it more efficient
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7
Q

absorptive capacity

A

ability of an organization to recognize, assimilate and utilize new knowledge

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8
Q

installed base

A

the number of users of a good

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9
Q

complementary goods

A

additional goods and services that enable or enhance the value of another good

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10
Q

What is a common result of a dominant standard in a market?

A

It creates winner-take-all markets, where one firm or design dominates the industry.

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11
Q

What is path dependency in technology and innovation?

A

It means that future outcomes depend heavily on the past events and choices that happened along the way.

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12
Q

Q: What two things create the value of a technology when competing for design dominance? (graph)

A

Network externalities and technological value

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13
Q

In Graph (a), what does lower technological value mean for a product?

A

The product’s value mostly depends on how many people use it (network effects)

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14
Q

In Graph (b), what does higher technological value mean for a product?

A

The product starts off valuable because of its technology, and gets even more valuable as more people use it.

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15
Q

What is the main takeaway from the design dominance graph?

A

Technology’s value matters — even if the user base is small, better technology gives an advantage.

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16
Q

How do customers choose between two competing technologies?

A

They compare the total value of each option, which includes both tech performance and number of users.

17
Q

buyer utility map

A

6 different utility levers (customer productivity, simplicity, convenience, risk, fun and image, environmental friendliness) and 6 stages of buyers’ experience (purchase, delivery, use, supplements, maintenance, disposal).

18
Q

What factors influence the value of a new technology besides its standalone benefits?

A

installed user base and the availability of complementary goods

19
Q

Why might a technically better new technology struggle against an older one?

A

Because the older technology has a large user base and existing support products, making it more valuable to users.

20
Q

What must a new technology do to compete with an established one?

A

It must offer significantly higher standalone utility to convince users to switch.

21
Q

What makes adoption easier for a new technology?

A

If it can integrate with the existing user base and complementary goods, its overall value increases, making it easier to adopt.

22
Q

What three factors create the full value of existing technology in the diagram?

A

Technological utility, installed base, and complementary goods availability.