Assassin's creed Flashcards
What is meant by a ‘triple A’ franchise?
produced and distributed by major publisher, higher marketing and development budgets
What genre(s) does assassins creed fit into?
third person, open-world, stealth, action
Briefly explain what is meant by distribution in the video games industry.
Release of video games to various consoles eg PS5, xbox 360
promote products through marketing, eg. gameplay
bullet point the impacts of technology on video games
- new ‘on-the-go’ gaming
- assassins creed 3; lib, release
exclusively on ps vita - bluetooth, wifi.
- escapism (uses and grat)
- later release on xbox 360, digital/console convergence
- free, online version AC 2, money from ads
- online community, reddit,
- assasins creed rebellion, online RPG
bullet point how assassins creed targets specialised audiences.
- brand identity, reaches a pre-sold audience. iconography of knife, hooded. language codes; “weapon” “enemy” direct address, escapism. social interaction between, fandom.
- USP of female main character ‘aveline’ . too specialised, choice?
- distribution - ‘on the go’ gamer - PS vita
bullet point the impact of fandom on video games.
- henry jenkins assertion that fans are active participants in the construction and distribution of products.(participatory culture)
- fan forums and walkthrough videos show off aspects of the games, critique/ negative feedback.
- influencers distribute games to their respective audiences.
Why do video games need regulation? how effective is it?
- livingstone lunt; underlying conflict between protecting consumers (e.g. young audiences from violent and graphic content) and the public’s rights to make choices and not be censored
- PEGI system enforced by video standards council
- Gerbner, repeated patterns of behaviour shape our understanding and behaviour.
- graphics = violence is more impactful?
- appeal to fans preconceived expectations?
- digital versions of games, not regulated.
give 4 economic contexts of assassin’s creed
- large global economy, multiple languages.
- The release of new games can be a global events (comic con)
- The gaming industry is worth 347 billion dollars, growing fast.
- Ubisoft is worth 2.78 billion dollars, integration, power and profit, brand identity. Multinational production
How has ubisoft enabled ‘cross generational’ gaming?
enabling saved progress across devices
Apply david hesmondhalgh theory of cultural industries.
- marketing of new games as part of the franchise, recognisable brand identity; recognisable fonts, logos and gestural poses. fans and pre-sold audiences know what to expect
- difference in sequel format through; new settings, time periods, ect.
Was assassins creed valhalla successful?
yes, made over $1 billion dollars following release
Assassins creed netflix series and live action movie are examples of…
synergy
explain the importance of DLC on assassins creed valhalla
- brings back popular characters
- eg. kassandra, female audiences
WHy are previews of games sent to influencers?
‘opinion leaders’ promote and give feedback to audiences