APRIL 3 Flashcards

1
Q

recap: the promise of computational modeling

A
  1. computational modeling can GROUND affective research in QUANTIFIABLE METRICS that are precisely specified and TESTABLE
  2. this can ESTABLISH BIOMARKERS for human research
  3. this can BUILD CONNECTIONS between humans and non-human animals for rigorous mechanistic research
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2
Q

mood

A

like emotions, but different

  1. LAST LONGER
  2. LESS TIGHTLY LINKED TO SPECIFIC EVENTS
  3. REFLECT CUMULATIVE IMPACT OF MULTIPLE EVENTS/STIMULI
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3
Q

moods can influence how easily…

A

emotions are elicited

ie. depression increases expression of anger

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4
Q

potential adaptive function of moods

A

increase EFFICIENCY in LEARNING ABOUT OUR ENVIRONMENNT

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5
Q

moods interact with outcomes

A

the outcomes we experience influence our moods (CAUSE of moods)

our moods influence how we experience outcomes (CONSEQUENCE of moods)

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6
Q

what is often used in psychology research to influence mood?

A

monetary outcomes

they can be PRECISELY CONTROLLED along a CONTINUUM

and RELIABLY impact mood

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7
Q

ecological momentary assessment (EMA)

A

used to TRACK SUBJECTIVE WELLBEING in naturalistic settings

repeated data collection to probe Ps affective stat in real time as they go about daily lives

reveals how REAL-WORLD EVENTS (sunshine, sporting event outcomes, visiting new locations) influence mood

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8
Q

mood depends on the ______ impact of _______ outcomes

A

mood depends on the CUMULATIVE impact of UNEXPECTED outcomes

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9
Q

variables in the happiness/mood equation

A

for each trial j up to the current trial t

CR

EV

RPE

w

y

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10
Q

CR

A

value of certain reward, if chosen

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11
Q

EV

A

expected value of the GAMBLE

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12
Q

RPE

A

difference between the ACTUAL OUTCOME and the GAMBLE EV

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13
Q

w

A

weights

capture influence of task variables on momentary happiness

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14
Q

y

A

exponential decay parameter to capture forgetting

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15
Q

the same model was fitted to all participants, and the value of the ______ ______ was examined to…

A

value of the WEIGHT PARAMETERS

was examined to

UNDERSTAND HOW DIFF FACTORS WERE CONTRIBUTING TO HAPPINESS RATINGS

found that RPE weights contributed significantly higher than EV weights

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16
Q

model found that which of RPE or EV weights contributed more to happiness?

A

RPE weights contributed more

so, Ps level of happiness was best explained by model based on RPE and NOT THEIR OVERALL EARNINGs

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17
Q

happiness depends not simply on how well things are going, but on…

A

whether they are GOING BETTER THAN EXPECTED

(likely involves dopamine signalling and BOLD activity in ventral striatum)

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18
Q

slot machine experiment setup

A

Ps played 2 different slot machines with similar levels of PROBABILISTIC REWARD

between games, played Wheel of Fortune and WON or LOST $7 as a MOOD MANIPULATION

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19
Q

slot machine experiment results

A

in those who self-reported HIGH EMOTIONAL INSTABILITY:

^ WINNING INCREASED HAPPINESS and losing decreased happiness

^ associated with changes in BOLD signal in striatum

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20
Q

in those who self-reported high emotional instability, what happened to the striatal response to reward following loss?

A

it was reduced

(evidence of mood manipulation)

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21
Q

participants who won Wheel of Fortune chose to replay which game?

A

game 2

and those who experienced a loss preferred game 1

SUGGESTS that mood manipulation INFLUENCED HOW they experienced the two games that were otherwise the same

22
Q

Ps preferred the game if they encountered it…

A

in a good mood (ie. after winning $7 in Wheel of Fortune)

and avoided it if in a bad mood (ie. after losing $7 in Wheel of Fortune)

23
Q

what points to individual differences in our sensitivity to the effects of mood?

A

the Wheel of Fortune win/loss only affect game preference in those who self reported HIGH EMOTIONAL INSTABILITY

24
Q

reinforcement learning

A

a class of ALGORITHMS that LEARN FROM TRIAL AND ERROR

to PREDICT which STATES of the ENVIRONMENT and which ACTIONS in those states

will MAX reward and MINIMIZE punishment

25
mood's adaptive function
tree lecture (what if fruit increases or decreases in 2 trees at once?) - what if there are INTERDEPENDENT CHANGES BETWEEN STATES? ie. effect of positive mood on learning means that expectations reflect NOT ONLY the reward associated with ONE PARTICULAR STATE (tree) but ALSO the recent OVERALL CHANGES in reward availability in the ENVIRONMENT (all other trees)
26
mood is an efficient way for general environmental factors to...
influence reward expectations without having to DIRECTLY LEARN the impact of these factors on EVERY STATE
27
mood can capture _________ in sources of ______ to increase what?
mood can capture INTERDEPENDENCIES in sources of REWARD to increase LEARNING EFFICIENCY
28
if fruit becomes more abundant in all trees...
an animal foraging will be positively surprised repeatedly, regardless of the tree it visits repeated positive RPE will INDUCE POSITIVE MOOD positive mood will FURTHER INCREASE SUBJECTIVE REWARD of each piece of fruit expectation of reward will increase more rapidly ie. positive surprises will work to increase effect of more positive suprises
29
changes in current reward can predict changes in future reward within a single...
state ie. seasonal changes - springtime
30
positive mood can represent positive _______ in reward availability
momentum this biases perception of rewards (rewards will be perceived as BETTER THAN THEY REALLY ARE, and EXPECTATIONS RAPIDLY CATCH UP with rising rewards)
31
if reward availability is decreasing, what happens to mood and reward perception?
mood decreases because of negative RPEs reward perception decreases because of negative mood (rewards are perceived as less good than they actually are)
32
when is a standard learning algorithm optimal in estimating expected reward?
if reward is determined by the state we're in and if each state is independent
33
Vs
the estimated mean reward of state s in a standard learning algorithm, the estimate is updated at each step by adding a scaled RPE to previous estimate
34
how is the estimate updated in a standard learning algorithm?
by adding a scaled RPE to previous estimate and the RPE is scaled by a learning rate
35
a mood-informed learning algorithm
standard learning algorithm doesn't cut it states are not independent - multiple states are affected by GENERAL ENVIRONMENTAL CHANGES so it's more efficient to UPDATE EXPECTATIONS OF ALL STATES TOGETHER
36
how can we update expectations of all states together?
by keeping track of ALL RECENTLY EXPERIENCED RPEs
37
mt, nt and ft in the mood informed learning algorithm
mt = tracked average of all recent RPEs nt = a learning rate ft = scaling factor
38
ft
degree to which the mood factor influences updating (could be individual diffs in this)
39
mt
tracked average of all recent RPEs
40
nt
learning rate
41
positive and negative moods are adaptive and useful insofar as they persist only...
only until expectations are updated to align with changes in environment
42
what does affective homeostasis rely on?
appropriately updating expectations requires appropriate learning processes
43
failure to appropriately update expectations can lead to what?
maladaptive behaviour ie. failing to learn about negative outcomes could lead to repeated negative surprises (RPEs) that will induce negative mood
44
potential outcome learning mechanism of depression
failure to learn about negative outcomes (overly optimistic expectations) leads to negative RPEs leads to negative mood
45
what does stable mood fluctuation rely on?
BALANCED POS and NEG learning rates these lead to STABLE EXPECTATIONS and so stable fluctuations in mood
46
small imbalances in pos/neg learning rates can lead to...
instability
47
what does a slightly lower negative learning rate lead to?
overly optimistic expectations that are followed by REPEATED and LARGER negative RPEs and PERSISTENT NEGATIVE MOOD
48
if you have neg mood induced by lower neg learning rate and neg RPEs, what can positive surprises lead to?
an ESCALATING FEEDBACK LOOP positive surprises = postive RPEs will change expectations and improve mood lead to overly optimistic expectations and then mood stabilizes and expectations catch up and outcomes FALL SHORT of expectations followed by negative surprises and neg mood
49
hypothetical mechanism of mood instability in bipolar
slightly lower negative learning rate leads to negative surprises > lower mood > biased perception bias perception = overly low expectations overly low expectations leads to positive suprises positive surprises > higher mood > biased perception feedback loop
50
what's a key implication of learning rates and effects on mood
depending on how we learn about our environments and actions we can have the SAME OBJECTIVE EXPERIENCE yet very DIFFERENT SUBJECTIVE EXPERIENCES
51
conclusions
1. mood may serve as a REP of the MOMENTUM of CHANGES IN REWARD 2. this momentum can be used to ADJUST LEARNING to INCREASE EFFICIENCY when there are DEPENDENCIES in changes across time 3. could have been EVOLUTIONARILY ADAPTIVE in supporting rapid adaptation in changing environments 4. understanding the proper function of moods can help generate hypotheses about mood dysfunction in disorders like ANXIETY and DEPRESSION