All Included FINAL study Informatics Flashcards

0
Q

Define consumer health informatics. Define public health informatics.

A

Consumer health informatics-branch of informatics that studies, develops, and implements health applications for consumers

Public health informatics-systematic application of information science, computer science, and technology to public health practice, research, and learning

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1
Q

Link public health informatics activities to the three core areas of public health?

A

Assurance

Assessment

Policy development

(With research at the center of all three)

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2
Q

What are Boolean terms and what are their effects on a search?

A

Limit search-quotations, parentheses, NOT, AND (all of these make searches more specific and limit the returns)

Increase search results-OR, *, (these are less specific and will allow for more results)

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3
Q

What is pub med and why would you use it? What is the difference between what you would find on pub med versus Google scholar?

A

Pub med-database of published journal articles, to be used when you need research data from scientifically viable source

Google scholar-search engine that returns scholarly books, articles, and documents. A good starting place but not as comprehensive as pub med. May not provide recent sources but does provide fulltext

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4
Q

What are the advantages of going online for health information? Disadvantages?

A

Advantages-lots of information anonymity, fast, no travel/geographic barriers, large reach

Disadvantages-too much information, privacy, accessibility, quality

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5
Q

Describe the different types of ehealth tools. What is their functionality?

A

Health information-an Intercal part of all tools

Behavior change/health self management-help to change behaviors adopt healthier lifestyles (like my fitness pal)

Online community-social support (informal)

Decision support-computer-generated information about treatments and doctors

Disease management-record keeping/monitoring, tracking-management of a disease (diabetes)

Health care tool-DHR, that consumers can access

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6
Q

Describe three issues related to health behavior change website effectiveness

A

ATTRITION

Getting people to use it in the first place

Accessibility

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7
Q

What is user centered design?

A

Incorporating user from inception and allowing feedback from target audience at all stages

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8
Q

What are the stages followed for successful health website design?

A

Needs assessment

Motive delivery

Theoretical framework (which theory are you going to use-using Siri equals more effective)

Content

Statics (look and feel)

Evaluate (cyclical)-user input collected throughout

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9
Q

Define digital divide and describe the difference divides

A

Accessibility

Literacy

Language

Quality

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10
Q

How can you assess the quality of a health website?

A

Authority-of the sponsor and author is there a contact info

Purpose and content-is the info objective or subjective? Are the references?

Currency-when was the last revision/update?

Design and ease-of-use-clearly organized? User-friendly?

Accreditation-HON symbol

Reality check-does it make claims that are too good to be true?

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11
Q

What is HON? What aspects of quality does it not address?

A

HON-health on the net-organization that establishes a code of conduct for websites

Does not address-medical accuracy

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12
Q

Why do we use Theory when developing online health programs?

A

Theory-based interventions equal greater effects on behavior then without

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13
Q

Describe the trans-theoretical model

A

To assess an individual’s readiness to act on a healthier behavior, and provide strategies, or processes of change to guide the individual through the stages of change

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14
Q

List the stages of change (processes of change) that are part of the trans-theoretical model

A

Precontemplation-unaware of a problem

Contemplation-aware of the problem and of desired behavior change

Preparation-intent to take action

Action-practice is the desired behavior

Maintenance-works to sustain the behavior change

Termination

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15
Q

Conscious raising-increased awareness about a problem

Dramatic relief-experiencing negative emotions with behavior

Environmental reevaluation-assessment of negative impact of behaviors on others

can all be part of which stages of change?

A

Precontemplation And contemplation

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16
Q

Which stages of change would contain self liberation-making a firm commitment to change?

A

Preparation

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17
Q

Which stages of change with the following behaviors be found;

Helping relationships-using social support for the behavior change

Counterconditioning-substituting healthier alternative behaviors for unhealthy

Contingency management-rewarding positive changes

Stimulus control-removing cues for the negative behavior

A

Action and maintenance

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18
Q

In the social cognitive theory what are skills, outcome expectations, self-sufficiency, goals?

A

Skills-cognitive, physical, social, or self regulatory (self regulations, stress management)

Self efficiency-belief in one’s ability to carry out a behavior (experience practice, observation a model, getting feedback)

Outcome expectations-belief about the outcome of the behavior (persuasive communication risk and benefits)

Goals-plans that motivate behavior change (setting goals, monitoring progress)

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19
Q

The social cognitive theory talks about the importance of social environment and physical environment explain how these affect behavior?

A

Social environment-behavior change with a buddy (message boards for support)

Physical environment-increasing ability of healthy behavior (avoiding places that are triggers)

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20
Q

Describe the methods used to increase self-efficacy according to social cognitive theory?

A

Practicing the task
Observe a model
get feedback
reduce anxiety

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21
Q

Describe how online programs have incorporated social cognitive theory

A

Setting a quick date

Making a plan

Journaling

Asking expert

Providing information

Videos of success stories

And simulations

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22
Q

What is reciprocal determinism?

A

Environment, behavior, individual factors incorrect-multiple avenues to influence behavior

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23
Q

Define the theory of planned behavior

A

Behavior is governed by attitudes, subjective norms, and perceived behavioral control

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24
Q

What is the greatest predictor of engaging in a behavior?

A

Intent or plan to engage in the behavior

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25
Q

What are social norms and how do they affect behavior?

A

The customary rules that govern groups and societies

Affect behavior by stating that certain behaviors are appropriate or inappropriate

26
Q

What are subjective norms?

A

Perceived social pressure to engage or not engage in a behavior

27
Q

What is perceived behavioral control?

A

Perceptions of one’s ability to perform a given behavior

28
Q

What is intention?

A

A plan or intention to do something

29
Q

Describe the elaboration likelihood model

A

Explains how people process information; forms the basis for message tailoring

30
Q

In the elaboration likelihood model what is the difference between central processing and peripheral processing?

A

Central-personally relevant info is more deeply processed, retained longer, and LinkedIn during behavior change

Peripheral-more superficial processing (attractiveness of message source)

31
Q

In the elaboration likelihood model explaining what tailoring is?

A

Any combination of information or change strategy is intended to reach one specific person based on their unique characteristics and derived from an individual assessment

32
Q

In the elaboration likelihood model what are tailoring variables ,message libraries , and algorithms?

A

Tailoring variables-age, gender, readiness to change, barriers

Message library-files containing all graphics and images for a tailored communication

Algorithm-messages delivered based on different user responses (the more variables you Taylor on, the more messages you will need to create)

33
Q

Explain the steps of the tailoring process (in reference to the elaboration likelihood model)

A

Determine tailoring variables

Create a message library

Determine algorithm

Administer individual assessment

Create tailored message based on responses

34
Q

What are some common problems faced by low literacy users in the search for and read online information? How does their online reading differ from high literacy users?

A

Common problems-difficulty navigating and searching, difficulty understanding, having to read every word

High literacy- scan/skim content quickly fast and efficient

35
Q

Flesh reading ease score

A

The larger the score/number the easier to read

The score is based on words per sentence and number of syllables per word

36
Q

Flesch-Kincaid grade level

A

Rough measure of how many years of schooling it would take understand the content

The higher the grade level the more difficult it is to read the content

37
Q

Describe different strategies that can be used to get user input during the development phase of an online intervention

A

Interviews

Focus groups

Surveys

Card sorting

Usability studies

Process/outcome evaluations

38
Q

Why is card sorting used? Describe the process of doing card sorting

A

Card sorting is used to create the proper/logical architecture for the website program

People categorize what areas they would expect to find and where

39
Q

What is usability? What are the five components of usability?

A

The quality of the users experience while interacting with your product

Components;

Learn ability-knowing what to do next

Efficiency

Memorability

Errors

Satisfaction

40
Q

Define interactivity

A

Degree of response, activity, or initiative available to the user when using the website

41
Q

How do we add interactivity to a website?

A

Tracking

Hyperlinks

Video

Ask an expert

Discussion boards

Games

Quizzes

Feedback

42
Q

What do we learn from process evaluation? Outcome evaluation?

A

Process evaluation-examines the implementation and utilization of the program; used to establish the validity of outcome testing (traces number of logins, amount of time using the program, effectiveness of cues)

Outcome evaluation-examines the effect of the program

43
Q

What is health 2.0?

A

Movement characterized by online interactivity, participation and collaboration.

Include social media, patient to Dr. communications, population health management, wellness, use of sensors and devices

44
Q

What are examples of social networking sites? What purpose do they serve?

A

Websites that allow users to set up communications with others,

used for information sharing, discussion, and creating a present for an organization

Examples-Facebook

LinkedIn

Patients like me

45
Q

Define M health? How has text messaging been used in a health context?

A

Delivery of health programs and information via mobile devices

Used for appointment, education, behavior modification, medication refill reminders, emergency notifications

(text messaging component increases the effectiveness of Web behavior change programs the most effective change you can make!!)

46
Q

Define gamification

Understand what gaming brings to health application

A

Application of game elements and digital game design to problems such as health

Giving concepts-why people play games and elements of games

Intrinsic motivation-playing because you want to

Extrinsic motivation-playing for rewards (overtime this is less motivating)

Skill-you want to use or develop skills

Social components-games are different based upon who is playing

Varality-you want to Share it

(Future gamification and health apps unknown)

47
Q

Describe unintended consequences of Internet use

Computer, cognitive, emotional, social, physical and preventative strategies

A

Computer-time, access, money, viruses, spam, phishing , ID theft

Cognitive-TMI, availability of this information can lead to delay in seeking treatment

Psycho social-cyber bullying, especially porn and sexual solicitation

Physical-problems with Chris, eyes, neck, hips, headaches

Prevention strategies-use anti-spyware, software/firewalls, monitor your children’s online presence and activities, maintain correct posture

48
Q

Describe correct posture for working at the desk

A

Eyes up

Wrists not bent

Lower back support

Hips higher the knees

Knees over ankles

Feet flat on floor

49
Q

What is a widget

A

Standalone application that can be embedded into another site, such as a blog

Host does not control the content

50
Q

Define social media

A

Group of Internet-based applications that allow users to generate content

51
Q

Define blog

A

Online diary used for education and information sharing as well as generating discussions

52
Q

What is a microblog

A

Allows short posts (like Twitter)

53
Q

What are media sharing tools

A

Allows users to upload video or photos (an example would be YouTube)

54
Q

What is quantified self movement?

A

Collaboration of users and makers of self tracking technology

55
Q

What are citizen scientists

A

Scientific research conducted by amateur or nonprofessional scientists often by crowdsourcing or crowdfunding

56
Q

Define crowdsourcing

A

Obtaining services, ideas, or content from a large group of people

57
Q

Viruses/worms?

A

Malicious programs spread via email or downloads, use up all the memory and can delete or corrupt data

58
Q

Define spam

A

Unsolicited email messages

59
Q

What is phishing?

A

Email or pop-ups that lure personal or financial info from users

60
Q

Explain identity theft

A

When someone uses your personal information without permission to commit fraud

61
Q

Explain cyber bullying

A

Use of electronic communication to bully a person

62
Q

What is netiquette

A

Proper etiquette to use on the net

For instance don’t use all capitals and use emoticons to avoid misunderstandings