AIMC-210: Audience Perceptions and Insights Flashcards
Advertising & PR are based on…
Humanities/Social Sciences (philosophy, history, anthropology, politics, IR & diplomacy)
Majority of consumers worldwide despise brands; thus, companies resort to using _____, _____, and _____.
persuasion, innovation & creativity
_____ & _____ can build a social legacy
Truth and Quality Knowledge
_____ determines a product’s success
Brand perception
_____ & _____ are developed to influence consumers’ perception about the brand.
storytelling and annual content plans
Two challenges that agencies face
- Customers’ Feedback is accessible which can be challenging to build & maintain positive brand perception.
- Understanding target audience.
Consumer Behavior
A process of an individual making a decision and actions when searching for, evaluating, purchasing, & using products and services.
Two elements of consumer behavior
- process of action
- person or group’s involvement
Three companies that research on consumers
Non-profit institutions, public and private sectors
non-profit institutions
companies with social marketing initiatives with the goals of getting consumers to increase support for a social cause, and convince consumer to change (behavior-wise).
public sector
Provision of government services for consumers & organizations
**Services include education, electricity, health care, gas, public transportation, roads, police, military, water and tourism.
private sector
Commercial companies & marketing efforts to persuade consumers.
**Such companies collaborate with their global offices and marketers to research target consumers for product development, consumer trends & lifestyle changes.
research agencies’ 2 roles
- Produce reports about market trends, consumer behaviors and etc.
- Objective: reduce risks when making business decisions.
Concept of Behavioral Economics
interdisciplinary study combining psychology and economics to understand the emotional and irrational decisions of consumers.
Early Empirical Phase (1930s to late-1940s)
Applied commercial research based on economic theory
Focus: Sales Effects of Advertising & Distribution and Promotion decisions of company.
Motivation Research Phase (1950s)
Clinical Psychologists with Freudian concepts using depth interviews, focus groups & projective techniques
Focus: Consumer Motivations
Formative Phase (1960-1965)
Marketing consumer behavior specialists
Focus: Single purchase behavior constructs such as cognitive dissonance, perceived risk, personality & social character/class.
Utopian Grand Theories Phase (1966 to early-1970)
Focus: Build integrated concepts/theories about consumers’ pre-purchase decision process
Information Processing Phase (early 1970s to 1980)
Pragmatic researchers
Focus: How consumers process and use information in short/long term.
Consumer Culture Theory Phase (1980s to present)
Promoting macro research perspective of consumers as human beings than computers.
Marginalized Consumer
Sellers produced goods and services without consulting consumers.
Statistical Consumer
Positivist research methods were used to determine what consumers wanted in 1950s.
Secretive Consumer
Researchers focused on consumers’ hidden motivations – “Why?” in 1960s.
Satellite Consumer
During 1970s & 1980s - Marketers developed a brand centric model to pull consumers to brands: Brand repetoire, brand positioning, brand equity & brand personality.
Sophisticated Consumer
Consumer consuming advertising & experiences as well as goods and services.
Multi-headed Consumer
Model of thinking considered the need states of consumers; it focuses on the Communication Objectives
Mutable Consumer
21st century consumer is a thinking person who dynamically constructs identities continually over time & space. Consumers are influenced by different elements, yet it may change.
Positive and Negative Influences of Technology
Positive → Convenience (Mobile apps, online banking, online shopping, self-service, etc.)
Negative → Cybercrime, online addiction, mental health problems & economic impacts.