actually flying Flashcards
Vx
best gain of altitude over given distance
good for clearing obstacles
Vy
used to get to desired altitude faster
static RPM
engine speed at full on the ground
get to 2000 to check instruments are in parameters
rotation speed
speed at which the aircraft can safely rotate on the lateral axis to pick the nose of the ground for take off.
? different speeds for normal versus short field take offs
for short field take offs maintain Vx between ___ and ___ knots. how is this achieved?
+10 and -5. additional back pressure on elevator.
short field take off: maintain Vx until?
clear of obstacles
or if simulating, ≥50’ above runway surface.
then transition to Vy by adjusting pitch. then flaps to 0° above 60 KIAS
short field approach is ___ than normal.
slower. when landing is assured.
slower speed means steeper approach *losing altitude faster and closer to stall.
if won’t clear obstacles
increase power and increase pitch attitude to decrease rate of decent.
if might land long
decrease power and decrease pitch attitude to fall faster.
soft field take offs
like a short field.
as get on runway do not stop! could get stuck. everything has to happen as moving.
use ailerons for wind to stay center
increase to 2000 RPM. verify green instruments. then full throttle.
as speed increases (elevator more effective), reduce aft pressure. keep nose up!
ground effect will help get us airborne at slower speed. but will not be fast enough to climb.
be sure to be at good speed before climbing.
once climb begins, retract flaps at safe altitude and climb rate. momentary reduction in climb rate will occur. be sure to be clear of obstacles.
common errors during soft field take off
too much back elevator pressure during initial takeoff roll resulting in excessive AOA. tail strike 😮
climbing before enough speed gained = fall back down. utilize ground effect.
forgetting flaps
common errors during soft field landing
tail strike
coming in too fast causing floating
rounding out too high above the surface. will drop to ground!
bad transfer of weight from wings to wheels. keep back pressure during roll out.
letting nose wheel fall to ground without control. let it come down easy.
ADM flow chart
aeronautical decision making
DECIDE
detect the problem
estimate the need to react
choose desired outcome
identify options: how to achieve outcome
do things
evaluate the effect of actions
CRM
crew resource management. originally “cockpit resource management”.
using all resources to be safe
ADM factors
identifying and assessing risks
mitigating risks
learning about hazardous attitude to avoid
5 Ps checklist
the plan
the plane
the pilot
the passengers
the programming
3 Ps model
perceive
process
perform
PAVE
regarding personal minimums to determine maximum acceptable risk
pilot
aircraft
enVironment (fuck you)
external pressures
bad attitudes
anti-authority
impulsivity
invulnerability
macho
resignation - helpless. being too nice can be this too.
cross country minimum distance
50 NM straight line departure to destination
pilot’s handbook of aeronautical knowledge recommends visual waypoints be no more then ___ NM apart
20
but really keep to around 15
choosing altitudes
odd altitudes for easterly courses of flight +500
0°-179°
even altitudes for westerly courses of flight+500
180°-359°
choose altitudes based on power off glide distance to a good place to land. consult POH
- keep in mind winds aloft might hinder or help
performance calculations
how long will the flight be and how much fuel will be needed
pilotage
navigation by visual reference to landmarks
dead reckoning
navigation of an airplane solely by means of computations based on airspeed, course, heading, wind direction, wind speed, groundspeed, elapsed time
main tools are compass ad clock
compass errors
VDMONA
variation
(east is least and west is best - subtract ° for E and add ° for west)
deviation
instruments on airplane generate magnetic fields
magnetic depth
near poles, compass can dip
oscillation
combination of other errors
use average indication
northerly turning errors
turning N, compass leads. turning S compass lags
UNOS
undershoot N (stop turn early). overshoot S
15+(1/2 latitude)
acceleration error
ANDS
accelerate N. decelerate S
decelerating on E or W heading compass will go S.
accelerating on E or W heading compass will go N.
“land as soon as possible”
a landing should be accomplished at the nearest suitable area.
this may or may not be an airport but getting the airplane on the ground is of the utmost importance.
“land as soon as practical”
emergency conditions are less urgent.
although mission is to be terminated, the emergency is such that an immediate landing at the nearest suitable site may not be necessary based on severity of the emergency, weather conditions, field facilities, or ambient lighting.
rule of thumb calculations
60 knots = ___ minutes per NM
90 knots = ___ minutes per NM
120 knots = ___ minutes per NM
1.00
0.75
0.50
things to figure out when diverting
heading
in case of electrical failure, use pen (? somehow)
ground speed
rule of thumb calculations
60 knots = 1.00 minutes per NM
90 knots = 0.75 minutes per NM
120 knots = 0.50 minutes per NM
arrival time
distance / ground speed = hours (then *60 for minutes)
quick calculation: use 120 KIAS for 2 NM per minute
- 20 NM ≈ 10 minutes
fuel consumption
in pre-flight figure out based on power settings (mixture - see POH)
** do not sacrifice control to make calculations **
remember: aviate, navigate, communicate, mitigate
things that lead to being lost
not consistantly cross referencing your location with your map
improper NAVLOG calculations
poor waypoint selection
becoming task saturated
5 Cs
confess
to yourself that you’re lost
conserve
your fuel
reduce power and make sure mixture is lean
climb
to reduce risk of obstacles
be able to see further
be able to receive signals better (radio and navigation)
communicate
let ATC know you’re lost
use 121.5 if needed (called “guard frequency”)
— on garmin press and hold frequency change button (↔)
comply
with ATC’s directions
guard frequency
121.5
how to use VOR to figure out where you are
plot 2 radials. where they intersect is where you are
choose 2 VORs in the general area of where you think you could be (based on last known position)
tune and ID them
1st VOR: center the needle
draw this radial on map coming out from VOR compass. keep in mind to and from flag.
do the same with 2nd VOR.
where they intersect is where you are.
to use GPS to get to nearest airport
hit direct, enter, enter
order of controls for climbing
pitch then power then trim
when adjust power, then adjust trim