ACTIVITY-BASED TEACHING STRATEGIES Flashcards

1
Q

Is based on the premise that learners work together and are responsible for not only in their own learning but also for the learning of other group
members.

A

Cooperative Learning

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2
Q

It involves structuring small groups of learning goals

A

Cooperative Learning

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3
Q

Learners are aware that they are responsible for the learning of all group
members.

A

Cooperative Learning

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4
Q

3 Types of Cooperative Learning

A
  • FORMAL GROUPS
  • INFORMAL GROUPS
  • BASE GROUPS
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5
Q

A type of cooperative learning aiming
to complete a specific learning task consisting of concepts or skills.

A

FORMAL GROUPS

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6
Q

Type of Cooperative Learning

Length of Existence: One class to many
weeks

A

Formal Groups

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7
Q

Type of Cooperative Learning:

Purpose: To enhance understanding of a unit
of information; to make connection to prior learning

A

Informal Group

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8
Q

True or False

The Length of Existence for Formal Learning:

No more than one class and perhaps for only a
few minutes during a class

A

False

Informal Learning
Length of time:
No more than one class and perhaps for only a
few minutes during a class

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9
Q

Type of Cooperative Learning:

To provide encouragement and to monitor progress throughout the learning experience

A

BASE GROUPS

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10
Q

True or False

The Length of Existence for Cooperative Learning:
The length of the learning experience, usually long term

A

False

The Length of Time for Base Group:
The length of the learning experience, usually long term

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11
Q

Probably most useful in academic setting
rather than in in-service or patient education situations

A

Formal Group

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12
Q

It can be used in any setting

A

Informal Group

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13
Q

It could be applied easily to new staff
orientation or preceptorship programs.

A

Base Group

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14
Q

4 Advantages of Cooperative Learning

A

FUNCTION: Group members learn to function as part of a team.

COMMUNICATION SKILLS: Working in a group for any length of time can teach or enhance social and communication skills.

LEARNING NEEDS & STYLES: Can help to address individual learning needs and learning styles

CRITICAL THINKING: Critical thinking is promoted

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15
Q

Are controlled representations of reality

A

Simulations

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16
Q

Exercises that learners engage in to learn about the real worlds without the risks of the real world

A

Simulations

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17
Q

4 Types of SImulation:

A

❖Simulation Exercise
❖ Simulation Game
❖ Role-Playing
❖ Case Study

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18
Q

A simulation that’s a controlled representation of a piece of reality that learners can manipulate to better understand the corresponding real situation.

A

Simulation Exercise

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19
Q

A game that represents real-life situations in which learners
compete according to set of rules in order to win or achieve an object.

A

Simulation Game

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20
Q

A form of drama in which learners spontaneously act out roles in an
interaction involving problems or challenges in human relations.

A

Role-Playing

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21
Q

An analysis of an incident r situation in which characters and
relationship are described, factual or hypothetical events transpire and problems need to be resolved or solved.

A

Case Study

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22
Q

Is an approach to learning that involves confronting students with
real-life problems that provide a stimulus for critical for critical
thinking and self-taught content.

A

Problem-based Learning (PBL)

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23
Q

Students working together in small groups facilitated by an
educator, will analyse a case, identify their own needs form
information and then solve authentic problems like those that
occur in everyday life.

A

Problem-based Learning (PBL)

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24
Q

It is a teaching/learning strategy that is probably most applicable
to academic settings, although it can be used in staff development
courses.

A

Problem-based Learning (PBL)

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25
Q

Is thought by some people to be synonymous with the simulation
case method of learning and teaching.

A

Problem-based Learning (PBL)

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26
Q

Also called self-directed modules, self-paced learning modules, self-learning packets, and individualized learning-activity packages.

A

Self-Learning Modules

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27
Q

Self-Learning Modules are also called:
-__________________________
-__________________________
-__________________________
-___________________________

A

self-directed modules
self-paced learning modules
self-learning packets
individualized learning-activity packages.

28
Q

Can be defined as a self-contained unit or package of study materials for use by an individual.

A

Self-Learning Modules

29
Q

True or False:

Self-Learning Modules can be produced in soft copy, online or CD-ROM.

A

False
Self-Learning Modules can be produced in HARD copy, online or CD-ROM

30
Q

Self-directed learning is based on some of the
principles of adult learning such as:

A. Adults are self-motivated to learn material for which they see
relevance.
B. Adults are learning more by discovery learning on their own.
C. Adults’ prior experience is a resource for further learning.
D. They prioritize learning according to their societal roles.
E. Adult’s are problem focused and readily learn material they can
use to solve problems.

A

A, C, E

31
Q

Used to communicate information to students in a time saving way

A

Computer

32
Q

Which of these describes a computer:

A. to teach critical thinking and problem solving
B. to learn broader than what is taught
C. to provide simulations of reality
D. to educate from a distance
E. to educate conveniently
F. Maximize time on task and help develop overlearning
G. Provide interactivity, instructional consistency, reduction of
teacher’s repetitive tasks, individualized instruction, time
efficiency and cost effectiveness.

A

A, C, D, F, G

33
Q

Computers maximize time on task and help develop _____________________.

A

Computer
Maximize time on task and help develop overlearning.

34
Q

3 Role of Computers:

A
  1. Computer can maximize
    time on task.
  2. Computer programs provide
    instant feedback that is so
    effective in learning.
  3. Computer include interactivity, increased students
    motivation, increased access to feedback to
    information, instructional consistency, reduction of
    teachers’ repetitive tasks, individualized instruction,
    time efficiency and cost-effectiveness.
35
Q

can be used in classrooms and laboratories, clinical units, or homes.

A

Computer-Assisted Instruction (CAI)

36
Q

it requires that the program be aimed toward instructional objectives and be of high quality

A

Computer-Assisted Instruction (CAI)

37
Q

the learners have sufficient technological support

A

Computer-Assisted Instruction (CAI)

38
Q

the computer is judged to be the best way to teach given content.

A

Computer-Assisted Instruction (CAI)

39
Q

Levels of Computer-Assisted Instruction :
1-5 (Arranged)

A
  1. Drill and Practice
  2. Tutorials
  3. Games
  4. Simulations
  5. Multimedia Presentations
40
Q

teachers can use computers to manage, prepare, organize, and evaluate
educational experiences.

A

Computer-Managed Instruction

41
Q

any system of record keeping such as recording grades, keeping attendance
records and recording student profile can also be considered ________________.

A

Computer-Managed Instruction

42
Q

pre-developed software packages that guide the
educator through the process of development of CAI

A

AUTHORING SYSTEMS

43
Q

Is mammoth complex of computer
connections across continents, connecting many
millions of computers.

A

The Internet

44
Q

Can be used to provide greater collaboration
between teachers and students.

A

Email

45
Q

Each search engine uses different databases
and different techniques for its indexing and
therefore you can use two search engines and
obtain quite different results

A

Use Search Engine

46
Q

That indexes Web pages
for you and gives you the URL Uniform
Resources Locator for each page.

A

Use Search Engine

47
Q

5 CRITERIA FOR EVALUATING THE QUALITY OF WWW SITES

A
  1. Purpose
  2. Currency
  3. Credibility
  4. Content Accuracy
  5. Design
48
Q

True or False:

CRITERIA FOR EVALUATING THE QUALITY OF WWW SITES
Currency
-The potential audience should be stated (i.e.
adults, children, lay people, professional)
* The purpose of the site should be stated.

A

False

Purpose
-The potential audience should be stated (i.e.
adults, children, lay people, professional)
* The purpose of the site should be stated.

49
Q

True or False:

CRITERIA FOR EVALUATING THE QUALITY OF WWW SITES
Currency
-The site should contain up-to date information
* The pages should be updated frequently and the
date of revision should be noted at the end of the
page

A

True

50
Q

True or False:

CRITERIA FOR EVALUATING THE QUALITY OF WWW SITES
Currency

The authors credentials should be listed and
should be appropriate to the content.
* The author’s organizational affiliation should be
listed if any
* Anonymous sites should be handled with
caution.
* Sites sponsored by sales companies should be
evaluated for their objectivity and possible
conflict of interest.

A

False

Credibility
The authors credentials should be listed and
should be appropriate to the content.
* The author’s organizational affiliation should be
listed if any
* Anonymous sites should be handled with
caution.
* Sites sponsored by saes companies should be
evaluated for their objectivity and possible
conflict of interest.

51
Q

True or False:

CRITERIA FOR EVALUATING THE QUALITY OF WWW SITES
Content Accuracy

The facts should be verifiable as being accurate
and true
* Links to other sites should be logical ad
scientific.
* Content should be comprehensive and “tell the
whole story”
* References should be included in the site.

A

True

52
Q

True or False:

CRITERIA FOR EVALUATING THE QUALITY OF WWW SITES

Content Accuracy

Pages should be simple, not too cluttered with
graphics or boxes
* An internal search engine or site map should be
included for comprehensive sites
* It should be easy to move around the site
without getting lost.
* Links to other sites should be useful and it
should be indicated if you an or cannot return
from the linked site.

A

False

True or False:

Design

Pages should be simple, not too cluttered with
graphics or boxes
* An internal search engine or site map should be
included for comprehensive sites
* It should be easy to move around the site
without getting lost.
* Links to other sites should be useful and it
should be indicated if you an or cannot return
from the linked site.

53
Q

A computer-based, simulated three-dimensional environment in
which the participant interacts with a virtual world

A

Virtual reality

54
Q

Ability to practice invasive procedures in a life-like scenario.

A

Virtual reality

55
Q

True or False:

The control that is built in a virtual reality simulation makes it a
unique opportunity to practice complex and dangerous skills in a
harsh environment.

A

False

The control that is built in a virtual reality simulation makes it a
unique opportunity to practice complex and dangerous skills in a
safe environment.

56
Q

students have already earned certain information,
either through computer programs or teaching
methods

A

DRILL AND PRACTICE

57
Q

this mode particularly lends itself to teaching
mathematical calculations.

A

DRILL AND PRACTICE

58
Q

the computer program tells the student whether the
answers are correct and may go to far as t diagnose
the problems if the answers are incorrect.

A

DRILL AND PRACTICE

59
Q

he program tutors or teaches the student a body of
knowledge by presenting information and asking
questions.

A

TUTORIALS

60
Q

_________________are most useful in teaching material at the
rule and concept level.

A

Tutorials

61
Q

Just as board games, card games and trivia games

A

Games

62
Q

One of the most exciting available form of CAI.

A

Simulation

63
Q

Provide students with opportunity to learn how to solve
clinical problems and make sound decisions.

A

Simulation

64
Q

Students can take risks and make mistakes with no
danger to the patient

A

Simulation

65
Q

Sometimes called hypermedia

A

Multimedia presentations

66
Q

Programs may incorporate text, soundtracks, graphics,
still photos, animation, video clips and material from
the World Wide Web (WWW).

A

Multimedia presentations