9.1: Information Processing Flashcards
Information processing definition:
- the process of taking account of the sporting environment and then making decisions prior to the execution of the skill.
- the methods by which data from the environment are collected and utilised
What are the three parts of information processing?
- input
- decision making
- output
What is the input?
- display = sporting environment
- includes aspects of the pitch, refers to the sport specific items as as the opposition, the court, the crowd, the ball, the officials and team mates.
- receptor systems
What are receptor systems?
- the senses that pick up information from the display
The receptor systems include:
- sight or vision
- auditory/hearing
- touch
- balance
- kinesthesis
- hearing and sight are classed as external senses as information is collected from the environment.
Sight/vision example:
- performer can pick up the flight of the ball or the position of an opponent.
- picking up such information early is crucial allowing the performer a split second more to make their decisions
Auditory/hearing example:
- call of a team mate, edge of a bat, sound of a referee’s whistle.
Internal senses definition:
- (proprioceptors) the senses that provide internal information from within the body.
- these senses provide intrinsic feedback about touch, balance and kinesthesis.
Touch example:
- the sense of touch is important to feel for the grip of the ball/feel for the springboard used by a diver
Balance example:
- a basketball player who must be balanced before shooting/gymnastics beam routine.
Kinesthesis example:
- the inner senses that give information about body position and muscular tension.
- e.g. a swimmer will use the sense of kinesthesis to help them aware of their body position during a tumble-turn.
Decision making definition:
- making a decision based on all the information collected by the senses.
Selective attention definition:
- filtering relevant information from irrelevant information.
- in autonomous learners, the process of SA is almost automatic.
- experience builds the effectiveness of the process but SA can be developed by both coaches and performer.
Sporting example - selective attention:
- tennis; the flight, spin and pace of the ball.
Stimuli definition:
- the important and relevant items of information from the display such as the flight of the ball.
- if the stimulus is more intense, loud or bright it will develop concentration.
- e.g. the use of a brightly coloured ball may help the player to pick up the pace of the ball.
- the performer may learn to ignore the irrelevant information by training with distractions in a realistic environment. e.g. to avoid distractions the England rugby team (2014 Six Nations) prepared by training to the Welsh national anthem and other sounds such as passionate crowds etc.
How can selective attention be developed?
- improved motivation will help the process of selective attention.
- Coach and player could use rewards and positive comments and once motivation is increased the performer becomes more alter to the important information.
- mental practice: running through the task in the mind without movement.
What are the benefits of selective attention?
- can improve reaction time
- improves the chance of making the correct decision
- by ignoring the irrelevant information a player may be able to concentrate on more detailed aspects of the task.
- happens in the perceptual mechanisms.
DCR - perception definition:
- the process of coding and interpreting sensory information
What is the DCR?
- perception involves three aspects:
- detection
- comparison
- recognition
- happens in the translatory mechanisms
Detection definition:
- the performer has picked up the relevant information as important; using the senses and the process of selective attention.
Comparison definition:
- trying to match the information already in the memory of the performer
Recognition definition:
- the performer has used information from the memory to identify an appropriate response. The response can then be put into action.
Translatory mechanisms:
- the translatory mechanisms help to convert information so that decisions can be made.
- the info from the senses is filtered and then adapted into an image that can be sent to the memory for comparison.
- the translatory mechanism uses past experiences so that info received can be linked with these past experiences and sent to the memory system.
- similar actions which have been stored in the memory can be recognised and then used via our motor programmes.
Output:
- effector mechanism
- feedback
Effector mechanism definition:
- network of nerves that sends coded impulses to the muscles.
- the muscles will receive the information in the form of coded impulses and once this impulse is received then the muscles will contract and the response can begin.
Feedback definition:
- information used during or after the response to aid movement correction.
Information processing method:
- environment
- display
- receptor systems
- perceptual mechanisms
- translatory mechanisms
- effector mechanism
- muscles begin to contract
- output
- feedback