6. Behaviours Flashcards

1
Q

Define behaviour

A

Anything a person does in response to internal or external events. Behaviours are physical events that occur in the body and are controlled by the brain.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What are the two types of behaviours?

A

Overt (motor or verbal) and covert (activities not viewable).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Overt actions are ______ measurable.

A

Directly

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Covert actions are _________ measurable.

A

Indirectly

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Behaviour is not an ________, or an ______ of an action.

A

Intention
Effect

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What are influences?

A

Drivers for or barriers to behaviours.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What is a goal?

A

A target set by a person or manager that is set to be achieved and can’t be changed.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

How are influences, behaviours, and goals linked?

A

An influence drives a behaviour which, when carried out, increases the probability of a goal being achieved.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What are three ways to identify behaviours that will achieve a goal?

A
  • Interview people who have achieved the goal
  • Observation
  • Literature reviews
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What questions should be asked when deciding if a behaviour should be changed?

A
  • If I were to change this behaviour, how likely would it be to have an IMPACT on my goal?
  • How EASY will the behaviour be to change?
  • If I change this behaviour, will it have ‘SPILLOVER’ effects on other behaviours?
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Give 1 method for choosing which behaviour should be changed to achieve a goal

A

Rank the impact, ease, and spillover of changing a behaviour on a scale from 1-3 and add up the total score. Do this for all possible behaviours to see which one ranks highest.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

_______ definitions of behaviour are more likely to result in change.

A

Precise

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What needs to be specified when outlining a behaviour change?

A
  • Who (needs to perform it)?
  • What (do they need to do differently)?
  • Where (will they do it)?
  • When (will they do it)?
  • How often (will they do it)?
  • With whom (will they do it)?
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Define capability (behaviour)

A

The set of physical and psychological abilities of a person in relation to a given behaviour (the skills of a person to achieve the behaviour).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What are the two types of capability?

A

Physical: physical skill, strength, or stamina.
Psychological: knowledge or psychological skills.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Define opportunity (behaviour)

A

The properties of a person’s environment that make it possible or easier for them to enact a behaviour (the resources needed to achieve the behaviour).

17
Q

What are the two types of opportunity?

A

Environmental: Time, location, money, and resources.
Social: Social norms, environmental and social cues.

18
Q

Define motivation (behaviour)

A

A psychological process that energises and directs behaviour, including conscious decision-making and habitual and emotional drives (intentions to achieve the behaviour).

19
Q

What are the two types of opportunity?

A

Reflective: beliefs, self-identity, intentions, goals, and plans.
Automatic: emotions, feelings, associative learning, habits, and drives.

20
Q

Define intervention

A

The act of interfering with the course of something, especially of a condition or process.

21
Q

State 9 interventions that can be used to change behaviour

A
  • Education
  • Persuasion
  • Incentivisation
  • Coercion
  • Training
  • Enablement
  • Modelling
  • Environmental restructuring
  • Restrictions
22
Q

What is education?

A

The act of teaching someone to change a behaviour (e.g. a university or speed awareness course).

23
Q

What is persuasion?

A

The use of words or images to change a behaviour.

24
Q

What is insentivisation?

A

The use of payment or free items to change a behaviour.

25
Q

What is coercion?

A

Punishment for certain behaviour in order to discourage it.

26
Q

What is training?

A

Showing someone how to act to prevent inappropriate behaviour.

27
Q

What is enablement?

A

Providing the environmental stimuli required to carry out a behaviour.

28
Q

What is modelling?

A

Copying another person to learn a behaviour.

29
Q

What is environmental restructuring?

A

Adding/removing parts of the environment to make it easy to carry out a behaviour.

30
Q

What are restrictions?

A

Rules that are enforced to prevent a certain behaviour.

31
Q

How are the different types of intervention linked to the COM-B model (capability, opportunity, motivation)?

A
32
Q

Give three reasons why is COM-B used in business

A
  • To guide product research
  • To guide brand identity/design
  • To guide brand marketing/advertisments
33
Q

What is usage and attitude (U&A) research?

A

Market research that asks questions based on COM-B to understand the behavioural patterns of customers.
It helps to categorise products, understand the market size, understand a brand, and to figure out who to target in advertisements.

34
Q

Why is COM-B useful when advertising?

A

The reflective motivations of customers can be used to figure out how to advertise to customers (e.g. if the safety of the product is a concern then the advert can include safe colours, locations, contexts, and times of day).