5 Sports Psychology Flashcards

1
Q

what is the input in information processing

A

information that is received from the senses

the learner becomes more skilled they selectively attend the correct cues and information

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2
Q

what is the decision making in information processing

A

interprets the input using its short and long-term memory and decides what, when, where and how the learner responds

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3
Q

what is the output in information processing

A

information sent to muscles to carry out the response

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4
Q

what is the feedback in information processing

A

will indicate whether or not the response was correct and successful

received via self (intrinsic) and/or others (extrinsic)

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5
Q

what are the 4 types of guidance

A

visual (seeing)
verbal (hearing)
manual (assist movement – physical)
mechanical (use of objects/aids)

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6
Q

what is visual guidance

A

seeing the skill being preformed

examples
demonstration – sometimes by the coach or another performer, usually highlighting certain aspects that are important
image – a photo, diagram or drawing of the skill
video – either an example of the skill being performed or a recording of the performer’s own performance
observation – of a game or another performer

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7
Q

what is verbal guidance

A

someone verbally instructing you

examples
coaching points – given by the coach and relating to the technique of the performance
feedback – from the coach
peer feedback – from other performers
questioning – by the coach so the performer is prompted to self-evaluate

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8
Q

what is manual guidance

A

when a performer is physically guided or supported by the coach

examples
when a coach guides an athlete’s arm to mimic a javelin throw
when a coach supports a gymnast to do a backflip

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9
Q

what is mechanical guidance

A

when the performer is guided by equipment to support the learner whilst practicing the skill

examples
using a float in swimming to develop leg action and body position in front crawl

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10
Q

what type of performer does verbal guidance suit

A

beginners need simple verbal guidance
experts need more complicated and detailed verbal guidance

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11
Q

what type of performer does visual guidance suit

A

beginners and experts as it can explain the basics or show finer details

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12
Q

what type of performer does manual guidance suit

A

beginners as they need to be shown the correct technique

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13
Q

what type of performer does mechanical guidance suit

A

beginners as they need to be shown the correct technique

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14
Q

what are the 2 types of feedback

A

intrinsic - physical feel of the movement as it is being performed. It is what is felt by the performer as they execute a skill or performance

extrinsic - provided by external sources, during or after a performance. It can come from teachers, coaches, team-mates and also includes things that the performer can hear or see.

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15
Q

what is KoP

A

focuses on how well the athlete performed, not the end result.

For example, a footballer may have made lots of good tackles and passes even if their team didn’t win

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16
Q

what is KoR

A

focuses on the end of the performance, for example, the performer’s score, time or position. It is sometimes called terminal feedback and can be thought of as the outcome of a performance.

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17
Q

what is positive feedback

A

experienced when a performance achieves the intended outcome / feedback that highlights the good parts

example
When a rugby player passes a ball they receive positive feedback when they see that the receiver successfully catches their pass

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18
Q

what is negative feedback

A

experienced when a performer does not achieve the intended outcome / highlights the bad parts

example
hitting the bar in football

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19
Q

what type of feedback is suitable for beginners

A

more extrinsic feedback to start with. This helps them to acquire the basic skills. However, beginners should also have time to practice on their own so they can begin to get a feel for and grasp those skills

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20
Q

what type of feedback is suitable for experts

A

need more intrinsic feedback to refine and master those skills. However, experienced performers will also need extrinsic feedback to overcome persistent problems and to develop more complex skills

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21
Q

advantages of intrinsic feedback

A

helps performers to focus on the feel of a skill
helps performers to solve problems themselves
Helps performers to develop skills independently
gives performers more time to practice

22
Q

advantages of extrinsic feedback

A

provides new or additional guidance
helps performers identify problems
offers solutions to problems
prevents performers from reaching dead ends

23
Q

what is intrinsic motivation

A

the inner drive to succeed, engaging in the task or adhering to the activity for fun, enjoyment and satisfaction

24
Q

what is extrinsic motivation

A

comes from sources outside of the performer and usually involves rewards, for example, prize money, trophies, certificates or recognition

tangible – certificates/trophies, medals
intangible – praise/feedback/applause

25
Q

is intrinsic or extrinsic motivation better

A

Intrinsic is generally deemed more effective.

Overuse of extrinsic can undermine the strength of intrinsic.

Performer can become reliant on extrinsic.

Intrinsic is more likely to lead to continued effort and participation.

Extrinsic rewards may result in feelings of pride/self-satisfaction

26
Q

characteristics of an introvert

A

shy/quiet
thoughtful
enjoy being on their own

27
Q

Characteristics of an extrovert

A

enjoy interaction with others/sociable/aroused by others
enthusiastic/talkative
prone to boredom when isolated/by themselves

28
Q

what sports do extroverts tend to play

A

there is a fast pace
concentration may need to be low
gross skills are used

eg rugby

29
Q

what sports do introverts tend to play

A

concentration/precision (fine skill) is required
low arousal is required

eg golf

30
Q

defination of skill

A

A learned action that can be improved with practice

31
Q

definition of ability

A

Innate traits that determine performance

32
Q

how to classify skill as basic

A

applies to multiple sports
beginner level
few decisions needed
simple movements

examples:
walking
running
throwing
catching

33
Q

how to classify a skill as complex

A

sport specific
requires experienced
multiple decisions need making which may affect success
complex movement or a series of basic movements

Examples:
high jump
tennis serve
cricket bowling

34
Q

how to classify a skill as open

A

unpredictable enviroment conditions
skill is carried out differently in different conditions
actions of others influence the decisions
performer is not in control of the outcome

Examples:
passing the ball in hockey
tackling in rugby
dribbling in basketball

35
Q

how to classify a skill as closed

A

stable environment conditions
skill is always carried out in the same way
limited decision making required
performer is fully in control of the outcome

Examples:
tennis serve
gymnastics routine
individual swimming race

36
Q

how to classify a skill as self paced

A

performer determines when the skill starts
performer determines the pace at which the skill is carried out for

Examples:
golf swing
volleyball serve
long distance run

37
Q

how to classify a skill as externally paced

A

the start of the skill is determined externally by actions of other players
the pace if the skill is determined externally by the actions of others

examples:
goal save in football
return in tennis
marking in netball

38
Q

how to classify a skill as gross

A

large movement size
no precision required
large muscle groups

examples:
sprint race
rowing

39
Q

how to classify a skill as fine

A

small movements that are highly precise
small muscle groups

examples:
table tennis serve
dart throw
archery shot

40
Q

definition of performance goal

A

A goal relating to individual performance without comparison to others

examples:
improving a 5k time
improving first serve percentage in tennis

better for beginners as outcome goals can result in failure which may demotivate them

41
Q

definition of outcome goals

A

A goal relating to an end result that involves comparison with others
should be avoided as they reley on factors which cannot be controlled

examples:
Winning a tennis tournament
Scoring a try in a rugby match
Being selected to play hockey at county level
Winning an Olympic gold medal

42
Q

use of SMART goal setting

A

specific - target states exactly what needs to improved, eg specific muscle that needs to be strengthend
measureble - must be clear when the goal has been achieved, eg lifting a certain weight
accepted - must be agreed with all people involved in training, eg coach and performer agree on the target
realistic - target should be achievable for the individual performer in their specific circumstances, eg performer has the capability to achieve the goal
time bound - target must be able to be met within a certain timeframe, eg performer will hit goal in 6 months

43
Q

definition of arousal

A

A physical and mental state of excitement

ranges from a deep sleep (low arousal) to intense excitement (high arousal)

arousal needs to be controlled in order to perform optimally as both under and over arousal result in decreased performance level

44
Q

inverted U theory

A

x axis has arousel level
y axis has performance level

depicts the relationship between arousal and performance

graph is shaped as an inverted U demonstrating as arousal increases, performance increases until the optimum performance. Once above the optimal arousal level, performance levels decrease.

When a participant is under-aroused their performance in their sporting activity or skill may be low; this could be due to boredom or not enough concentration
Over-arousal may also lead to low performance in the participant’s activity; this may be due to high levels of stress or anxiety

45
Q

how does optimal arousal levels change according to what sport you are playing

A

high arousal suits sports requiring gross actions and high energy + power. eg a rugby tackle

low arousal suits sports require fine actions and precision such as putting in golf.

golf has a lower optimum arousal than rugby

46
Q

how can arousal be controlled - deep breathing

A

carried out before or during sport

Participants would deliberately take longer, controlled breaths in and out:
The body should be relaxed and relatively still
The lungs should be filled with air during ventilation using a slow and controlled inhalation of breath

The exhale should be controlled and slow to release air from the lungs
This should be repeated several times to focus the mind and reach optimal arousal levels

A footballer may do this before taking a penalty

47
Q

how can arousal be controlled - mental rehersal

A

carried out before or during sport

Mental rehearsal may involve a participant visualising themselves performing a skill perfectly before they attempt it, such as shooting a free throw in basketball, which can help lower arousal to optimal levels
Visualisation and imagery also involve the participant picturing themselves in a safe calm place, this can help control arousal levels

48
Q

how can arousal be controlled - positive self talk

A

carried out before or during sport

Participants talk to themselves, usually in their heads, with positive affirmations such as “You are well prepared for this” or “You can win this race”
An example is a snooker player telling themselves they “can make the shot” to help lower arousal levels when nervous or anxious

49
Q

definition of indirect aggression

A

does not involve physical contact

used to gain an advantage over an opponent by making them feel less confident or successful
Aggression is often aimed at an object; this is usually within the rules of the sport

Examples:
a tennis player hitting the ball extremely hard toward their opponent during a rally
a player hitting the ball hard over the net toward their opponent during a volleyball game

50
Q

definition of direct aggression

A

deliberate physical contact between participants

examples:
rugby tackle
boxing punch