4.2 classical conditioning + operant conditioning Flashcards

1
Q

Neutral stimulus =
Unconditioned stimulus =
During conditioning:
After conditioning:

A

Neutral stimulus = bel
Unconditioned stimulus = eten
During conditioning: bel + eten
After conditioning: conditioned stimulus

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2
Q

Classical Conditioning in Marketing Mostly used to explain

A

affect transfer in advertising\
o Stimulus leads to emotional response
o Try to elicit that response with a “neutral” stimulus

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3
Q

Classical Conditioning in Marketing point of purchase

A

o Transfer positive Christmas affect to store/purchase situation

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4
Q

Classical Conditioning in Marketing brand/marketing communication

A

Use stimuli that generate excitement, patriotism, nostalgia, sexuality etc.
o Positive affect transferred to brand -> marcom more effective!

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5
Q

Classical Conditioning in Marketing - Wide variety of product categories

A

Food, cosmetics, politics

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6
Q

Core charasteristics of classical conditioning (Wells 2014) 3

A
  • Creation/elimination of CS/US (conditioned/unconditioned stimulus) links  Affect transfer - US characteristics - CS characteristics
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7
Q
  • Creation/elimination of CS/US (conditioned/unconditioned stimulus) links  Affect transfer 2
A

o Acquisition: Number of pairings for “transfer”?
o Extinction
 Omitting US
 Random presentation of CS and US
 But: hard to eliminate!

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8
Q
  • US characteristics 2
A

o Wide range: Music, Celebs, Humor etc.
o Any kind of stimulus that gives a ahappy feeling can work

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9
Q
  • CS characteristics 2
A

o Pre-exposure, familiarity
 Pre-exposure/familiarity hinders (later) conditioning
 Novelty stimulates faster conditioning
o In marketing terms: CS = brand/product!
 So CC works better for new, unknown brands because easier to attach new feelings about it

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10
Q
  • Operant/instrumental conditioning
A

o Altering probability of behavior occurring
o By changing consequences of behavior

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11
Q
  • Operant Conditioning vs. Classical Conditioning
A

o OC: behavior under conscious control
o OC: consequence (stimulus) after behavior
o So not a Stimulus-Response (S-R) model like CC!

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12
Q
  • operant conditioning methods More extreme view than Peter & Nord
A

o Mental processes not complementary to BMP  But basically irrelevant
o All that matters is cause and effect, not process  “Free will is an imagination”… (kinda like black box)

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13
Q

Wells OC core essentials
- Sequence

A

first Response/behavior then Consequential stimulus (positive/negative)
o We need to look for the Drivers of likelihood behavior/response repetition

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14
Q
  • Types of consequences in Behavioral Perspective Model 2
A

o Utilitarian reinforcement Technical/functional qualities
o Informational/hedonic reinforcement Social/symbolic consequences

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15
Q

Wells OC core essentials - Broad area of application

A

o Animal training, education, human resource management etc.

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16
Q

Wells OC core essentials - Geared towards CONSUMER behavior marketing

A

o Actual behavior/experiences  Not related to observation e.g. not directly relevant for Marketing Communication!

17
Q

OC Positive reinforcement

A

(Positive) reward for behavior (not necessarily monetary)

18
Q

OC Negative reinforcement

A

Behavior removes negative stimulus  Reward by eliminating bad consequences
Reinforcement!  Stimulates behavior

19
Q

OC Extinction

A

No (positive) consequences (when expected) Eventually suppresses behavior

20
Q

OC punishment

A

Behavior  “worse situation” suppresses behavior
BUT: consumer perceives “punisher” negatively  avoids further contact (true behaviorism?)

21
Q

Schedules of reinforcement
- When/how often do we reinforce?
3

A

o Continuous vs. intermittent
 Fixed (elke 5 keer) vs. variable ratio (gebeurt maar random)
o Other intermittent schedules exist e.g. interval schedules!

22
Q

Reinforcement schedules and marketing
- Continuous schedule

A

o Product/service quality, saving/discount systems etc.
o 10% discount everytimem you buy

23
Q

Reinforcement schedules and marketing Fixed ratio schedule

A

o Every 5th coffee is free

24
Q

Reinforcement schedules and marketing - Variable ratio schedule

A

o Gambling, lotteries, contests
o Cheaper, resistant to extinction!

25
Q

Reinforcement schedules and marketing Schedules always combined with methods

A

o E.g. positive reinforcement with continuous/ratio schedule
o Enter Deslauriers & Everett 1977 (only exam material to extent discussed here)

26
Q

Enter Deslauriers & Everett 1977
Riding the bus & OC schedules
research set up 3 conditions

A

3 conditions
- Experiment -> Bus One
o 1. Continuous reinforcement
 Every rider receives a token
o 2. Variable ratio
 Every third rider on average receives a token
- Control Buses -> Bus Two and average ridership in other time slots
o 3. No reinforcement
 Nobody receives a token
- Variable ratio schedule: every third rider on average
o What makes the ratio variable/not fixed?
o Could fixed ratio be tested?
 Always reason from the “guinea pig’s” perspective!

27
Q

Enter Deslauriers & Everett 1977
Riding the bus & OC schedules
How can we get more people to use public transportation?”
Results & Implications - Effect of reinforcement

A

o Experimental Bus > Control Buses
o Positive reinforcement stimulates behavior ->
o Operant Conditioning works!

28
Q

Enter Deslauriers & Everett 1977
Riding the bus & OC schedules
How can we get more people to use public transportation?”
Results & Implications - - Effect of reinforcement schedule

A

No significant difference between continuous and ratio schedule
o Similar reinforcement at 1/3 of costs!

29
Q

Results & Implications conclusion

A
  • So variable ratio schedule works just as good as continuous reinforcement? No this one does, what is wrong with the conclusion
30
Q

success of scratch cards, daily draws

A
  • OC: Immediate reinforcement > delayed reinforcement
31
Q

Major ticket sales when prize is large

A
  • OC: Big reward -> higher probability of behavior!
32
Q

People keep buying for a long time

A
  • OC: Variable ratio schedules fairly resistant against extinction!