4.1 social and cultural influences Flashcards

(57 cards)

1
Q

define leisure

A
  • time spent away from work and free from obligations
  • free time, which many allocate to recreational activities
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2
Q

define physical recreation

A
  • physical activity or pastime that promotes
  • health, relaxation, enjoyment
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3
Q

define sport

A
  • activity that involves physical exertion and skill
  • either as an individual or part of a team
  • competing against another person or team
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4
Q

define play

A
  • taking part in a sport or activity for enjoyment
  • winning is not important, rules often made up/adapted
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5
Q

factors that influence what recreational activities people do during leisure time

A
  • age
  • interests
  • social circumstances
  • family influences
  • peer influences
  • facilities available
  • area where u live
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6
Q

factors that influence growth in leisure activities

A
  • inc leisure time
  • adv in tech
  • impr healthcare
  • better health awareness
  • more leisure facilities
  • red. cost of equipment
  • impr. travel methods
  • wider media coverage
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7
Q

levels of sports development pyramid

A
  • elite
  • performance
  • participation
  • foundation
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8
Q

characteristics of elite level

A
  • only highest level performers
  • move from regional to national squads
  • gov bodies responsible for perfomer development and provide funding
  • high level of support
  • sacrifices made, lifestyle revolves around training and comp
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9
Q

characteristics of performance level

A
  • focus on developing performance toward elite stage
  • focus on 1/2 sports
  • training/comp more important and regular
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10
Q

characteristics of participation level

A
  • make choices about which sports enjoy and pursue further
  • organised sporting activities at clubs/leisure centre
  • more structure than foundation, but enjoyment still main focus
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11
Q

characteristics of foundation level

A
  • largest num of people
  • beginners and younger people
  • learning basic skills/fundementals
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12
Q

types of sponsorship

A
  • financial support
    clothing/footwear/equipment
  • provision of specialist facilities
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13
Q

advantages of sponsorship to performer/team

A
  • funding allow to train and compete full-time
  • receive best clothing/equipment
  • become wealthy thru sponsorship
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14
Q

disadvantages of sponsorship to performer/team

A
  • support may be withdrawn if athletes image damaged
  • sponsor may go bankrupt and withdraw funding
  • must perform extra duties, affecting training schedule
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15
Q

advantages of sponsorship to sponsor

A
  • being linked to success: raise sponsor profile
  • display brand help inc sales and revenue thru advertising
  • sponsorship money generally not taxed
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16
Q

disadvantages of sponsorship to sponsor

A
  • negative role models could damage sponsor image
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17
Q

advantages of sponsorship to sport/event

A
  • funding to improve coaching and training facilities
  • fund community schemes: inc participation
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18
Q

disadvantages of sponsorship to sport/event

A
  • pressure from sponsorship lead to rule changes, affect flow of game
  • minority sports may lose out as sponsors prefer high-profile sports
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19
Q

advantages of sponsorship to audience/spectators

A
  • funding used to improve spectator facilities, impr viewing experience
  • raise sports profile, inc media coverage, allow supporters to watch from home
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20
Q

disadvantages of sponsorship to audience/spectators

A
  • sponsorship deals may cause media companies to enforce pay per view
  • timings of games may change as sponsors want prime time exposure
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21
Q

types of media coverage

A
  • television
  • internet/social media
  • print
  • radio
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22
Q

advantages of media coverage to performer

A
  • place spotlight on performer, make easier to attract sponsorship
  • funding, inc prize money
  • develop reputation, become role models, achieve fame
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23
Q

disadvantages of media coverage to performer

A
  • lack of privacy for performer and fam
  • comments and behaviour can lead to fines and loss of sponsorship
24
Q

advantages of media coverage to sport/event

A
  • standards of performance improve: media funding used to develop coaching/training facilities
  • improved coverage inc interest and awareness, inspire more people to attend events and participate
25
disadvantages of media coverage to sport/event
- may choose to watch at home: reduce attendances at events - obsession with stats and records, distract from skills of sport - minority sports receive less attention and funding, affecting participation and developmet - sports may change format to suit media needs
26
advantages of media coverage to audience/spaectators
- develop spectator facilities of stadia, improve viewing experience - watching from home: higher quality and insider knowledge from expert analysis
27
disadvantages of media coverage to audience/spectators
- pay-per-view channels costly, cant afford to follow events - event timings altered to suit media interests, not players/fans
28
advantages of being a host nation
- stadia/training facilities - home adv - inc national pride - imp tourism - inc employment - legacy implications - infrastructure
29
difference between professional and amateur
30
use of tech in sport
- decision-making by officials - recording time/distance - enhancing performance
31
positive impact of technology on officials
32
positive impact of technology on performers
33
positive impact of technology on audience/spectators
34
positive impact of technology on sport/event
35
negative impact of technology on officials
36
negative impact of technology on performers
37
negative impact of technology on audience/spectators
38
negative impact of technology on sport/event
39
factors affecting access to physical activity
- age - gender - disability - social/cultural influences
40
factors affecting participation
- access - discrimination - education - environment/climate - family - financial considerations - media coverage - role models - time/work commitments
41
strategies to increase participation
- promotion - provision - access
42
how does age influence what recreational activities people do in leisure time
- old people likely to choose low intensity activities - over more physically demanding ones
43
how does family influences influence what recreational activities people do in leisure time
- family members may show interest in/encourage you - to pursue certain activities
44
how does where u live influence what recreational activities people do in leisure time
- affect activities available to u - national culture may influence
45
how does social circumstances influence what recreational activities people do in leisure time
- many unable to afford expensive activities
46
how do peer influences influence what recreational activities people do in leisure time
- if peer grp approve/encourage - more likely
47
how do facilities influence what recreational activities people do in leisure time
- availability/standard - influence activities able to take part in
48
how do interests influence what recreational activities people do in leisure time
- more likely to take part in activities - that spark interest - vs those we care less abt
49
how does more leisure time influence growth of leisure activities
- more free time for rec. activities
50
how does technological advancement influence growth of leisure activities
- hh tech - free up time for leisure activities
51
how does health awareness influence growth of leisure activities
- health benefits of exercise - motivating to participate
52
how does improvement in healthcare influence growth of leisure activities
- medical procedures allow elderly/serious injury - regain ability to exercise
53
how does media influence growth of leisure activities
- increase interest and participation
54
how does better travel methods influence growth of leisure activities
more people can access facilities
55
how does lower equipment costs influence growth of leisure activities
- access sports/activities - previously couldnt afford
56
how do better facilities influence growth of leisure activities
improve choice and accessibility
57