3.1 skills and skill acquisition Flashcards

1
Q

define ability

A
  • qualities and characteristics person is born with (CoF)
  • that allow a person to learn or acquire skills
  • frequent practice required to turn ability into effective skill-set
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2
Q

define skill

A
  • learned or practiced ability
  • brings about results you want to achieve
  • with max certainty and efficiency
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3
Q

factors affecting variations in skill level

A

all cunty manatees are actually greaking expensive totally
- age and maturity
- culture
- motivation
- anxiety
- arousal conditions
- facilities
- environment
- teaching and coaching

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4
Q

characteristics of skilled performance

A

FACCAG
- fluent
- aesthetically pleasing
- consistent
- coordinated
- accurate
- goal-directed

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5
Q

different types of skills

A
  • basic and complex
  • fine and gross
  • open and closed
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5
Q

what are closed skills

A
  • unaffected by environment or performers
  • decision making unnecessary, can be performed in same way each time
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6
Q

what are basic skills

A
  • simple skills
  • require lower levels of concentration and coordination
  • need to be mastered before more complex skills attempted
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7
Q

what is single-channel hypothesis

A
  • theory that brain can only process one piece of info at a time
  • until one stimulus dealt with and decision made, another cant be acted upon
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7
Q

what are complex skills

A
  • more difficult skills
  • require higher level of coordination and concentration
  • longer to master, often include multiple sub-routines
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8
Q

what are open skills

A
  • affected by outside environmental factors
  • weather, pitch conditions, actions by opponents/team
  • performed diff each time
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9
Q

stages of basic information processing model

A
  • input
  • decision-making
  • output
  • feedback
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10
Q

describe input

A
  • info received via senses and previous experiences
  • performer needs to select most relevant info to act upon
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11
Q

describe decision-making

A
  • info analysed so performer can choose most appropriate response
  • info stored in short-term memory at first, long-term if rehearsed over time
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12
Q

describe output

A
  • decision made then acted upon
  • brain send info to muscles, they contract and action performed
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13
Q

describe feedback

A
  • performer receives from variety of sources telling them if successful
  • stored in memory, can be used to improve decision making in future
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14
Q

what is limited channel capacity

A
  • brain can only process certain amt of info at once
  • too much info results in overload
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15
Q

what are the stages of learning

A
  • cognitive
  • associative
  • autonomous
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16
Q

what is cognitive stage

A
  • preparation stage
  • occupied by beginners starting to learn new skill
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17
Q

characteristics of cognitive stage

A
  • large num mistakes made
  • performers consciously think about actions needed to perform skill
  • reliant on input from teacher/coach
  • skills broken down into sub-routines, practised individually
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18
Q

what is associative stage

A
  • practice stage
  • skill practised repeatedly
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19
Q

characteristics of associative stage

A
  • fewer mistakes made as consistency improves
  • performers may attempt more advanced techniques
  • may practice in controlled environment (eg reduced court size)
20
Q

what is autonomous stage

A
  • automatic stage
  • perform skills with control, accuracy and flair
21
Q

characteristics of autonomous stage

A
  • mistakes rare and performers can analyse what went wrong
  • skills performed naturally and without conscious thought
  • skills used effectively in full games/matches
22
Q

name the diff types of feedback

A
  • intrinsic
  • extrinsic
  • knowledge of performance
  • knowledge of results
23
Q

describe feedback

A
  • information performer receives about their performance
  • help asses how well performed
24
Q

feedback loop

A
  • skill performed and feedback received
  • feedback used to asses quality of performance and identify adjustments need to be made
  • technical adjustments made, skill practiced before cycle repeated
25
Q

describe intrinsic feedback

A
  • information that comes from within
  • eg emotions, thoughts about actions, feel of mvmt from muscles
26
Q

describe extrinsic feedback

A
  • information that comes from an external source
  • eg teacher, coach, reaction from crowd
27
Q

describe knowledge of results

A
  • knowledge of outcomes (score, time, distance, placing)
  • provide quick measure of success
28
Q

describe knowledge of performance

A
  • feedback that comes from analysing the quality of mvmt and techniques regardless of result
29
Q

what feedback do cognitive performers use

A
  • extrinsic (dont have knowledge to assess performance)
  • knowledge of results
30
Q

what feedback do autonomous performers use

A
  • intrinsic feedback (make immediate adjustments to technique)
  • knowledge of performance
31
Q

advantages of extrinsic feedback

A
  • important for cognitive learners who lack knowledge
  • autonomous learners can combine in/ex to gain mroe accurate picture
32
Q

disadvantages of extrinsic feedback

A
  • qualified coaches required to give feedback
  • poor quality coaching causes performance to decline
33
Q

advantages of intrinsic feedback

A
  • perfromers dont need to wait for extrinsic, adjustments made immediately
  • suitable for autonomous learners
34
Q

disadvantages of intrinsic feedback

A
  • high level of knowledge required
  • cognitive learners do not have this knowledge
35
Q

what are fine skills

A
  • precise movements
  • require high levels of accuracy and technique
  • involve small muscle groups
36
Q

what are gross skills

A
  • use large muscles groups
  • to produce large, powerful movements
  • force production more important than precision or accuracy
37
Q

types of guidance

A
  • visual
  • verbal
  • manual/mechanical
38
Q

define guidance

A
  • help and instruction given
  • guide learners thru mvmt, skills, techniques
  • to help them acquire skills
39
Q

define visual guidance

A
  • guidance that comes in form of images
  • eg watching videos, demonstration of technique
40
Q

define verbal guidance

A
  • instruction given in form of words
  • explain mvmt and techniques
41
Q

define manual/mechanical guidance

A
  • hands on guidance
  • help performer acquire muscle memory/”feel” for mvmt
42
Q

what learning stage is visual guidance used at

A
  • all
  • important for cognitive, need to see overall picture of skill
  • so understand how it should be performed
43
Q

what learning stage is verbal guidance used at

A
  • limited relevance for cognitive (lack understanding of terms used)
  • useful at autonomous stage (allow coaches to provide detailed instructions)
44
Q

what stage of learning is manual/mechanical guidance used at

A
  • cognitive (enable beginners to gain feel for mvmt)
  • autonomous (use harnesses to ensure safety when trying out new techniques)
45
Q

advantages of visual guidance

A
  • beginners form mental pic of correct performance
  • demos can be repeated if needed
  • slowmo vid used to focus on specific subroutine
46
Q

disadvantages of visual guidance

A
  • demos need to be accurately performed
  • incorrect demos lead to wrong technique learned
47
Q

advantages of verbal guidance

A
  • immediate: instructions can be acted upon str8 away
  • qs used to assess learning
  • combined with visual to paint more accurate pic
48
Q

disadvantages of verbal guidance

A
  • long/complex instructions hard to process
  • some mvmt cant be accurately explained with words
49
Q

advantages of manual/mechanical guidance

A
  • useful for beginners, help develop muscle memory
  • safe environment for new skills
  • reduce anxiety and fear
50
Q

disadvantages of manual/mechanical guidance

A
  • can form dependence on support
  • unrealistic feeling of motion