4. Identify programming organizational techniques and logic concepts Flashcards

1
Q

Loop

A

In scripting and programming, control statement that executes code repeatedly based on a condition.

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2
Q

While Loops

A

Next, let’s look at “while” loops, which keep running as long as a certain condition is met.

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3
Q

For Loops

A

First, let’s talk about “for” loops, which run a specific number of times.

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4
Q

Branching

A

In scripting and programming, control statement that uses a condition to determine which code block to execute next.

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5
Q

Sequence

A

SEQUENCE represents tasks that happen in a specific order, one after the other

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6
Q

Flow chart

A

A diagram that shows the relationships of various elements in a system or process.

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7
Q

Oval

A

The start or end of a program.

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8
Q

Parallelogram:

A

Input or output.

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9
Q

Diamond

A

Decisions answered with a Yes or a No.

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10
Q

Rectangle

A

Processes.

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11
Q

Arrow

A

The logical flow of the program.

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12
Q

Object-Oriented Programming

A

Technique for creating robust code by defining classes of “things” in the code. The objects have attributes, methods, and properties. Code outside the object can only interface with it through its public methods and properties.

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13
Q

WHile

A

WHILE is a loop, or repeated section of code, with a condition at its beginning.

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14
Q

Repeat-Until

A

REPEAT-UNTIL is a loop with a condition at its ending.

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15
Q

For

A

FOR is a different way to loop a section of code

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16
Q

IF-Then-Else

A

IF-THEN-ELSE is a conditional statement that changes the flow of the directions or code.

17
Q

CASE

A

CASE is a generalized form of the IF-THEN-ELSE construct.