3.1.2.5 Memory models 3.1.2.5.2 Efficiency of information processing Flashcards

1
Q

7 ways to improve when storing information

A
  1. rewards
  2. association
  3. mental practice
  4. chunking (breaking task down)
  5. focus (increase selective attention)
  6. repetition
  7. chaining
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2
Q

selective attention to improve input

A

relevant practice (include distractions) = understand ignore distractions/focus on important stimuli = increase response time

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3
Q

chunking

A

improves decision making
breaking the skilled action into parts or sub routines
e.g. a tennis serve

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4
Q

chaining

A

improve decision making
link separate pieces of information together
taking 1st part of move linking to 2nd & link 3rd to 1st and 2nd
e.g. triple jump (hop, hop step, hop step jump)

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5
Q

schema theory

A

schmidt 1982
learning = core skills existing motor programme & adapting
rather than structured learning through set of movements
suggests having motor programme for each skill is unrealistic

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6
Q

types of schema

A
  1. recall (initiate movement and store info about generalised movements)
    - initial conditions
    - response specifications
  2. recognition (control the movement of the skill and evaluate effectiveness of skill)
    - sensory consequences
    - response outcome
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7
Q

parameters of a schema

A

adapt a motor programme 4 parts considered

  1. initial conditions
  2. response specifications
  3. sensory consequences
  4. response outcome
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8
Q

initial conditions

A

where am I, link to environment
position/placement of limbs
have I seen situation before

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9
Q

response specifications

A

assess options open to performer

what do I need to do?

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10
Q

sensory consequences

A

senses guide movement (kinesthesis) (intrinsic feedback)

e.g. grip basketball in different conditions = alter grip depending on distance/how high/hard to throw

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11
Q

response outcome

A

schema and motor programme can be updated
pass = successful = motor programme updated and used in future
comparison of actual and intended outcome

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12
Q

4 implications for coaching when developing a schema

A

varied practice
feedback
point out when use schema
offer praise

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13
Q

reaction time

A

time between initiation of stimulus and start of the response

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14
Q

movement time

A

time between start and end of response

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15
Q

response time

A

reaction time + movement time

amount of time between initial action of stimulus and completion of response

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16
Q

2 types of reaction time

A
  1. simple reaction time

2. choice reaction time

17
Q

simple reaction time

A

e.g. 100m start
one specific response to one specific situation
provide quicker reaction time = quicker response time

18
Q

choice reaction time

A

different responses made from 1 situation
number of stimuli to take in & chose from
can be slower = lead to poor response

19
Q

4 factors influencing response time

A
  1. single channel hypothesis
  2. anticipation
  3. Hick’s law
  4. psychological refractory period
20
Q

psychological refractory period (PRP)

A

delay when second stimulus is presented before first has been processed
2nd stimulus = delayed = result of 1st being process
practice cant eliminate PRP but lesson effect
response time delayed - faced with multiple stimuli

21
Q

anticipation & response time

A

increase response time = improve anticipation
prejudging stimulus before present
experienced athletes = pick up cues more easily

22
Q

2 types of anticipation

A
  1. spatial anticipation (predicting WHERE & WHAT is going to happen)
  2. temporal anticipation (producing WHEN it is going to happen)
23
Q

hicks law

A

time to respond = increases number of stimulus requires a decision increases

performer = adv = opponent guessing e.g varying the tennis serve

x-axis = number of choices 
y-axis = time taken to respond (s)
24
Q

single channel hypothesis

A

multiple stimuli received
brain = only process single stimulus at a time
first stimulus fully processed = second stimulus from environment then processed