#2.3 u3aos1 - theories of skill acquisition Flashcards

1
Q

behaviourist approach/model
2 marks

A

a learning approach that states behaviours are learnt
through interactions with an individuals environment

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2
Q

linear approach
4 mark

A

the learners behaviour is shaped by the external environment such as:
- how learning time is used
- how feedback is given
- how behaviour is rewarded

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3
Q

characteristics of linear approach
4 marks

A
  • expected movement form
  • high volume practice trials
  • many drills and repetition
  • absence of imitated game environment.
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4
Q

what type of learning takes place during the direct-coaching approach
1 mark

A

explicit learning

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5
Q

what coach approach does the linear approach lead to
1 mark

A

direct coaching approach

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6
Q

non-linear approach
4 marks

A

learning is an active process
that is developmental and complicated.
It involves the manipulation of constraints to
enable skill learning and decision-making.

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7
Q

roles of the coach in a non-linear aproach
2 marks

A
  • let the learner decide what to do
  • questioning the player not ordering them what to do
  • setting an in-game experience to keep them ready to open-environments
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8
Q

characteristics of non-linear approach
4 marks

A
  • the practice mimics how the movement skill could be performed in an actual game
  • makes the performance easier
  • focusing on movement outcome
  • practice varies through the manipulation of task constraints
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9
Q

what coach approach does the non-linear approach lead to
1 mark

A

constraint-based approach

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10
Q

direct coaching approach
4 mark

A

(explicit learning) straightforward learning
with a highly structured approach where the coach directs and controls the learning process and
passes knowledge onto the learner

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11
Q

role of the coach in direct coaching
5 marks

A
  • is coach-driven (tell learner what to do)
  • straightforward steps to learning
  • giving specific corrective feedback
  • systematic practice (repeating the learning over and over again)
  • provide template of the ideal movement pattern
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12
Q

advantages of direct approach coaching
5 marks

A
  • learner is aware they are learning the skill
  • quick and easy to organise and implement
  • keeps learners on task
  • maximises practice time
  • encoruages rapid early learning
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13
Q

disadvantages of direct approach coaching
2 marks

A
  • the learner is forced to pay conscious attention to the skill
  • skills won’t be performed well under high pressure or in-game environments
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14
Q

constraint-based approach
4 marks

A

an indirect instruction approach
that allows the learner to explore movement skills
and to find solutions to problems with less input of the coach
and greater interaction with other learners

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15
Q

what type of learnign occurs during the constraint-based approach
1 mark

A

implicit learning

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16
Q

implicit learning
2 marks

A

learnign skills through practice tasks
without direct instruction on how to complete the task

17
Q

characteristics of constraint-based approach
5 marks

A
  • learner centred
  • coach acts as the helper
  • questions the learner not telling them what to do
  • generates knowledge
  • explores the movement context
18
Q

advantages of the constraint-based approach
5 marks

A
  • promotes indpendent learning
  • mimics in-game environemtn
  • variability in practice
  • implicit learning occurs
  • movement + problem-solving skills are developed
19
Q

disadvantages of constraint-based approach
2 marks

A
  • time consuming to prepare and plan
  • coach not as fmailiar with how to effectively structure the sessions
20
Q

constraints
2 marks

A

the limitations, boundaries, and restrictions
that influence the movement capabilities of individuals

21
Q

three types of constraints
3 marks

A
  • individual
  • task
  • environment
22
Q

individual constraints
1 mark

A

characteristics of an individual that influence movement

23
Q

examples of individual constraints
4 marks

A
  • physical characteristics of individual
    (height, weight, lmib length, body composition)
  • fitness level
    (agility, balance, endurance, flexibility, power, speed, strength)
  • psychological + behavioural characteristics
    (confidence, motivation, arousal, concentration)
  • technical skills
24
Q

environmental constraints
1 mark

A

characteristics of the physical + social environment that influences movement

25
Q

examples of environmental constraints
9 marks
5 env + 4 social

A

PHYS ENVIRONMENT
- weather conditions
- gravity
- natural light
- sounds (noise level)
- playing surface
SOCIAL ENVIRONMENT
- spectators
- teammates/peers
- family
- cultural norms

26
Q

task constraints
1 mark

A

characteristics of the task (rules, goals, equipment) that influences movement

27
Q

examples of task constraints
5 marks

A
  • rules
  • task simplification
  • team size
  • modified equipment
  • field size