2.2: Principles And Theories Of Learning And Performance Flashcards
What are the stages of learning?
- cognitive
- associative
- autonomous
What is the cognitive stage?
- the first stage of learning used by a novice. Understanding and sub-routines are explored by trial and error.
Cognitive stage:
- motor programmes are not fully developed.
- the learner is trying to understand the demands of the task (thinking and working out)
- the coach uses demonstrations, guidance, and use of key words as cues and the performer tries to copy.
- learner needs to give all their attention to the performance of the skill.
- learner’s unable to pay attention to outside stimulus. Clear, limited, simple extrinsic feedback after performance.
- as they begin to attempt the skill the learner may make many gross errors.
- movements are often slow and uncoordinated.
What is the associative stage?
- the second stage of learning as motor programmes are developed and performance is smooth.
Associative stage:
- normally longer than cognitive and the performer becomes more successful and makes less gross errors. Move from competent beginner - an accomplished performer.
- stage of rapid improvement - skill becomes smoother, more accurate, better timed and more efficient.- performer begins to make use of intrinsic feedback - compares performance to elite performers.
- performer practices the skill under a wider variety of situations, e.g. adding a defender.
- period of consolidation of correct or nearly correct movement responses, e.g. a gymnast on the beam.
What is the autonomous stage?
- the final stage of learning used by an expert when movement is detailed and specific.
Autonomous stage:
- skill improvement continues but at a less rapid pace.
- actions are fluent, efficient, and autonomously undertaken.
- performer displays high level of accuracy and efficiency.
- performer can concentrate on the finer details of the task as basis of skill is performed without thinking.
- motor programmes fully developed.
- performer can pay less attention to performance of skill - it has become habitual.
- performer can analyse their own performance and adjust their actions.
Feedback definition:
- information to aid error correction.
What is positive feedback?
- encouragement. Tells a player what is going well and offers motivation to maintain effort.
- entails information about what was good.
What is negative feedback?
- error correction
- received after an unsuccessful performance and can be internal or external
- aims to identify what is going wring so errors can be corrected and bad habits eliminated.
- as players gain more experience, negative feedback can be appreciated.
Intrinsic feedback defintion:
- from within.
- also known as kinaesthetic feedback and is linked to knowledge of performance.
Extrinsic feedback definition:
- from an outside source.
- received from outside through hearing and vision. Will give an overview of what the performer needs to improve on and which aspects which they need to maintain.W
What is knowledge of results?
- concerns the outcome
- gives an indication of whether or not the skill has been successful
- can be intrinsic/extrinsic
- successful outcomes need to be maintained and unsuccessful - need to be eliminated thus forms an early basis of improvement
What is knowledge of performance?
- about technique
- receiving information about the movement pattern rather than the outcome
- can be internal, so the performer feels how close it was to the perfect model
- external feedback - correcting minor details
Feedback - cognitive, associative, autonomous
- cognitive: extrinsic, KoR, positive
- associative: extrinsic-extrinsic as they progress, KoP
- autonomous: intrinsic, KoP, mainly negative
Learning plateau definition:
- a period during performance when there are no signs of improvement
- the performer does not seem to be getting any better at doing the task
Learning curve definition:
- a visual representation of what happens when a closed skill is performed repeatedly over a period of time
Learning plateau - stage 1:
- rate of leaning is slow
- performance level is poor
- cognitive stage of learning
- working out the sub-routines
- trail and error learning
Learning plateau - stage 2:
- rapid acceleration in the rate of learning
- performer had begun to master the task and gain some success
Learning plateau - stage 3:
- no improvement in the rate of learning
- performance has reached a plateau
- performance maintains the same level
Learning plateau - stage 4:
- towards the end of the fast performance may deteriorate
- this may be due to fatigue
What is drive reduction?
- the drop in performance is called drive reduction
- the initial drive to succeed has been lost
- the challenge or mastering the task has been overcome
- a new challenge or extension is needed to maintain motivation
Why do plateaus occur?
- lack of motivation
- boredom
- coaching
- limit of ability
- targets are too low
- fatigue
How to overcome a plateau?
- extend the task to challenge the performer
- find a new coach to raise perform cane levels
- more praise and motivation
- rest to avoir fatigue
- more variety so boredom is avoided
- get some feedback to help improve performances and motivation
Cause and solution - overcoming a plateau:
- lack of motivation: rewards/reinforcement
- fatigue: rest
- poor coaching: change coach
- boredom: different practice
- targets too low: set new challenges/goals
- limit of ability: explain the plateau concept
What is guidance?
- used by a coach to enhance learning
- offer assistance to the performer
- mainly used by beginners, but even experts will benefit from technical advice
What are the different types of guidance?
- visual
- verbal
- mechanical
- manual
What is visual guidance?
- demonstration
- allows a performer to develop a mental picture or what the task should look like
- mainly for cognitive stage or learning
- vital the demo is accurate
- draw the learner’s attention to the key points
- ensure demo seems attainable (no not overload a novice)