2.0 Skill Aquisition Flashcards

1
Q

What are characteristics of a skill

A

-Aesthetically pleasing- looks good
-consistant- high success rate
-fluent and efficient - perform skill with minimal energy with high success
-accurate - eg penality taker aiming for goal

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What is a skill

A

The learned ability to bring about predetermined results

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What are the different types of skills

A

Open skill
Closed skill
Gross skill
Fine skill
Self-paced skill
Externally-paced skill

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What are open and closed skills

A

Open- unpredictable environment eg goal keeper
Closed - predictable environment eg javlin

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What are gross and fine skills

A

Gross- large muscle groups eg rugby tackle
Fine- small muscle groups, used for fine precise movements eg darts

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What at self-paced and externally-paced skills

A

Self-paced- you control start and speed of skill eg high jump
Externally-paced- outside force controls start and speed eg rugby

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What is a discrete skill

A

Skill with a clear beginning and end eg tennis serve

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What is a continuous skill

A

Skill without a clear beginning or end eg cycling

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What is a serial skill

A

Skill that contains several discrete skills to make a movement eg dance routine or triple jump

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What is a low-orgniased skill
What is a high-orgamises skill

A

Low-Can be easily split into sub-routines eg swimming stroke

High- can not be easily broken down so practised in its entirety eg golf swing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What does transfer of learning mean

A

Transfer- effect of learning one skill on the learning of another

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What is positive and negative transfer

A

Positive- learning of one skill helps the learning of another eg netbakk and basketball pass

Negative- learning of one skill hinders the learning of another eg tennis and badminton serve

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What is zero transfer
What is bilateral transfeen

A

Zero transfer - learning of one skill doesn’t effect the learning of another eg boxing kick and netball thrown

Bilateral transfer- learning of one skill is passed across the body from one limb to the other eg left hook and right hook

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What are the different methods of presenting practice

A

Whole practice-
Whole part whole -
Progressive part practice

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What is whole practice
When is it used
✅ and ❌

A

-Skill practiced in its entirety

Uses when skill is- discrete, self-paced,simple,high organised,closed, fast

✅-flency, develop kinesthesis, not time consuming
❌- fatigue, not for beginners no time for feedback

Eg tennis serve, golf swing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What is whole part whole practice
When is it used
❌ and ✅

A

Do whole task identify weakness, work on it then perform it all together.

Used when skill is: complex, fast

✅- improve weakness

❌- time consuming

Eg somersault

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

What is progressive past
When is it used
✅ and ❌

A

Practice first part of skill and gradually add others

Used when skill is- low-organised, serial, complex,

✅- reduce fatigue, perfect each part,

❌- time consuming

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

What are the different types of practice

A

Massed practice
Distributed practice
Varied practice
Mental practice

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

What is masses practice when is it used
✅ and ❌

A

No rest intervals

Used when skill is: highly organised, self-paced, simple, discrete, closed

✅- improve fitness,not time consuming,

❌- no time for feedback, fatigue

Eg- basket ball player practising free throw

20
Q

What is distributed practice when is it used
✅ and ❌

A

Rest intervals between sessions

Used when skill is: low organised(break it down), complex, serial, continuous

✅- allows feedback and recovery time

❌- time consuming,

Eg swimming stoke

21
Q

What is varied practice when is it used
✅ and ❌

A

Changing the type of practice eg the skills and drills

Used when skill is: open, externally paced, complex

✅- keeps motivation high, prevents boredom

❌- time consuming, fatigue

Eg different drills for football pass

22
Q

What is mental practice when would it be used
✅ and ❌

A

Going over the skill in our head without movement

Used when skill: serial and complex

✅- increase confidence, reduce anxiety

❌- must be correct, environment must be calm

Eg going over trampoline routine

23
Q

WhatI learning

A

Permanent change in behaviour as a result of practice

24
Q

What are the stages of learning

A

-cognitive stage
-associative stage
-autonomous stage

25
Q

What is the cognitive stage

A

-a lot of errors
-skill isn’t fluent
-requires attention
-good model
-feedback and practice

26
Q

What is the associative stage

A

Less errors, more fluent
-more accurate
- intrinsic feedback, kinesthetic
-rapid Improvemnt

27
Q

What is the autonomous stage

A

Skill becomes automatic, less conscious attention
-efficient, smooth, fluent
-analyse own performance
-motor programme fully developed

28
Q

Diff types of feedback

A

Extrinsic
Intrinsic
Positive
Negative

29
Q

What is extrinsic and intrinsic feedback

A

Extrinsic - feedback from outside/ external source eg coach or score card

Intrinsic- feedback from within eg kinesthetic

30
Q

What is positive and negative

A

Poisitve - what was good about the performance (encouragement)

Negative- what was bad about the performance (error correction)

31
Q

What is knowledge of results and knowledge of performance

A

Knowledge of results- success shown by outcome eg did the ball go in the basket (objective)

Knowledge of performance- how well did you perform eg about technique (subjective)

32
Q

What is plateau

A

Period in performance of no improvement

33
Q

Causes of plateau

A

-lack of motivation
-fatigue
-boredom
-goals set too lown
-poor coaching

34
Q

Solutions of plateau

A

-positve reinfiecment and praise
-better coach
-rest
-add varies practice
-set challenging goals that are still achievable

35
Q

Different guidance

A

Visual guidance-
Verbal guidance
Manual guidance
Mechanical guidance

36
Q

What is visual guidance
✅ and ❌

A

guidance that can be seen eg demonstation- creates mental image for a performer

✅-highlight weakness’ and correct technique

❌-demonstation must be completely accurate otherwise copied wrong

37
Q

What is verbal guidance

A

An explanation of task

Often used with visual guidance - language must be undeestanvake

❌- if too much or too complex can overwhelm player
language must be understandable

38
Q

What is manual guidance

A

Physical support of task eg aiding gymnast with a flip

✅- eliminate danger or injury
Helps build confidence
Reduce anxiety

❌may become dependent on support eg loose confidence

39
Q

What is mechanical guidance

A

Artificial aid to help skill eg harness on trampoline

✅builds confidence
Eliminates danger of injury
Developed fluency of movement
Good for disabled athletes or those recovering from injury

❌-become dependent on it reduce confidence

40
Q

What are the theories of learning

A

Social learning theory (bandura)
Constructivism theory (vygotsky)
Insight learning theory (gestaltist)
Operant conditioning

41
Q

Operant conditioning

A

The use of reinforcement to ensure that correct behaviour is repeated
-Based on Trial and error
-shapes behaviour
-stimulous response bond

positive reinforcement - pleasant stimulus given to correct behaviour to increase likelihood of it being repeated eg trophy after winning

Negative reinforcement- taking away an unpleasant stimulus to encourage correct behaviour

Punishment -an unpleasant stimulus to prevent incorrect actions reccuring.

42
Q

Observational learning (SLT)

A

Bandura
- learn from watching others and copy successful behaviour
>long ARMM
-attention - focus on model
Retention - remember the model to copy
Motor reproduction - have the mental and physical ability to do the skill
Motivation - drive to be successful

43
Q

Constructivism

A

Vygotsky- build on what you know from others who are more experienced

Inter-psychological learning- learning from others eg MKO more knowledgable other eg coach that gives feedback, advice and tactical knowledge.
Intra-psychological learning- learning from within what you can do on your own

Zone of optimal development- three levels of performance to assess what get need to improve on
-what they can do alone
-what they can do with the help of MKO
-what they can’t do yet

44
Q

What is insight learning

A

Gestaltist-using experience and existing knowledge to solve problems happens all of a sudden (epiphany) focus on the whole task
-eg dancing can’t generate enough speed to complete turn so works out to pull her arms closer to her chest go complete her turn.

45
Q

How can a coach use the learning theories to improve performance

A

Operant conditioning-
give trophy for winning race - positive reinforcement
Negative reinforcement- coach stops shouting when correct behaviour occurs.
Punishment- sub player when they’re rude to ref

Observational learning (SLT)
-use model that is high status, loud bright attractive so easier to remember can improve technique by watching someone w perfect technique.

Constructivism- vygotsky
Use zone of proximinal development to see what they need to learn next and build up their skill, build on skill from watching and taking advice from MKO’s. (inter-psychological learning)

Insight learning (gestaltist)
3000m runner figuring out the pass they have to be running during each part of the race to finish as fast as possible using info from past experiences eg need a faster start time.