2. design thinking process Flashcards

1
Q

design thinking process

A
  1. Process of creative problem solving that helps teams to move past the good ideas and discover creative solutions
  2. Rather than one mindset or Idea, Design thinking approach encourages a holistic view where uncertainty and ambiguity are welcomed and embraced to consider all sides of the problem
    for detailed explanation
    file:///C:/Users/mural/AppData/Local/Microsoft/Windows/INetCache/IE/I488L1WQ/dti-3-5_-unit_2[1].pdf
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2
Q

5 - step design thinking process

A
  1. empathise
  2. define
  3. ideate
  4. prototype
  5. test
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3
Q

1-empathize

A

It is to develop a deep understanding of target audience or customers or consumers and their unique perspective to identify and address the problem at hand
To do this design thinkers are encouraged to find all assumptions about the problem about the consumers and the world at large – this allows them to objectively consider all the possibilities about the customers and their needs
–activities:
1. Observations
2. qualitative interviews
3. immersion(Stepping into users shoes)

tools:
empathy maps
It is the great way to understand and think about all of the valuable information collected from interviews
– They capture what do people say think and feel in the context of the problem

Says: What the user says in interviews, surveys, or feedback.
Thinks: The user’s thoughts and concerns, often inferred from their words and actions.
Feels: The user’s emotions, such as frustrations, joys, fears, and desires.
Does: The user’s actions, behaviors, and habits.
Pains: The user’s challenges, obstacles, and sources of frustration.
Gains: The benefits, aspirations, and goals the user hopes to achieve.

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4
Q

define or analyse

A
  1. Putting together all of the information gathered from emphasising in the previous step
  2. Year gathered information as formatted in the way of defining problem statements clearly
  3. The ideal problem statement should be captured from the perspective of humans that if consumers rather than business goals
    activities:
    1) Clustering and themes
    Open cluster ideas together until you find the prevailing and most prominent themes
    2) Problem statements
    Articulating problem statement is very important
    The problem statements should look like this:
    – What is the problem
    – who has the problem
    – where is the problem
    – why does it matter
  4. As you explore empathy data focus on identifying patterns and problems across the diverse group of people
  5. gathering information on how people currently attempting to solve the problem and how they explore alternative solution can provide cues to underlying root problems
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5
Q

3- ideate

A

Now the problem is identified and the aim is to solve the problem
- Here we need to find all the ways to address those Needs
- we have to collect as many ideas as possible at the start so your team can investigate and text them by the end
activities:
1. brainstorming:
Best way to generate a wild variety of ideas all aimed at addressing the problem or challenge at hand
- Brainstorming allows the entire team to bring their perspectives, experience and insights In idea generation
- Ideas can serve as stepping stones leading to innovative solutions that might not have uncovered bite more conventional linear thinking process
2. worst idea possible
This activity can encourage creativity and eliminate psychological holdups that surpass innovative thinking
- It allows team members to brainstorm and share their worst ideas without fear of judgement or criticism
- By which sometimes perfect ideas may be generated
- This exercise also brings a sense of humour and fun to the brainstorming process

The Idesion Stage marks the transition from identifying problems to exploring solutions it flows between idea generation and End evaluation but it is important that each step remains separate from each other

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6
Q

4- prototype

A
  1. Through the trial and error the team identifies which of the possible solutions can Best solver identified problems this
  2. typically includes scaled- Version of identified product or systems in question so you can present and get feedback from people they are intended to serve
  3. The goal is to start with Basic version of intended solution and improved overtime based on the feedback
  4. The Prototype should be first done on paper presentation
  5. The prototype should be realistic rep….tanding of what works and what doesnt
    activities:
    1) create A vision board
    - This visual representation of ideas inspirations and the expected outcomes allows team members to envision the Final product
    2) rapid protyping
    - The aim of rapid prototyping is to create low cost scale down versions of product or specific features quickly for initial testing
    - Using paper sticky notes cardboard or other digital mock up tools enables the tool put their ideas into tag reality
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7
Q

5- Testing

A
  1. It is a final phase as we put all our ideas to the test
  2. It is important to note that testing phase is a part of interactive cycle you Will have opportunity to understand users ideas as the testing is done by the users
  3. Here again we can hear the needs and the updates without customer wants from their prototype in the emphathize phase
    Activities
  4. ** Observational testing**
    real users interact with the final pr….observes their behaviour and response
    – The goal is not just to confirm if the solution works as intended but to gain the deeper insights into how the user interacts with the Product
  5. iterative testing
    - This process is all about Using the results of initial testing to make improvements and then testing again
    - The objective is to constantly refine and enhance the solution based on user feedback
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8
Q

Implementation process in design thinking

A
  1. Identifying the problem.
  2. Researching it in-depth.
  3. Ideating possible solutions.
  4. Evaluating and selecting a promising solution.
  5. Creating a prototype.
  6. Testing and troubleshooting.
  7. Making improvements to and releasing the final product
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9
Q

design thinking-social innovation

A
  1. social issues are always complex problems which have too many stunts attached to them
  2. Solving a social problem requires taking into consideration all facts and figures And then working on them… This is the reason why design thinking is being widely used for social innovation
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10
Q

3 case studies

A

file:///C:/Users/mural/OneDrive/Desktop/BSCS/3rd%20year/5th%20sem/DTI/2-unit/dti-3-5%20-unit%202.pdf

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11
Q

tools for design thinking

A

design thinking tools help teams gather insights identify usernames ID8 and develop solutions and validate and iterate on those solutions based on user feedback
1) Persona creation
2) Journey mapping
3) Brainstorming
4) Prototyping
5) User testing

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12
Q

brainstorming

A

Best way to generate a wild variety of ideas all aimed at addressing the problem or challenge at hand
- Brainstorming allows the entire team to bring their perspectives, experience and insights In idea generation
- Ideas can serve as stepping stones leading to innovative solutions that might not have uncovered bite more conventional linear thinking process

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13
Q

persona

A
  1. Fictional characters which you create based upon your research in order to represent the different user types that might use your services products site or brand in similar way
  2. Persona helps designers understand their users needs experience behaviours and goals
    There are four different types of personas:
    1) Goal director personas Focuses on what user wants to do with the product
    2) Role based personas
    Focuses on users role in organisation
    3) Engaging personas
    Book an incorporate both goal and role directed personas
    4) ** Evidence - based user personas**
    Validated through user research gives Us confidence that we are making the right decisions throughout the design thinking process
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14
Q

empathy maps

A
  1. empathy map is a template that organises a users behaviour and feelings to create a sense of empathy between the user and your team
  2. Empathy map represents a principal user and helps teams understand their motivations, Concerns and their experience
  3. It helps designers to gain a deeper insight into their customers
  4. It is originally developed or created by Dave grey and has got much popularity within the agile community
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15
Q

Prototype

A

Early sample model or release of product built to test concepts or process

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16
Q

Mind map

A

Diagram used to visually organise information into a hierarchy showing relationships among the pieces of whole
– it is often created around a single ….es words and parts of words are added

17
Q

visualisation

A

practise of imagining what you want to achieve in the future
– It involves using all five senses of sight smell touch taste and hearing
- the process of visualising direct your subconscious to be aware of the end goal you have in your mind

18
Q

figma

A
  1. Figma design is for people to create share and test designs for websites mobile apps and other digital products and experiences
  2. It is a popular tool for designers product managers writers and developers and helps anyone involved in the design process contribute give feedback and make better decisions faster
19
Q

Product development

A

Product development is a multi-faceted process that involves thinking through, researching, designing, and building a product, and then taking it to market. The design thinking process is a creative process that involves creating a shared understanding of the problem and then brainstorming and prototyping possible solutions.
Here are some steps in the product development process:
Ideate: This stage involves generating ideas, concepts, and outcomes. It helps designers push the envelope and generate the widest range of ideas to choose from.
Business analysis: This stage involves management deciding if the product is feasible in terms of cost, profit, and sales.
Product discovery: This stage involves examining market trends, conducting product research, and digging deep into users’ wants and needs to identify a problem and propose innovative solutions.
Prototyping: This stage involves prototyping and evaluation.
Product rollout and iteration: This stage involves product rollout and iteration.
Other stages in the product development process include:
Brainstorming and ideation
Research and idea screening
Concept development
Validation
Marketing
Development
Launch
Improvement