1.8 human interaction with the system Flashcards

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1
Q

what is accessability?

A

the potential of a service, product, device or environment to serve and meet the needs as many individuals as possible

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2
Q

what does high accesability mean?

A

the system can meet the needs of many people

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3
Q

what does low acessability mean?

A

the system presents barriers to specific groups of people

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4
Q

what does usability mean?

A

the potential of a product, application or website to accomplish user goals

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5
Q

what does ergonomics mean?

A

the design of safe and comfortable products, systems or [processes, specifically for people

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6
Q

another word for ergonomics

A

human engineering

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7
Q

example of ergonomics

A

ergonomic keyboards - shaped by ergonoimic consideration in order ot improve users’ comfort

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8
Q

the eight quality components of usability

A
  1. complexity/simplicity
  2. effectiveness
  3. efficiency
  4. error
  5. learnability
  6. memorability
  7. readability
  8. satisfaction
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9
Q

what does simplicity mean?

A

the amount of effort to find a solution or get a aresult

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10
Q

what does effectiveness refer to?

A

comaprison of user performacne against a predefined level

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11
Q

what does efficiency refer to?

A

task completion time after initial adjusting period

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12
Q

what does error refer to?

A

number of errors, type of errors and time needed to recover from the error

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13
Q

what does learnability refer to?

A

time used to accomplish tasks on the first use

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14
Q

what does memorability mean?

A

time, number of button clicks, pages and steps used by the users when they return the device after a period of not using it

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15
Q

what does readability refer to?

A

reading speed

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16
Q

what does satisfaction refer to?

A

attitude of users toward applciations after using them

17
Q

useability problems with GPS/bavigation systems

A
  1. small screen
    ]2. low quality speakers
  2. antenna with poor performance that makes it difficult to receive a satellite signal
  3. inaccurate geographical data
  4. outdated street data
  5. inefficient routing software
18
Q

usability problems with tablets

A
  1. accidental touches leads to undesired slections
  2. difficult to learn different gesture geatures of various manufacturers
  3. poor scaling and zoom control
  4. difficult to use control features
  5. small side buttons
  6. poorly written instructions
19
Q

usability problems of game consoles

A
  1. some portable game consoples have relatively small screen
  2. buttons may be too small
  3. difficult to use outdoors (not enough brightness)
  4. short battery life
20
Q

usability problems of PCs

A
  1. excessive keyboard may lead to RSI syndrome
  2. excessive use of a large, bright screen may cause eyesight problems or strain the eyes
  3. poor room lighting conditions may lea to distracting refelcion on the screen
  4. the mouse of a pc is designed for right-handed people
21
Q

what does RSI stand for?

A

repetitive strain injury

22
Q

usability problems of digital cameras

A
  1. incorrect calibration of touch screen menus
  2. need to hold the camera vertically -> doesnt allow convenient navigation through the touch screens (i.e.. auto rotate screen option would be better)
  3. extra hardware component needed for inadequarte flash features
  4. buttons are too small
  5. some requires specific software for connection with computer to transfer files
23
Q

usability problems of mobile phones

A
  1. kepyboard is very small
  2. not all users need all the special features
24
Q

usability problems of mp3 devices

A
  1. tuny buttons
  2. insufficent memory
  3. fragile - lack of a screen
25
Q

how can the usability of mp3 devices be improved?

A
  • use of NLP
  • making the overall interface more intuitive
  • use of acceleration sensors or gesture control - enhance functionality (e.g. shaking the device to change song)
26
Q

what does NLP stand for?

A

natural language processing

27
Q

disabilities and accessibility: visual impairment (input)

A

braille input devices

28
Q

disabilities and accessibility: visual impairment (output)

A
  • speech output devices to read screen text
  • capability to adjust colour of display for colour blindness
29
Q

disabilities and accessibility: hearing and speech impairments (input)

A

no problem

30
Q

disabilities and accessibility:hearing and speech impairments (output)

A
  • replace sound signals with visual effects
  • use of subtitles
31
Q

disabilities and accessibility:cognitive problems and learning diasbilities (input & output)

A
  • speical software that provides active participation and multi-sensory expereinces
32
Q

disabilities and accessibility: mobility impairments (input)

A
  • pointing device to press keys
  • mouth and head-sticks
  • left-handed and right-handed keyboards
  • expanded keyboards with larger keys
  • natural language processing (voice and speech recognition)
33
Q

disabilities and accessibility:mobility impairments (output)

A

no problem