1. Intro Flashcards

1
Q

What is the standard economic assumption about honesty?

A

People will lie if it’s net beneficial to them

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2
Q

Describe die in a cup task

A
  1. Throw a dice twice
  2. Report the first roll
  3. Get paid according to reported roll
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3
Q

What treatments can be used in die in a cup experiment and how do they impact results?

A

Increase payouts, this appears to have no affect on honesty

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4
Q

Motives for being honest

A
  • Lying aversion- people balance feelings of guilt with benefit from lying
  • Lies in disguise- people refrain from lying to maintain a positive self image
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5
Q

Results of die in a cup experiment

A

People are partially dishonest but stakes have no impact.

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6
Q

What did the experiments selling newspapers in Austria find?

A

That a moral appeal (“thank you for being honest”) increases payments

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7
Q

How does honesty vary across societies that differ in corruption and rule of law?

A

Strong correlation between quality of institutions and honesty

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8
Q

Lost wallet findings

A

People are more likely to return the wallet if it has money in it

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9
Q

Natural experiment

A

Exogenous events like Covid 19

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10
Q

Natural field experiments

A

The experimenter conducts an experiment in a naturally occurring environments where the participants don’t know about the experiment

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11
Q

External validity

A

If lab conditions are also present in the real world

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12
Q

Why is field happenstance data, field experiments, and survey data so important?

A

Because there is uncertainty around the validity of lab experiments

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13
Q

Experiment

A

A controlled data generating process

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14
Q

What does control refer to?

A
  • Rules of the game
  • Experimenter knows the theoretical predictions
  • Treatments allow causal inference
  • Evidence is replicable
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15
Q

Induced value theory

A
  • Basic idea: use money as a reward medium and make earnings in an experiment depending on the decision
  • Goal: to map any incentive structure assumed in an economic model into an experiment that shares these incentives
  • Assumption: people want more money as opposed to less
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16
Q

Assumptions of Induced Value Theory

A
  • Monotonicity: subjects must prefer more of reward and not become satiated
  • Salience: the reward depends on the subjects actions
  • Dominance: changes in subject’s utility come from the reward not other motives
17
Q

How to run an experiment

A
  • Explain rules of experiment in neutral, non- associative wording
  • Don’t use deception
  • Participants do experiments and get paid
18
Q

Where can you run experiments?

A

Classroom, computer lab, internet, household surveys, in the field

19
Q

Pros and cons of classroom experiments?

A

+easy to administrate

  • anonymity not ensured
  • communication
  • messy logistics
20
Q

Pros and cons of computer lab experiments

A

+high control

-artificial environment

21
Q

Pros and cons of internet experiments

A

+large numbers

-less controlled than lab

22
Q

Pros and cons of household surveys

A

+representative

-control is unclear, only simple experiments possible

23
Q

Pros and cons of field experiments

A

+natural environment

  • hard to replicate
  • poor control