04a_Punishment Flashcards

1
Q

Punishment:

Definition

A

Applying or withdrawing the stimulus following a behavior in order to decrease that behavior

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2
Q

Factors that influence the effectiveness of Punishment

A

Immediacy

Consistency

Intensity

Verbal clarification

Removal of All Positive Reinforcement

Reinforcement for Alternative Behaviors

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3
Q

Punishment:

Immediacy

A

Punishment is most effective when it is applied at the onset of the behavior/beginning of behavior chain

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4
Q

Punishment:

Consistency

A

Maximize punishment by using continuous schedule

It should follow each performance of the target behavior

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5
Q

Punishment:

Intensity

A

Punishment is most effective when applied in moderation

Too strong = avoidance/aggression

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6
Q

Habituation of Punishment

A

Initially administering punishment in a weak form and then gradually increasing its intensity

Increases the likelihood that punishment will lose its effectiveness

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7
Q

Punishment:

Removal Of All Positive Reinforcement

A

Punishment is most effective when all stimuli that previously reinforced behavior are withheld at the same time the behavior is being punished

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8
Q

Punishment:

Reinforcement for Alternative Behaviors

A

Punishment only teaches what not to do

Therefore its effectiveness increases when it’s combined with reinforcement for alternative behaviors

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9
Q

Punishment:

Ethical considerations

A

Many believe it should only be used when:

Other treatments have been ineffective
or
Target behavior is more harmful than the treatment

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10
Q

Punishment:

Effectiveness

A

Punishment does not eliminate a behavior, it merely suppresses it

Effects of punishment are often short-term, inconsistent, and limited to specific situation

People also learn when punishment is likely to occur, and then continue to engage in behavior when punishment is unlikely

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11
Q

Punishment:

Effectiveness of Verbal Reprimands

A

Inconsistent effectiveness

Sometimes they can act as positive reinforcers and actually increase the target behavior

Effects of reprimands are temporary if not followed by other consequences (e.g., time-out)

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12
Q

Punishment:

Overcorrection

A

Positive punishment that uses a penalty following an undeserved behavior. Two types:

Restitution

Positive practice

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13
Q

Punishment:

Positive Practice

A

A form of overcorrection in which the person practices more appropriate behaviors, usually in an exaggerated fashion

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14
Q

Punishment:

Negative Practice

A

Individual deliberately repeats the undesirable behavior to the point that it becomes aversive/fatiguing

(Opposite of positive practice)

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15
Q

Punishment:

Best uses for negative practice

A

For habits and behaviors that individual would like to eliminate but has been unable to control

E.g. nail-biting, hair twisting, pica, motor tics, stuttering, smoking

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16
Q

Punishment:

Response Cost

A

Negative punishment that removes specific reinforcer each time target behavior is performed

Most commonly associated with token economies

Can be used whenever control of positive reinforcers is possible

(e.g., taking away a child’s computer privileges for specific., Decreasing allowance every time child engages in behavior)

17
Q

Punishment:

Time-out From Reinforcement

A

Removal of all sources of positive reinforcement for brief prespecified period of time following the behavior

18
Q

Time-out:

Negative punishment vs Extinction

A

Extinction =
removal of specific reinforcer
continuous removal
previously reinforced response

Time-out =
removes all sources of reinforcement
specific period of time
behavior may or may not been established or maintained by reinforcement

19
Q

Time-out:

Considerations

A

Duration is not critical

Short timeouts are as effective as longer ones
(optimal = 5 to 10)

Most effective when combined with reinforcement for alternative behaviors

Effectiveness increased when timeout begins with a brief explanation of why it is being applied