Writing for New Media 2 Flashcards
1
Q
ambiguities of new media
A
- ambiguity of authorship (whose story is it? who created this?)
- ambiguity of consumption and usage (how was it made? how do you engage with it?)
- ambiguity of ownership (who owns this?)
- ambiguity of marketing and entertaining (which one is it?)
2
Q
ambiguity of authorship
A
- participation culture (we’re all creators and consumers of culture)
- mash-up and remix culture (using characters and making them your own, manipulating them)
- implications (copyright or open-source? Audience or active community?)
3
Q
templates for new media
A
- traditional vs.
- interactive vs.
- braided multi-linear vs.
- multi-linear vs.
- tree branch
4
Q
ambiguities of composition
A
- transliterarcy and convergence
- temporality in narrative
- usage: fact vs. fiction, game vs. story
5
Q
ambiguities of ownership
A
- free or not free?
- the tyranny of content (is it really just an ad? do we care?)
- not giving up -> optimism -> Churchill
6
Q
John Bois: New media case study
A
- sports simulation article/experiment helped him gain popularity
- created different scenarios, invited audience participation, etc.