Writing for New Media 2 Flashcards

1
Q

ambiguities of new media

A
  • ambiguity of authorship (whose story is it? who created this?)
  • ambiguity of consumption and usage (how was it made? how do you engage with it?)
  • ambiguity of ownership (who owns this?)
  • ambiguity of marketing and entertaining (which one is it?)
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2
Q

ambiguity of authorship

A
  • participation culture (we’re all creators and consumers of culture)
  • mash-up and remix culture (using characters and making them your own, manipulating them)
  • implications (copyright or open-source? Audience or active community?)
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3
Q

templates for new media

A
  • traditional vs.
  • interactive vs.
  • braided multi-linear vs.
  • multi-linear vs.
  • tree branch
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4
Q

ambiguities of composition

A
  • transliterarcy and convergence
  • temporality in narrative
  • usage: fact vs. fiction, game vs. story
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5
Q

ambiguities of ownership

A
  • free or not free?
  • the tyranny of content (is it really just an ad? do we care?)
  • not giving up -> optimism -> Churchill
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6
Q

John Bois: New media case study

A
  • sports simulation article/experiment helped him gain popularity
  • created different scenarios, invited audience participation, etc.
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