working memory 2 Flashcards
STM capacity
Miller (1956) - magical number 7
memorise series of letters in a sequence, average = 7 +/- 2
2 ways to boost STM capacity
active rehearsal
chunking
WM capacity
Cowan’s (2001; 2010) magical number 4
only representations in focus of attention (centre of network for spreading activation) are available to conscious awareness
average capacity limit of adults focus of attention = 4 +/- 1
set-size effect
larger set = worse performance when recalling strings of letters
later items in the set interfere with the earlier ones - harder to hold into
in both simple and complex span tasks
limits of working memory (3 - list)
decay
interference
limited resource
WM decay
rapid decay with time
Thorndike’s law of disuse
time-based decay = representations get weaker with time (as a linear function)
first presented unit is strongest as it has had the longest time to be rehearsed over and over
primacy and recency effects seen because of this
does time cause WM decay
REMEMBER: time passing doesn’t cause decay, it is correlated with processes that cause forgetting
- processes cause forgetting and these are associated with time
WM decay - restoration mechanisms (2)
rehearsal - subvocal repetition of memoranda to maintain them
refreshing - think of memoranda to keep memory traces active
WM interference
mutual interference between representations limits WM
seen in set size effect - more units means they overlap and compete with each other
WM transience (2)
proactive interference = old impairs new(remember old)
retroactive interference = new impairs old (remember new)
3 types of WM interference
confusion
- present array of items verbally or visually
- need to remember position of items
- confusion when you get the position of an item wrong
superposition
- items that seem similar but are dissimilar in terms of positioning
- try to determine positioning of item
- less similar = worse performance
overwriting
- more similar = worse performance
- e.g. cat, bat, mat = easily confused
WM limited resource
capacity determined by limited quantity of resource that enables holding representations available
what is a resource
resource = limited quantity that enables cognitive function/process; probability of success increases the larger amount of resource assigned to it
- more resource given to an item = remembered better
2 resource models of WM
slot models
*egg-carton metaphor
* resources distributed in discrete units (defining the number of items you can store)
* quality of retained representations is high but not perfect
* each item gets equal share of the resource
flexible resource models
- resources are distribute flexibly, this allows for
- small number of high quality; or
- high number of low quality
2 ways WM resource can be allocated
discrete = slot model = allocation to limited number of items with no info stored about additional items
continuous = flexible resource model = equal spread of resource among all items, fewer resource per item in larger arrays