Whack On The Side Flashcards

0
Q

“The Right Answer”- Look for the second right answer

A

Best way to get a good idea is to get a lot of ideas.

technique: change wording in questions
- different wording brings different assumptions

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1
Q

Ramifications

A

Consequences of action

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2
Q

“The Right Answer” - Problem in Lithuania

A

To solve the problem of people not being buried alive, making sure the person was dead.
~ People proposed multiple ideas.
- Food, water, and air hole in coffins
- Steaks in coffin that when closed, it would pierce the victims heart.
~ Different solutions due to different questions; first group asked “alive?” second group asked “dead?”

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3
Q

“The Right Answer” - Summary

A

~many ways to find the second right answer
~play with wording
~ask “what if?”
~break rules

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4
Q

Soft Thinking

A

Similarities and connections

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5
Q

Hard Thinking

A

Differences

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6
Q

The Creative Process

A
  1. Imaginative Phase

2. Practical Phase

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7
Q

Imaginative Phase

A
Motto: Thinking something different
~Soft thinking
~Generating and playing with ideas
~Asking "What if?" or "Why not?"
~Hard thinking in this process eliminates creative thinking
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8
Q

Practical Phase

A

Motto: Getting something done.
~Evaluate and execute ideas
~ask “Is this any good?”
~ Soft thinking in this phase can prevent the execution of an idea

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9
Q

Metaphors

A

~Help us get a different slant on a problem.
~Key to metamorphical thinking is similarity
~Metaphors for life

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10
Q

“That’s Not Logical” - Summary

A

~excessive logical thinking can short-circuit your creative process.
~If you have a problem, make a metaphor.

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11
Q

Challenging the Rules

A

~Backtracking is an effective strategy
~Working backwards is another effective strategy
~Break the rules

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12
Q

The Gordon Knot

A

~Alexander broke the rules
~Made up his own rules and chopped the knot in half
~he succeeded

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13
Q

The Aslan Phenomenon

A
  1. We make rules based on reasons that make a lot of sense
  2. We follow these rules
  3. Time passes, and things change
  4. The original reasons for the generation of these rules may no longer exist, but because the rules are still in place, we continue to follow them.
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14
Q

QWERTY configuration

A

“Creative thinking involves not only generating ideas, but also escaping form obsolete ones as well.”

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15
Q

Slay a sacred Cow

A

Avoid falling in love with ideas; get rid of the ideas we fall in love with, and move on to knew ones.

16
Q

“Follow the Rules” - summery

A

Be flexible with the rules; challenge them

17
Q

“Be practical”

A

~Ask what if, then answer.
~Imagining how others would do it
~Imagining you’re the idea; YOURE THE IDEA TRYING TO DEVELOPE, INVESTIGATE RAMIFICATIONS

18
Q

Stepping Stone

A

One idea that leads to other ideas

19
Q

“Be practical” - summary

A

~avoid being judge before artist

~ask what if questions everyday

20
Q

Benefits of play in creative thinking

A

Allows us to generate new ideas

~A playful attitude is the fundamental to creative thinking

21
Q

The Moebius Strip

A

One sided surface with many unexpected properties

22
Q

“Play is Frivolous” - summary

A

~ Play with problems

~ add constraints (limitations or restrictions) to problems

23
Q

Thinking Ambiguously

A

~ Open yourself to different interpretations

~ A little ambiguity can whack us into questions

24
Paradoxes
Statements that seem self-constricted, but seem to express truth often thinking; "seeking paradoxes" crux to creating thinking
25
Consulting an Oracle
Develop a deeper thinking process to solve problems.
26
Listening to Dreams
~Let dreams generate new approaches to what you do | ~Profound source of ambiguity
27
"Avoid Ambiguity"- summary
~ Avoid ambiguity only in practical situations ~ Take advantage of ambiguity; ask "what else..?" ~ Let the world be an oracle; allow random, unexpected info to stimulate your imagination.
28
Two advantages to making mistakes
1. You can use an error as a stepping stone
29
"To Err is Wrong"- summary
Our errors are the whacks that lead us to think something differently. Differentiate errors of omission & commission
30
Commission
instruction or task given to people
31
Omission
Someone or something that has been left out or excluded.
32
Whack On the Side of the Head
``` ASK WHAT IF BREAK RULES OCCASIONALLY TAKE RISKS TOLERATE AMBIGUITY BE FOOLISH EVERY NOW AND THEN BE MOTIVATED FINE MORE THAN ONE RIGHT ANSWER EXPLORE IDEAS OUTSIDE YOUR AREA and PLAY A LITTLE BIT ```