Welcome to the experience economy Flashcards
cake analogy
Gives the analogy of making a cake from scratch , then would pay money for a mix, then just payed someone to make the cake, now just go to a birthday plac
Sellings services
selling experiences
Iggy→
best cab driver in the world, sang, served food, made an ordinary cab into a great event. The experience of riding in his cab was more valuable than the service of being transported by the cab and customers would gibe bigger tips
An experience occurs
when a company intentionally uses services as the stage and goods as props to engage customers in a memorable event
two people cant nave the same experience
Experiences are personal and exist in the mind of the person so no two people can nave the same experience because each experience derives from the interaction between the staged event and the indidviuals mind
Experiences have always been at the heart of the enetrtinament business
now people are selling an entertainment experience
Experiences are not just about enterinatiemnt,
companies stage an experience whenebr they engage customers in a personal,memorable way
Niketwon stores
nike is almost in the xperience business. Builds the brand image. If you charge a fee for people to visit the niketwon stores, then nike would have to stage events
disney
Disney generated profits from food, parking but without the staged experiences like cartoon, movies, customers would have nothing to remember
the characteristics of experiences
Before a company can charge admission, must design an experience that customers judge to be wrth the price
Excellent design marketing and delivery are crucial
Think about experiences across two dimensions
Customer participation → passive where customers dont affect the performance. (symhpner goers, observers). Then theres active participation where customers play jey roles (skiers)
Conneciton or envornemtna relationship that unites customers with the event or performance. One end is absorotion and other end is immersion
Can sort epxeirneces into four ctagroies where they fall along two dimensions
Most people think about experiences like going to a concert (entertainment), customers participate more passively than actively
Richest experiences encompass aspects of all four realms, forming a sweet spot
“What specific experience will my company offer”
designing the memorable experiences
1) theme the experience
2) harmonize impresions with positive cues
3) eliminate negative cues
4)mix in memorabilia
5) engage in all five senses
theme the experience
Ex: hardrock cafe, rainforest cafe
Know what to expect when you eneteer
Well defined theme
Need a lasting memory
Ex: forum shops in las vegas, shows an ancient roman place in every detail. Made marble floors, whitenpillars
Effective themes are concise and compelling
Not a coprpate mission statement or marketing tag line
Must drive all design elements and staged events of the experience toward a unified story line that captivates the customer
harmonize impressions with positive cues
Impressions –< takeaway of the experience, fullfill the theme
Com[anies must introduce cues that affirm the nature of the experience to the guest
Even the smallest cue can aid the creation of a unique experience
Ex: barista brava is an old world italian express bar. Themed well, impressions convey a smooth setting
Cues that make the impressions that create the experienc in the customers mind
Have planned and consistent visual and aural cues
Positive cues are specific elements that reinforce the theme of the experience
eliminate negative cues
Eliminate anything that diminishes, contradicts or distracts from the theme
Dont have trivial messages
Service providers choose an inappropriate mekdum or message form
Easiest way to turn a service into an epxeirnece is to provide poor service which creates a bad memory
Overservicing can also ruin
mix in memorabilia
Certain goods are purchased for memories ex: buying postcardsm t shirts
Physical reminder of experience
If services businesses like airlines, banks dont find demand for memorabilia, its because they do not stage engaging experiences → if they offered themed experiences, positive cues, guests would want to pay for memorabilia