article on experience design Flashcards
evolution in the market place
started off with commodities, brands started appearing (offered convenience and consistent quality), next was people didnt want to bjy a brand and make it themselves they wanted someone to do it for them (services, like someone else baking a cake for you), the price goes up , next step is wy do people buy products and services? Maybe for an event or special occasions, can charge even more
experiences/ services
Dance events, go karting
Game experience
Ax experience
Horror experience
Space experience
GDP and services
We spend a lot on services
High level benefits that services offer
four quadrants
entertainment, educational, escapist and aesthetic
5 things companies can do
Theme the experience
Harmonize impressions with positive cues (ex: lockers at concerts, helpful bc you dont want to carry your backpack)
Eliminate negative cues (ex: music concert common problem may be lines for the toilets so how can we eliminate this)
Mix in memorabilia
Engage all 5 senses (ex:Starbucks does this)
peak end bias
Experiences should end on a hugh note
People prefer experiences that get better over time, and end on a high note
Implications
customer journey
Customer touchpoints over time through experience
Firms can and should identify pain and pleasure points
Can be online or be in person
Examples of online customer journeys: The loreal customer app has 9 touchpoints (pain and pleasure and ways to improve)