Week 9 - topic 1 Flashcards
Learning and memory
- Learning allows to acquire new information and refers to the process by which experiences change our nervous system and our behaviour.
- Long term changes in the nervous system following learning are referred to as memories
- Memories persist over time and are formed when something is learned. Learning something new and creating a memory physically changes the structure of the nervous system, altering neural circuits that participate in perceiving, thinking, planning and behaving
Types of learning
- Stimulus-response learning
- Motor Learning
- Perceptual Learning
- Relational Learning
Stimulus-response learning
- Stimulus-Response learning is the ability to learn to perform a particular behaviour when a particular stimulus is present. This involves conditioning.
- Conditioning is learning from exposures to a stimuli to produce a lasting behavioural change by establishing connections between circuits involved in perception and movement. There are two types of conditioning:
- > Classical Conditioning
- > Operant Conditioning
Classical conditioning
- Classical conditioning is a learning procedure where a stimulus that initially produces no particular response is followed several times by an unconditioned stimulus that produces as defensive or appetitive response (unconditioned response).
- The first stimulus (now called a conditioned stimulus) then itself evokes the response (now called a conditioned response)
Hebb learning rule
- Donald Hebb proposed the Hebb Learning Rule to explain how neural connections are shaped by experience during learning.
- the cellular basis of learning involves the strengthening of a synapse that is repeatedly active when the postsynaptic neuron fires.
- So, in the “air-puff” example, the audio tone causes the weak synapse between the auditory and motor neuron to become active. If the air puff happens straight after this, the somatosensory neuron is active, and makes the motor neuron fire (strong synapse). The act of firing then strengthens any synapse with the motor neuron that has just been active
Operant conditioning
Operant Conditioning is a learning procedure where the effects of a particular behaviour in a particular situation increase (reinforce) or decrease (punish) the probability of that behaviour.
Reinforcers = increase likelihood of repeating a behaviour
Punishers = decrease likelihood of repeating a behaviour
Motor learning
- Establishes changes (responses) within motor systems following a stimulus
- Requires sensory guidance from the environment
Perceptual learning
- Ability to learn to recognize stimuli that have been perceived before
- Primary function is to identify and categorize objects and situations
- Accomplished primarily by changes in the sensory association cortex for each sensory system
Relational learning
- Learning the relationships among individual stimuli
- Relative locations of objects
- Episodic learning involves remembering sequences of events that we witness
Types of memory
- Sensory Memory
- Short Term Memory
- Long Term Memory
Sensory memory
A brief period of time that the initial sensation of environmental stimuli is initially remembered
• Length ranges from fractions of a second to a few seconds
• Occurs in each of the senses
Short term memory
- Contains information from sensory memory only if it is meaningful or salient enough
- Length ranges from seconds to minutes
- Rehearsal
- Capacity is limited to a few items
- Chunking
Long term memory
• Contains information from short-term memory that is
consolidated
• Relatively permanent
• Last for minutes, hours, days, or decades
• Strengthened with increased retrieval
• Two major categories: Nondeclarative memory and
Declarative memory
Long term memory - nondeclarative
- Also called implicit memory
- Includes memories that we are not necessarily conscious of
- Operates automatically and controls motor behaviours
- Such as riding a bike, throwing a ball, dancing
Long term memory - declarative
• Also called explicit memory
• Memory of events and facts we can think and talk about
• Not simply verbal, but like a video
• Includes episodic memories (context) and semantic
memories (facts)