Week 9 Accessibility Flashcards
Accessibility
“Accessibility refers to the extent
to which the use of an application
or service is affected by the user’s
particular functional limitations
or abilities.”
Range of Disabilities (VAPS-CoLLeN)
Visual
Audio
Physical
Speech
Cognitive
Language
Learning
Neurological
Accessibility is whose responsibility?
“Accessibility is everyone’s responsibility.”
Why Does Accessibility Matter?
Morally/ethically right
Tech has potential to increase “haves” and “have-nots” in society
Acceptability depends on usability and accessibility
HCI Accessibility
For any individual user, for each user task, there is a
sequence of accessible input actions and associated
feedback for successful accomplishment.
User Diversity Factors (6)
Disabilities and impairments
* Physical disabilities
* Situationally-induced impairments
* Sensory impairments
* Learning disabilities, developmental disorders
Skill level, e.g.,
* Novice
* Expert
Cognitive factors, e.g.,
* Memory
Socio-economic factors
* Digital literacy
* Digital access
* Digital devices
Cultural and linguistic issues
* English vs. non-English speakers
Demographic factors
* Age: children vs. older users
Accessibility and Regulations in Canada
Accessibility for Ontarians
with Disabilities Act
(AODA - 2005)
Accessible Canada Act
(ACA - 2019)
Government websites
must be accessible, and
follow the standard on Web
Accessibility
Assistive Technologies, what are both branches?
Hardware & Software
Assistive Technologies
Promote greater independence for people with disabilities
Provide enhancements or modified methods of interacting with the technology
Enable tasks formally unable or difficult to accomplish
* Chrome screen-reader
* Visual & vibro-tactile direction indicators
Alternative Devices Examples
- Alternative keyboards
- Larger keys, one-handed, Braille
- Alternative pointing devices
- Gesture, eye movement
- Mouth or head-mounted devices
- Joysticks, trackballs, touchscreens
- Braille printers/displays/notetaker
- Interaction through breath
Hardware Assistive Technology: Shortcomings
Reproducing instead of redesigning
Requires extensive configuration/customization
Implementation/translation barriers
* How do we reproduce graphical images in non-visual form?
* How do we drag & drop for blind users?
Compatibility
Reactive in nature
* rather than proactive
Assistive Technology: Software Solutions Examples
- Voice synthesizer
- Voice recognizer
- Screen readers
(JAWS) - Text predicter
- Screen magnifiers
- ChatGPT
Accessibility integrated into OS
Font sizes, colors
Customization of pointer, sounds
FilterKeys
* Prolonged pressing ignored
* Speed of key repetition customizable
MouseKeys
* KB as a pointing device
Universal Access/Design
Accessibility and usability of IT by…
* anyone, anywhere, anytime, and through any media and device
Shifts focus from assistive tech to universal access
Avoid need for post adaptations
Also focus on any person who may differ
with respect to…
* language, culture, computer literacy, or
* other characteristics that put them at
risk for exclusion
- Equitable Use
Provide same means of use for all users:
Provisions for safety, privacy, security
equally available for all users
Appealing to all users