Week 9 Accessibility Flashcards

1
Q

Accessibility

A

“Accessibility refers to the extent
to which the use of an application
or service is affected by the user’s
particular functional limitations
or abilities.”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Range of Disabilities (VAPS-CoLLeN)

A

Visual
Audio
Physical
Speech

Cognitive
Language
Learning
Neurological

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Accessibility is whose responsibility?

A

“Accessibility is everyone’s responsibility.”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Why Does Accessibility Matter?

A

Morally/ethically right
Tech has potential to increase “haves” and “have-nots” in society
Acceptability depends on usability and accessibility

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

HCI Accessibility

A

For any individual user, for each user task, there is a
sequence of accessible input actions and associated
feedback for successful accomplishment.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

User Diversity Factors (6)

A

Disabilities and impairments
* Physical disabilities
* Situationally-induced impairments
* Sensory impairments
* Learning disabilities, developmental disorders
Skill level, e.g.,
* Novice
* Expert
Cognitive factors, e.g.,
* Memory
Socio-economic factors
* Digital literacy
* Digital access
* Digital devices
Cultural and linguistic issues
* English vs. non-English speakers
Demographic factors
* Age: children vs. older users

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Accessibility and Regulations in Canada

A

Accessibility for Ontarians
with Disabilities Act
(AODA - 2005)

Accessible Canada Act
(ACA - 2019)

Government websites
must be accessible, and
follow the standard on Web
Accessibility

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Assistive Technologies, what are both branches?

A

Hardware & Software

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Assistive Technologies

A

Promote greater independence for people with disabilities
Provide enhancements or modified methods of interacting with the technology
Enable tasks formally unable or difficult to accomplish
* Chrome screen-reader
* Visual & vibro-tactile direction indicators

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Alternative Devices Examples

A
  • Alternative keyboards
  • Larger keys, one-handed, Braille
  • Alternative pointing devices
  • Gesture, eye movement
  • Mouth or head-mounted devices
  • Joysticks, trackballs, touchscreens
  • Braille printers/displays/notetaker
  • Interaction through breath
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Hardware Assistive Technology: Shortcomings

A

Reproducing instead of redesigning
Requires extensive configuration/customization
Implementation/translation barriers
* How do we reproduce graphical images in non-visual form?
* How do we drag & drop for blind users?
Compatibility
Reactive in nature
* rather than proactive

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Assistive Technology: Software Solutions Examples

A
  • Voice synthesizer
  • Voice recognizer
  • Screen readers
    (JAWS)
  • Text predicter
  • Screen magnifiers
  • ChatGPT
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Accessibility integrated into OS

A

Font sizes, colors
Customization of pointer, sounds
FilterKeys
* Prolonged pressing ignored
* Speed of key repetition customizable
MouseKeys
* KB as a pointing device

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Universal Access/Design

A

Accessibility and usability of IT by…
* anyone, anywhere, anytime, and through any media and device
Shifts focus from assistive tech to universal access
Avoid need for post adaptations
Also focus on any person who may differ
with respect to…
* language, culture, computer literacy, or
* other characteristics that put them at
risk for exclusion

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q
  1. Equitable Use
A

Provide same means of use for all users:

Provisions for safety, privacy, security
equally available for all users

Appealing to all users

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q
  1. Flexibility in Use
A

Offer choice in methods of use

Accommodate left and right-handed use

Facilitate accuracy/precision

Adapt to user’s pace

17
Q
  1. Simple and Intuitive
A

Eliminate unnecessary complexity
Consistent with user expectations
Accommodate wide range of skill
Arrange info in order of importance
Provide effective prompts/feedback

18
Q
  1. Perceptible Information
A

Use redundant modes of presentation
Provide adequate contrast between
info/surroundings
Maximize legibility
Differentiate elements in ways that
can be described

19
Q
  1. Tolerance for Error
A

Arrange elements to minimize hazards

Provide fail safe features

Discourage unconscious action in
tasks that require vigilance

20
Q

Accessibility for Everyone, Everywhere, Anytime. UI works well…

A

UI works well…

in noisy environments

in situations where it is unsafe to look
at the device

for people with occupied hands

for people distracted, tired, stressed,
in traumatic situation

21
Q

Whom Does Web Accessibility Benefit?

A

Everyone, people with or without disabilities

22
Q

Whom Does Web Accessibility Benefit? People Without Disabilities

A

People using devices with smaller and
bigger screens

Older people with changing
abilities due to ageing

People with “temporary
disabilities”

People with “situational
limitations”

People using a slow Internet
connection

23
Q

Common Barriers

A

Images without alternate text

Misleading use of structural elements

Uncaptioned audio or undescribed video

Lack of alternate information for scripts

Tables that are difficult to decipher when
linearized

Poor colour contrast

24
Q

Standards Bodies Promoting Web Accessibility? Which companies

A

W3C and WAI

25
Q

Web Content Accessibility Guidelines (WCAG)

A

WCAG 1.0 * May 1999
WCAG 2.0 * Dec. 2008
WCAG 2.1 * June 2018
WCAG 2.2 * Oct. 5, 2023

26
Q

W3C Guidelines

A
  • WCAG 2.2 has 13 guidelines under 4
    principles (POUR)
27
Q
  1. Perceivable
A
  • Provide text alternatives for non-text content.
  • Provide captions and other alternatives for
    multimedia.
  • Create content that can be presented in different
    ways, including by assistive technologies, without
    losing meaning.
  • Make it easier for users to see and hear content
28
Q
  1. Operable
A
  • Make all functionality available from a keyboard.
  • Give users enough time to read and use content.
  • Do not use content that causes seizures or physical
    reactions.
  • Help users navigate and find content.
  • Make it easier to use inputs other than keyboard.
29
Q
  1. Understandable
A
  • Make text readable and understandable.
  • Make content appear and operate in predictable
    ways.
  • Help users avoid and correct mistakes.
30
Q
  1. Robust
A
  • Maximize compatibility with current and future
    user tools.
31
Q

Components of Web Accessibility

A

Web content
Web browser
Authoring tool
Evaluation tools
Assistive technology
Users’ knowledge and experiences
Developers

32
Q

The Implementation Cycle (1) (Try and understand blankish slides on this)

A

slide

33
Q

Interdependencies Between Components (Slide 51) but maybe just list the steps

A

Technical specifications, WAI Guidelines Authoring , Tools Developers Evaluation Tools, User Agents/Assistive Technologies, Users

34
Q

Adding Alternative Text: Three (3) Basic Types of Images

A
  • Decorative: Don’t add information to the content of a page
  • Informative: Convey a simple concept or information that
    can be expressed in a short phrase or sentence
  • Functional: Used to initiate actions rather than to convey
    information