week 6: (post)purchase Flashcards

1
Q

me-too products

A

products appear the same but are different
- should not be exactly the same that consumers recognize it
- but enough that the association of one brand is going trough the other brand as well

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2
Q

meaningless differentiation

A

product that look different, but area actually the same

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3
Q

compromise effect

A

people can justify product (is on the line)

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4
Q

mere categorization effect

A

especially consumers that are unfamiliar within domain helps consumers
- informs
- helpful in choice
- liked better
- only not for small assortments and messy stores that are known for it

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5
Q

taxonomic categorization

A

based on physical features (chairs)

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6
Q

goal-derived categorization

A

based on their goal (things you take on a weekend trip)

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7
Q

complementary vs. substitues

A

complementary categories (breakfast, main course etc.) where liked more than substitute categories
- increase in sales

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8
Q

underlying process of complementary categories

A
  • ease of visualization: people can imagine combining them –> more buying
  • moderators: involvement and specific leads to bigger effect
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9
Q

other ways to guide the decision process

A
  • clarify product differences (colour coding of packaging)
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10
Q

imperfect foods

A
  • few days left before expires
  • product looks funny
  • package is damaged
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11
Q

sustainability vs authentic strategy

A

sustainability: make consumers aware of sustainable surrounding (waste of) of suboptimal foods

authenticity: referring to genuine, real and/or sincerely the naturalness dimension

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12
Q

anthropormorphism

A
  • humanizing foods
  • abnormally shaped products evokes inferior taste perceptions compared with normally shaped products (inferior effect) –> humanizing evokes positive affective reaction
  • especially among abnormal products this worked
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13
Q

COM-B model

A
  1. capability to do so
  2. opportunity: social and physical environment
  3. people have to be motivatedd
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14
Q

different motivations to avoid waste

A
  1. environmental (not good for environmental)
  2. financial (wasting 10 euro’s)
  3. moral (people in Africa have hunger) –> most important
  4. social (what would other think of me)
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15
Q

study COM model

A

motivation: conflicting motives –> food waste reduction as resourceful
motivation: relevant motives –> info booklet
capability: reliance on mental shortcuts –> 3+1
opportunity: implementation intentions can be helpful –> seen up a use-up day
opportunity: addressing lack of time/energy –> 3+1

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16
Q

different types of interventions

A
  1. mass media campaigns (beware of norms and careful with negative emotions)
  2. one-one coaching (effective, but costly)
  3. education campaigns (train next generation, spill-over to their family)
  4. tools and nudges (first indications may be remarkably effective)
17
Q

quality attributes vs. quality cues

A

quality attributes: benefits or product characteristics that people are looking for
quality cues: are info stimuli that are, according to the consumer, related to the quality of the product, and can be ascertained by the consumer prior to consumption
—> info stimuli –> determine consumption

18
Q

types of quality cues

A
  1. intrinsic quality cues: observable part of the product that signifies quality (product itself)
  2. extrinsic quality cue: indicator of quality that is made visible by adding it (package, brand)
19
Q

burnswik’s kens model of perception

A

distal phenomenon — ecological validity –> functional validity (proximal sensory cues) —- cue utilisation —> perceived phenomenon

eco validity: how well do the cue indicate the reality (some better than others: the better the higher the validity)
cue utilisation: people use different cues to make a perception (certain combination cues are better than others, shapes perception)
fuctional validity: how wel does the perceived phenomenon match the distal phenomenon
-matching index: predicted and perceived

20
Q

Hierarchical effects model (from info cues to behavior) from Grunert

A

exposure –> perception (barrier 1) –> understanding –> (liking to decision making (barrier 2)) inference making (barrier 3) –> decision making (barrier 4) –> purchase behavior

barrier 1: not seeing/notice it
barrier 2: only peripheral processing: liking it, not understanding –> isn’t enough to buy it more often than once
barrier 3: wrong inferences: think it’s healthy, while it’s not
barrier 4: trade-off against other products

motivation: not motivated
ability: aware of the cues and its meaning and find it credible (not credible label)

21
Q

info processing MOA model

A

ability to process
^
exposure to info (opportunity to process)—————————> understanding info cue (ability to make choice)
^
motivation to process

22
Q

behavioral MOA

A

opportunity to behave
^
understanding info cue (ability to make choice) ———————–> behavior
^
motivation to behave

  • opportunity and ability are switched
23
Q
A