week 5: (post)purchase Flashcards

1
Q

environmental psychology appraoches

A

environmental stimuli –> environment state –> behavior (approach vs. avoidance)

  • pleasure (high vs. low)
  • arousal (high vs. low)
  • dominance
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2
Q

motives to shop

A
  1. shop what they need –> utilitarian
  2. personal motives –> hedonic
  3. social motives –> hedonic
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3
Q

how do sensory cues affect customers?

A
  1. affective
    - general positivity: general like or dislike
    - optimal stimulation (bell curve with optimal arousal)
  2. cognitive
    - association (response to the meaning beyond physical)
    - between specific products and atmospheric cues
    - results from non conscious associations
    - direct behavioral effects (big words, signs help)
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4
Q

visual aspects in store

A
  1. lightning
    - level of light changes sales
    - bright light makes people more alert of healthy products
    - contrast in brightness has impact
  2. color
    - red gives more excitement but also less pleasure and purchase
    - blue is more calming
    - but identification of your logo is important
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5
Q

auditory aspects in store

A
  1. music
    - general presence of music is goed
    - music tempo: time perception and arousal better
    - volume: time perception better
    - type of music: expectation, classical music increases sales in expensive wines
  • behavioral effects: driving fast
  • cognitie effects: associations
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6
Q

Olfactory aspects in store

A
  • not much support for emotions, more on memory and associations
  • not more purchase, but better evaluation

absolute scent: smell it yes or no
relative scent: if you smell it above all others

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7
Q

Tactile aspects in store

A
  • differences between categories (books vs. clothes) and individual (NFT)
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8
Q

types of impulse buying

A
  1. pure impulse buying
  2. reminder impulse buying (yeah I reminded that I need it)
  3. suggestion impulse buying (maybe didn’t even know it existed)
  4. planned impulse buying (im gonna buy vegetables on sale)
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9
Q

definition impulse buying

A

tendency to buy spontaneously, unreflectively
- psychological disequilibrium: lack of regard for consequences: hedonic component

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10
Q

consumers contamination

A
  • happens because of disgust
  • differs per product
  1. proximity to contact
  2. time elapsed since previous contact
  3. number of contact sources
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11
Q

store layout

A

types of layout
- grid (easy to remember, fast, cost-efficient)
-free-form (relaxed, easy for browsing, more time spent, good overview)
-racetrack (drawn into the store, exposure to all products, entertaining)

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12
Q

preference mapping

A

consumer liking score & sensory panel

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13
Q

multisensory perception

A
  • people don’t buy products, they buy experiences
  • focus on combination of senses
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14
Q

definition assortment size

A

total number of distinct alternatives available to the consumers when this consumer makes a choice in product category

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15
Q

effect of assortment size on satisfaction

A

+: increases probability of finding the product that you want
-: aincrease clutter, makes choices more difficult, decreases motivation
-/+: use of heuristics helps

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16
Q

study cutting down number of products

A

top-selling categories: sales increased with 11 percent (for products like milk or toilet paper)
across whole store: shopping frequency declined

assortment sizes affected positively, but doesn’t translate into similar behavior/choices

  • recent years like more assortment (flexible)
  • likes until a certain point (then it’s too much)
  • depends per brand, consumer (variety seeker) and task (time pressure)
17
Q

adding inferior alternatives

A

adding an option makes other products more likely to buy, especially the one that is better in all aspects

18
Q

compromise effect of adding inferior products

A

expensive option added, middlecamera becomes more popular
- under time pressure the also comes up
- middle option has purchase justification

19
Q

completion compulsion

A

tendency to eat entire portions of food offered, even if it’s too much
-75% eat more soup
- until a certain point, then it declines

20
Q

Portion distortion drivers from vermeer

A
  1. large portions standards
  2. marketplace portions larger than recommended (serving is not the actual)
  3. unclear labelling (health halo effect)
  4. unit bias (equal portions, but different units: whole pizza vs. 4 slides has influence)
  5. tableware (when plate is big, food looks smaller)
21
Q

food level strategies

A
  1. reduce portion size
  2. decrease containers size (not too small, take 2 packages)
  3. realistic labelling
  4. implicit signals (red chips to see portion)
  5. offer doggy bag (not eat more because they paid for it)
22
Q

study effect size comparison almorin-roig et al

A

changing shape of glass/bottle and serving plate had biggest impact on how much people eat

23
Q

individual level strategies

A
  1. eating rate lowering (less ability to experience)
  2. portion size education
24
Q

population strategies

A
  1. structural intervention: changing the environmental in which individuals behave (creating bike lines)
  2. agentic intervention: target the individual and their knowledge or skills to make healthier choices (providing education on healthy eating habits) –> available folder, see it ,read it, use food vs. just adding it
25
ladder (from drastic to mild)
prohibit choices limit choices fines undesirable behavior rewards desired behavior nudging environment add new and improved options monitor and info at top: more resistance, more effective, more commerce/politics at botten: freedom, less effective, lots of support, but smokescreen?
26