week 5: (post)purchase Flashcards

1
Q

environmental psychology appraoches

A

environmental stimuli –> environment state –> behavior (approach vs. avoidance)

  • pleasure (high vs. low)
  • arousal (high vs. low)
  • dominance
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2
Q

motives to shop

A
  1. shop what they need –> utilitarian
  2. personal motives –> hedonic
  3. social motives –> hedonic
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3
Q

how do sensory cues affect customers?

A
  1. affective
    - general positivity: general like or dislike
    - optimal stimulation (bell curve with optimal arousal)
  2. cognitive
    - association (response to the meaning beyond physical)
    - between specific products and atmospheric cues
    - results from non conscious associations
    - direct behavioral effects (big words, signs help)
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4
Q

visual aspects in store

A
  1. lightning
    - level of light changes sales
    - bright light makes people more alert of healthy products
    - contrast in brightness has impact
  2. color
    - red gives more excitement but also less pleasure and purchase
    - blue is more calming
    - but identification of your logo is important
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5
Q

auditory aspects in store

A
  1. music
    - general presence of music is goed
    - music tempo: time perception and arousal better
    - volume: time perception better
    - type of music: expectation, classical music increases sales in expensive wines
  • behavioral effects: driving fast
  • cognitie effects: associations
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6
Q

Olfactory aspects in store

A
  • not much support for emotions, more on memory and associations
  • not more purchase, but better evaluation

absolute scent: smell it yes or no
relative scent: if you smell it above all others

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7
Q

Tactile aspects in store

A
  • differences between categories (books vs. clothes) and individual (NFT)
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8
Q

types of impulse buying

A
  1. pure impulse buying
  2. reminder impulse buying (yeah I reminded that I need it)
  3. suggestion impulse buying (maybe didn’t even know it existed)
  4. planned impulse buying (im gonna buy vegetables on sale)
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9
Q

definition impulse buying

A

tendency to buy spontaneously, unreflectively
- psychological disequilibrium: lack of regard for consequences: hedonic component

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10
Q

consumers contamination

A
  • happens because of disgust
  • differs per product
  1. proximity to contact
  2. time elapsed since previous contact
  3. number of contact sources
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11
Q

store layout

A

types of layout
- grid (easy to remember, fast, cost-efficient)
-free-form (relaxed, easy for browsing, more time spent, good overview)
-racetrack (drawn into the store, exposure to all products, entertaining)

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12
Q

preference mapping

A

consumer liking score & sensory panel

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13
Q

multisensory perception

A
  • people don’t buy products, they buy experiences
  • focus on combination of senses
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14
Q

definition assortment size

A

total number of distinct alternatives available to the consumers when this consumer makes a choice in product category

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15
Q

effect of assortment size on satisfaction

A

+: increases probability of finding the product that you want
-: aincrease clutter, makes choices more difficult, decreases motivation
-/+: use of heuristics helps

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16
Q

study cutting down number of products

A

top-selling categories: sales increased with 11 percent (for products like milk or toilet paper)
across whole store: shopping frequency declined

assortment sizes affected positively, but doesn’t translate into similar behavior/choices

  • recent years like more assortment (flexible)
  • likes until a certain point (then it’s too much)
  • depends per brand, consumer (variety seeker) and task (time pressure)
17
Q

adding inferior alternatives

A

adding an option makes other products more likely to buy, especially the one that is better in all aspects

18
Q

compromise effect of adding inferior products

A

expensive option added, middlecamera becomes more popular
- under time pressure the also comes up
- middle option has purchase justification

19
Q

completion compulsion

A

tendency to eat entire portions of food offered, even if it’s too much
-75% eat more soup
- until a certain point, then it declines

20
Q

Portion distortion drivers from vermeer

A
  1. large portions standards
  2. marketplace portions larger than recommended (serving is not the actual)
  3. unclear labelling (health halo effect)
  4. unit bias (equal portions, but different units: whole pizza vs. 4 slides has influence)
  5. tableware (when plate is big, food looks smaller)
21
Q

food level strategies

A
  1. reduce portion size
  2. decrease containers size (not too small, take 2 packages)
  3. realistic labelling
  4. implicit signals (red chips to see portion)
  5. offer doggy bag (not eat more because they paid for it)
22
Q

study effect size comparison almorin-roig et al

A

changing shape of glass/bottle and serving plate had biggest impact on how much people eat

23
Q

individual level strategies

A
  1. eating rate lowering (less ability to experience)
  2. portion size education
24
Q

population strategies

A
  1. structural intervention: changing the environmental in which individuals behave (creating bike lines)
  2. agentic intervention: target the individual and their knowledge or skills to make healthier choices (providing education on healthy eating habits) –> available folder, see it ,read it, use food vs. just adding it
25
Q

ladder (from drastic to mild)

A

prohibit choices
limit choices
fines undesirable behavior
rewards desired behavior
nudging environment
add new and improved options
monitor and info

at top: more resistance, more effective, more commerce/politics
at botten: freedom, less effective, lots of support, but smokescreen?

26
Q
A