Week 5 Flashcards

1
Q

Pareidolia

A

is the phenomenon of perceiving a vague stimulus as something of importance.

The visual system may be biased to create (recognize) a perception that is ambiguous in the stimulus

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2
Q

parahippocampal cortex

A

PPA
Responds best to spatial layout (including
buildings and places, top row)

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3
Q

Extrastriate body area (EBA), in
occipitotemporal cortex

A

Responds best to pictures of full bodies and body parts (top row, not faces)

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4
Q

Binocular rivalry

A

each picture shown to one eye at the same time.
Picture of a house shown to one eye and a face to another. You can only perceive (i.e. be aware of) one at a time.

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5
Q

Experiment by Tong et al.

A

Used Binocular rivalry

Participants pushed button to indicate
what they perceived.

fMRI showed an increase in activity in
* Parahippocampal place area for the house
* Fusiform face area for the face

– Demonstrates how perception and
recognition correlate with specific brain
activity.

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6
Q

Inverse projection problem

A

An image on the retina can be caused by an infinite number of objects. [Many different distal stimuli can create similar proximal stimulus.]

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7
Q

Object perception is hard

A
  1. The stimulus on the receptors is ambiguous.
    - the inverse projection problem
  2. Objects can be hidden or blurred.
  3. Objects look different from alternative viewpoints
    - viewpoint invariance
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8
Q

Viewpoint invariance

A

the ability to recognize an object regardless of the viewpoint/perspective.

hard for computers to perform

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9
Q

structuralism

A

Established in late 1800s by Wilhelm Wundt

– Stated that perceptions are created by combining elements called “sensations.”
– Hierarchical, well-ordered approach to perception. Strongly “bottom-up.”
– However, structuralism could not explain apparent movement

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10
Q

Apparent Movement

A

Motion is perceived when separated objects (e.g. dots, bars, etc.) flash in different locations, but without the necessary sensory atoms predicted by structuralism

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11
Q

Gestalts approach to object perception

A
  • The whole differs from the sum of its parts.
    – Perception is not built up from sensations, but is a result of perceptual organization. [strong top-down influence]
    – The mind (somehow) makes simple assumptions about objects in order to recognize them in the environment.
  • Principles of perceptual organization
    – 8 principles for organizing objects within perceptual scenes have been offered: pragnatz (good figure/simplicity), similarity, good continuation, proximity (nearness), common region, uniform connectedness, common fate, and meaningfulness.
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12
Q
  1. Pragnanz
A

(good figure/simplicity)
* Every stimulus is seen as simply as possible
* The easiest interpretation takes fewer cognitive resources.

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13
Q
  1. Similarity
A
  • Similar things are grouped together
  • Color is one measure of similarity (e.g. grouped into columns), but it could be shape, orientation, etc.
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14
Q
  1. Good continuation
A

Connected points resulting in straight or smooth curves belong together.
– Lines are seen as following the smoothest path
– Holds true even complex images

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15
Q
  1. Common region
A

elements in the same defined region tend to be grouped together.

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16
Q
  1. Proximity
A

Things that are near to each other are grouped together.

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17
Q
  1. Uniform connectedness
A

connected regions of visual stimuli are perceived as a single unit.

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18
Q
  1. Meaningfulness or familiarity
A

Stimuli form groups if they appear familiar or meaningful8

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19
Q
  1. Common fate
A

Things moving in same direction are grouped together

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20
Q

figure-ground segregation

A

determining what part of the environment is the figure and which is the background.

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21
Q

Properties of figure

A

More “thinglike” (i.e. can be acted upon) and more memorable than ground.
– The figure is seen in front of the
ground.

22
Q

Properties of ground

A

– The ground is more uniform (e.g. one color or texture) and extends behind the figure.
– The contour separating figure from ground belongs to the figure (border ownership).

23
Q

Factors that determine which are is the figure:

A

Elements located in the lower part of displays tend to be interpreted as figures (objects of interest)

– Units that are symmetrical
– Elements that are small
– Units that are oriented vertically
– Elements that have meaning

24
Q

RBC theory

A

Definition: We recognize objects by volumetric features called geons.
(36 geons (cylinder, rectangular solids, pyramids, etc.) that combine to make
all 3D objects.)

25
Q

Geons have the following properties to solve problems of object perception:

A

● View-invariant properties
● Non-accidental properties
● Discriminability

26
Q

View-invariant properties

A

The ability to recognize an object regardless of the viewpoint/perspective.
○ Edges that are usually visible.
○ Because of these edges, we can tell that it’s a rectangle.

27
Q

Non-accidental properties

A

Edges in the retinal image correspond with the 3-D environment.
○ We can always recognize TYPICAL objects, but not accidental objects.

28
Q

Discriminability

A

The ability to distinguish geons from one another.
○ Because we have the view-invariant and non-accidental properties, we can distinguish each of the geons very easily.

29
Q

Principle of componential recovery

A

Definition: The ability to recognize an object if we can identify its geons.

30
Q

scene

A

A scene is a real-world environment that contains:
- background elements.
- objects organized in meaningful ways with each other and the background.

31
Q

gist

A

A gist of a scene is a quick understanding and recognition of major elements in a complex picture or sequence.

● Potter, Mary (1976) showed that people can do this very accurately when a picture is only presented for 250 ms (90% in trial below).
● Li Fei Fei (2007) extended this research to demonstrate the range of information that becomes available with more viewing time, extending from 27–500ms.

32
Q

Physical regularities

A

regularly occurring physical properties

33
Q

Oblique effect:

A

people perceive horizontals and vertical more easily than other orientations.

34
Q

Uniform connectedness

A

objects are defined by areas of the same color or texture.

35
Q

Light-from-above assumption

A

light in natural environment comes from above us.

36
Q

Theory of unconscious inference

A

Perceptions are result of unconscious assumptions about the environment. (top-down)

37
Q

Likelihood principle

A

objects are perceived based on what is most likely to have caused the pattern. (so we can make the unconscious inference.)

38
Q

Bayesian Inference

A

○ A modern interpretation of the Likelihood Principle.
○ Takes prior experience/ probabilities into account.

39
Q

Predictive coding

A

suggests that prior information establishes expectations that are compared with current inputs.

if signal normal you proceed, if its unexpected you get a prediction error PE. this pe may cause you to reconsider your expectations or reevaluate the stimuli.

40
Q

Contextual modulation

A

Stimuli (images) outside of a neuron’s receptive field can affect neural firing. happens when:

● when these stimuli follow good continuation.
● when the stimuli are perceived as part of the figure.
● when the stimuli are consistent with the role of top-down influence on perception and
recognition.

Good continuation: connected points
result in a straight line

41
Q

Real motion

A

an object is physically moving across space.

42
Q

Illusory motion

A

no real motion present, but it is perceived.

43
Q

Apparent motion

A

Stationary stimuli are alternately presented in different locations.
(Basis of movement in movies and TV)

44
Q

Induced motion

A

Real movement of one object results in the perception of movement in another object.
○ moving clouds may make the moon appear to move.

45
Q

Motion After Effect

A

a. Observer looks at (perceives) movement of object for 30 to 60 seconds.
b. Then observer looks at a stationary object.
c. Movement occurs in the opposite direction from the original perceived movement.
(The waterfall illusion is an example of this)

46
Q

What accounts for the motion after effect?

A

MT Medial Temporal Lobe

47
Q

Spiral Motion After Effect

A

– MT cells converge on cells in the medial superior temporal – dorsal (MSTd) area.
– These cells respond to ‘optic flow’ – the relative motion of you going through your environment.
– Watching an expanding optic flow pattern can selectively adapt MSTd neurons.

48
Q

Reichardt detectors

A

are circuits that fire to real movement in a specific direction, while the eye is stationary.

49
Q

Aperture problem

A

observing a small portion of a larger stimulus may lead to misleading (ambiguous) information about the direction of movement

  • Activity of a single complex cell does not provide sufficient information about
    direction of movement.
50
Q

Solution to Aperature Problem

A

A number of cells in V1 have hierarchical convergence into higher areas. One of which is middle temporal (MT) cortex , which is part of dorsal (where/how) stream. This area is responsible for directional motion, and more specifically, coordinated motion.

51
Q
A