Week 4 Flashcards

1
Q

What is consumer behavior

A

the actions a person take in purchasing and using products and services including mental and social processes that come before and after these actions

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2
Q

purchase decision making process

A
  1. problem recognition (is)
  2. information search (internal n external)
  3. alternative evaluation (3)
  4. purchase decision (3 decision)
  5. post-purchase decision
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3
Q

5 situation influences in purchase

A
  • the purchased task
  • social surroundings
  • temporal effects
  • antecendent states
  • physical surroundings
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4
Q

cognitive dissonance
how to reduce it

A

-> the feeling of post-purchase psychological tension or anxiety

reduce:
- advertising that shows a product’s superiority over competing brands
- guarantees
- follow up

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5
Q

high n low consumer involvement
- each 3 and high characteristics (3)

A

high characteristics:
- expensive
- social image
- serious consequences

high consumer involvement:
- use internet search engines
- comparative
- personal selling

low consumer involvement:
- repetitive advertising messages
- avoiding stockout
- free samples and coupons

notes:
- high involvement/extended
- medium involvement/limited
- low involvement/routine

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6
Q

psychological factors (5)

A
  1. motivation is
  2. personality
  3. learning
  4. perception
  5. Beliefs and attitudes
  6. consumer lifestyle
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7
Q

sociocultural factors

A
  1. personal influence
  2. reference group
  3. social class influence
  4. family influence
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7
Q

maslow’s hierarchy of needs

A

self-actualization needs, personal needs, social needs, safety needs, physiological needs

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8
Q

key traits of personality is and example

A

enduring characteristic of a person or in his or her relationship with others

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8
Q

2 steps of perception

A
  1. selective perception (exposure, comprehension, retention)
  2. perceived risk
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8
Q

learning is resulted from (2)

A

repeated experience, reasoning

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9
Q

attitude is

A

learned predisposition to respond to an object or class of objects in a consistently favorable or unfavorable way

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10
Q

how can we change a customer’s attitude

A
  • change belief about the extent to which a brand has certain attributes
  • change the perceived importance of attributes
  • add new product attributes to the product
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11
Q

stimulus generalization

A

occurs when a response elicited by one stimulus is generalized by another stimulus

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12
Q

two sources of personal influence

A

personal and opinion leader

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13
Q

reference group
- associative group, aspirational group, dissociative group, brand community

A

Are people to whom an
individual looks as a basis for self-appraisal or as
a source of personal standards

14
Q

social class defined as

15
Q

family influence (4)

A
  1. consumer socialization
  2. family life cycle
  3. family decision making
  4. culture and subculture influence
16
Q

cognitive learning

A

consumer learn through thinking, reasoning, and mental problem solving without direct experience

17
Q

brand loyalty

A

favorable attitude and consistent purchase of a single brand over time

18
Q

family influence
- two decisions making styles
- family member roles

A
    • spouse-dominant decisions
      - joint decisions
  1. -information gatherer
    -purchaser
    -user
    -influencer
    -decision-maker
19
Q

children learn how to purchase by

A
  1. through interacting with adults
  2. own purchasing experience
20
Q

subliminal perception

A

people see or hear messages without being aware

21
Q

brand community

A

Is a specialized group of
consumers with a structured set of relationships