Week 3-Punishment Flashcards

1
Q

Punishment

A

Consequences for behaviour that decrease it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Punisher

A

Any event/stimulus follows operant response and decreases future probability

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Positive punishment

A

Any event/stimulus when presented as consequence-decreases future prob of behaviour

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Negative punishment

A

Any event/stimulus when removed as consequence of behaviour-decreases future prob of that behaviour

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Key points of punishers (2)

A

Escape or avoid given opportunity

If it doesn’t decrease behaviour-not a punisher

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Contingency

A

Degree of correlation between behaviour and its consequence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Variables affecting punishment:

A

Nearness of events in time (temporal contiguity) or space (spatial contiguity)

-longer delay (less contiguity), slower learning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Level of Intensity of punishment

A

Higher intensity-quicker decrease

-need to use effective level fr beginning otherwise behaviour doesnt get suppressed

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Respondent conditioning

A

Process of establishing a conditional probability between a CS and a US

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Respondent

A

Response elicited by the CS

Stimuli preceding response

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Operant

A

Behaviour is emitted to produce/remove a stimulus

Stimuli following response

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Learned behaviour

A

Ontogenetic

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Phylogenetic behaviour

A

Behaviour based on genetic endowment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Primary Laws of Reflex (3)

A

Law of threshold
Law of Intensity-Magnitude
Law of Latency

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Respondent discrimination

A

When similar (but not same) CS don’t elicit CR

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Respondent Generalization

A

When similar CS does elicit a CR

17
Q

Spontaneous recovery

A

After extinction, CR will re-occur with presentation of CS.

Re-acquisition of extinguished CR occurs quicker than initial training.

18
Q

Delayed conditioning

A

CS begins first and US overlap partially

19
Q

Trace conditioning

A

CS begins and ends before US

Longer intervals produce weaker responding

20
Q

Simultaneous conditioning

A

CS and US begin & end same time

Less effective than delayed & trace conditioning

21
Q

Backwards conditioning

A

CS follows US

Ineffective

22
Q

Is contingency important to respondent conditioning

A

Yes, otherwise US (shock) was just as likely to occur in absence of CS

23
Q

Overshadowing is influenced by:

A
  • Stimulus intensity

- nature of the US to species

24
Q

Latent inhibition

A

Pre-exposure to CS before pairing w US interferes w it becoming CS

25
Q

Blocking

A

Failure of stimulus to become CS when part of compound stimulus because already includes effective CS

26
Q

Sensory preconditioning

A

Two neutral stimuli occur together(A&B). When B is conditioned to become CS. A presented alone will also elicit same CR as B

27
Q

Intertrial-interval

A

Interval between one CS-US exposure (trial) and another CS-US exposure (diff trial)

Longer intervals better than short intervals.

28
Q

Conditioned place preference

A

When given a choice between neutral chamber and drug-associated chamber, rat will choose drug chamber if positive response.

29
Q

Conditioned Immunosuppression

A

Drug that suppresses immune system function can be used as a US to create a CS that also suppresses immune system function

30
Q

Allergic Reactions

A

US which elicit allergic reactions can be used to create CS that produce similarly strong allergic reactions.