Week 2 lecture 2 Flashcards

1
Q

Or

A

Card Orientation

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2
Q

@ < v >

A

orientation codes

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3
Q

W, D, Dd

A

Location codes

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4
Q

Loc#

A

location number
D3, Dd27 etc

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5
Q

SR, SI

A

Space reversal and Space integration

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6
Q

Sy

A

synthesis

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7
Q

Vg

A

Vagueness

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8
Q

2

A

Pair

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9
Q

R-Opt

A

Pr and Pu
Prompt and pull

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10
Q

D numbers

A

1 to 15

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11
Q

Dd numbers

A

21 to 35

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12
Q

Dd 99

A

responses given to blot areas that clearly do not fit

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13
Q

card location symmetry

A

Location coding numbers apply to both sides

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14
Q

if two locations are used in one card…

A

code both locations
ex. D5 and D6
Code as D5, 6

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15
Q

If not W and each object is in D location….

A

code D

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16
Q

If not W and ANY object occupies a Dd area

A

Code Dd, UNLESS it is half of a symmetrical pair

17
Q

Objects with attributes or embellishment in a D location

A

Code it overall at the D

18
Q

Coding for white space (external)

A

considered atypical “Dd like”

19
Q

SI White Space Integration

A

the white areas also are part of the overall image, like card 7 and the space ship flying through dark space

20
Q

SR space reversal

A

using the white as the main image being seen

21
Q

Most common use of white space

A

most common use of space results in an SI code without SR

22
Q

If the word white is used then…

A

code the area as being white and therefore SI

23
Q

Pr is coded with the first response

A

when you prompt for a 2nd response (only once per card)

24
Q

Pu coded with the 4th response

A

ask for the card back and remind them for 2 or 3 answers