Week 11 part 2 Flashcards

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1
Q

Mass media

A

media that is created for and delivered to the masses

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2
Q

New Media

A

digitial media typically expressed via computers, smartphones, or other internet based devices

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3
Q

Preschoolers spend more time on what

A

entertainment media than on reading, being read to, and playing outside combined

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4
Q

Do adolescent’s use different media somultaneously

A

yes

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5
Q

for preschoolers what kind of media are they using

A

mass media

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6
Q

for adolescents what media are they using

A

new media/ social media

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7
Q

media use through infancy and early childhood

A

-toddlers watch about 2 hr/day of TV
-40% of homes where TV is background noise
-mostly watch shows designed for adults

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8
Q

Middle childhood media use

A

-media use increased during elementary school and peaks at ages 11-14
-entertainment Tv tends to be violent

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9
Q

True or false time spent with “traditonal” screen media is down

A

true

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10
Q

Adolescent media use

A

-increased use of computer and social media
-93% use of the internet
-most own cell phones

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11
Q

Who uses social media more

A

girls

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12
Q

Who plays video games more

A

boys

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13
Q

How can media be a problem for children

A

Overstimulating: can interfere with sleep and attention development
Reduced interaction can lead to delays in learning and social skills
-Fast paced media impaired 4 year olds attention and executive function
physical development

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14
Q

Benefits of social media for development

A

Can give teens a place to explore different aspects of self expression/identity
Can be a form of “play” and fun
Can help teens develop independence and and real world skills
Can help teens build social skills and extended support network
Can broaden their worldview and increase awareness of current events

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15
Q

Fear 1: online strangers

A

Parents worry about whom adolescents interact with and what type of info they are sharing

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16
Q

Fear 1 Science Says

A

-Teenagers texts with parents, friends, and romantic patterns are mainly about mundane topics
-Up to 30% of older adolescents report sharing sexually explicit materials

17
Q

Fear 2: impact on peer relationships

A

Adolescents constant connectivity prevents them from being present in “real life” and interferes with offline socilization experiences and friendships

18
Q

Science Says fear 2

A

-Adolescents who report more frequent online communications report higher offline friendship quality
-Experimental research shows that online interactions can help both adults and adolescents bounce back from social exclusion

19
Q

Fear 3: impact on parent-child relationship

A

mobile phones are creating a digitial divide between parents and adolescents

20
Q

Fear 3 Science says

A
  • time spent with parents change but quality doesn’t
  • parents use technology to monitor media use
21
Q

Fear 4: sleep

A

Adolescents become unhealthy and they are losing sleep because of their devices

22
Q

Fear 4 science says

A

-Doing so is associated with poorer quality, less sleep, next day fatigue
-Amount of time adolescents spend on social media is inversely linked to the time spend in physical activity

23
Q

Role of violent video games on brain development

A

-Media violence is linked to anxiety and fear
-They develop a mean world belief that the world is violent and they are are more likely to be victims
-Desexitixes children so they responde less to thers’s distress and more tolerant of aggression