Week 10 - Persuasion 3 (Cyberpsychology) Flashcards

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1
Q

In what different kinds of settings (4) can social influence occur?

A

Online gambling
Social media
Online forum
Online shopping

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2
Q

What are the 2 main types of social influence?

A

Informational Influence

Normative Influence

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3
Q

When does Informational Influence occur?

A

Occurs when information is accepted from another as being right

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4
Q

When does Normative Influence occur?

A

Occurs when we accept because we want to fit in and be accepted by the source of information

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5
Q

What are the 3 underlying processes of social influence?

- COC

A

Compliance
Obedience
Conformity

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6
Q

When does Compliance occur?

A

When people accept the demands, wishes or suggestions of others

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7
Q

What is compliance? What change is the primary goal?

A

An external or obvious change in behaviour in response to a direct request

Behavioural change is the goal, there is no attitudinal change.

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8
Q

What is Obedience?

A

Any behaviour that is compliant with a direct command by a person in position of authority
eg child cleaning room when asked

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9
Q

What is Constructive Obedience?

A

Occurs when someone complies with the order of a social authority that results in some kind of benefit to the compliant or to larger society
eg victim obeying emergency personnel

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10
Q

What is Destructive Obedience?

A

Occurs when individuals comply with the direct/indirect order of social, military or authority that results in negative outcome
eg soldier obeying to attack innocent

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11
Q

What is conformity?

A

The adjustment of one’s opinions, judgements or actions that they become more consistent with those of others

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12
Q

Conformity results in changes to what?

A

Attitude

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13
Q

Conformity includes what (2) things?

A

Compliance and Conversion

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14
Q

Which 2 social influences create a change in behaviour and attitude, respectively?

A

Compliance and Conformity

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15
Q

What are the 2 persuasion models?

A

The Yale Model of Persuasive Communication

The Elaboration Likelihood Model

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16
Q

The Yale Model has 3 important characteristics, what are they?

A

Characteristics of the source/sender
Characteristics of the message itself
Characteristics of the audience

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17
Q

What are the important characteristics of the source/sender? (3)

A

Personality, Intelligence, Attractiveness

18
Q

What are the important characteristics of the message itself? (3)

A

Is it factual
How strong is the argument
Does it appeal to emotions

19
Q

What are the important characteristics of the audience

A

Who is the target audience
What are their needs/concerns
Do they identify with the speaker

20
Q

Elaboration Likelihood Model embeds what 3 things?

A

Emotions
Motivation
Cognition

21
Q

What are the 6 principles to enhance online compliance and persuasion?

A
Reciprocity
Liking
Scarcity
Social Proof
Commitment and Consistency
Authority
22
Q

What is Reciprocity

A

Refers to our sense to repay the favour or anything positive we receive eg a follow

23
Q

How does Liking enhance?

A

The fact that we are more willing to comply with requests of someone we like (trust)

24
Q

How does Scarcity influence?

A

Things become more appealing when their availability is limited

25
Q

How does Social proof influence?

A

We look to others for guidance on how to behave in a given situation

26
Q

How does Commitment and Consistency influence?

A

We like to appear consistent, if we say we are going to do something we will

27
Q

How does Authority influence?

A

If someone who is giving the message is an authority figure, we are more likely to comply

28
Q

What is the Foot In The Door Technique (FITD)?

A
From smaller (likely to be agreed to) to larger requests
eg online petition - facebook group
29
Q

What is the Door In The Face Technique (DITF)?

A

From a larger (unlikely to be agreed to) to smaller requests
- less likely to comply without been given the larger request

30
Q

What is the Affiliative Phenomenon?

A

We agree to the second request because we feel obliged

31
Q

What are Advergame’s?

A

Video games designed to work as advertisements to promote brands

32
Q

What is the purpose of advergame’s in company websites?

A

To entice users to visit and stay on their websites

33
Q

Advergame’s succes (3) (what is it useful for?)

A

Useful for capturing people’s attention
Helps with product/message retention
Directly linked to sales

34
Q

What are the (6) persuasive strategies for Advergame’s?

A
Objectives
Integration of products
Target of the campaign
Visibility
Credibility
Playability
35
Q

What does it mean by Integration of Products?

A

The characteristics of the product and strategy chosen to advertise it

36
Q

What is Associative integration?

A

Advertisement is not present (lowest level of product game relation)

37
Q

What is Illustrative integration?

A

Present products but are not a stimulation of it

38
Q

What is Demonstrative integration?

A

Games that are a stimulation of products (highest level of product integration)

39
Q

What is considered in the target of the campaign?

A

The demographics
Attitudes
The message

40
Q

What does it mean by Visibility?

A

Making players aware of existence in advergames

41
Q

What does it mean by Credibility?

A

Extent to which players perceive claims as true

42
Q

What does it mean by Playability? How is it measured?

A

Degree to which the game is fun to play

- Measured by achieving goals