Warm-Up Flashcards

1
Q

What are 5 general benefits/purposes of doing a warm-up?

A
  1. Increased Circulation
  2. Increase body and muscle temperature
  3. Mental preparedness
  4. Functional movement development
  5. Event specific considerations
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2
Q

What 5 body functions happen with increased circulation?

A
  1. Blood flow
  2. O2 delivery and uptake
  3. Decrease vascular resistance
  4. Increase metabolic rate
  5. Cardiovascular response
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3
Q

What 4 body functions happen with an increase in body and muscle temperature?

A
  1. Nerve transmission (reaction time)
  2. Reduced muscle viscosity (smoother contractions)
  3. Increased strain resistance (warm = greater ability to withstand tension)
  4. Increased nerve receptor sensitivity (kinesthetic awareness)
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4
Q

What are 4 benefits of being Mentally Prepared from a warm-up?

A
  1. Mind/Body connection
  2. Relaxation
  3. Visualization
  4. Feeling ready
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5
Q

What main benefit comes from Functional movement development after a warm-up?

A
  1. Effective Motor patterning
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6
Q

Should certain events be warm-up specific to their sport?

A

Yes.

Movements in WU should represent movements in actual event. (Sprinting, Throwing, Jumping, Distance)

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7
Q

What is the purpose of a cool-down?

A

A post-exercise component of training used to bring an athlete to a normal state and assist in the first step of the adaptation process.

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8
Q

What are 5 benefits/purposes of a cool-down?

A
  • Waste product removal
  • Decrease muscle temp (slowly)
  • Decrease HR (gradually)
  • Readjust focus
  • Assist in beginnings of adaptation process
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9
Q

Are cool-downs universal or event specific?

A

Event specific.

A distance runners cool down will be different than a sprinters cool-down.

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10
Q

List 4 alternate ideas for a cool-down.

A
  1. Ice/Heat
  2. Nutrition
  3. Relaxation
  4. Hydration
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11
Q

Define Biomechanics

A

The internal and external forces of a biological structure and the effects of that force.
OR
Movement of Humans

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12
Q

All human motion is conducted in three

planes and about three axes. Name them (6).

A

Planes - Sagittal, Frontal, Tranverse

Axis - Longitudinal, Left-Right, Anterior-Posterior

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13
Q

Define GRAVITY

A

Force that produces a downward pull on objects

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14
Q

Define CENTER OF MASS

A

the point around which all the mass of an object is equally balanced

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15
Q

Define LINE OF GRAVITY

A

an imaginary line passing straight down from the COM to the centre of the Earth

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16
Q

Define BASE OF SUPPORT

A

the area bounded by all points of contact between a body and the support surface

17
Q

List the 4 describing points of FORCE AND MOTION

A
  1. Force causes motion
  2. inertia is directly related to mass
  3. More mass = greater resistance to change (greater force required to move it)
  4. When two bodies interact with each other, they exert equal and opposite forces
18
Q

Define FORCE

A

any influence that causes an object to

undergo a change in speed, a change in direction, or a change in shape. Essentially a push or pull.

19
Q

Define MASS

A

the amount of matter of an object

20
Q

Define INERTIA

A

the tendency of an object to resist change of motion

21
Q

Define ACCELERATION

A

the rate of change of velocity with time

22
Q

Describe how an athlete moves at the beginning of a race.

A

In order for an athlete to start a race they must apply a large amount of force in order to overcome inertia.
Once moving, less force is required to maintain the same velocity because of the athlete’s inertia.
Note: Friction and air resistance are external forces that slow the athlete.

23
Q

List 3 general safety considerations.

A
  1. Track clear of debris
  2. Equipment checks
  3. Clothing checks
24
Q

List 4 safety considerations for running events.

A
  1. Visual and Spatial awareness
  2. Lane designations
  3. Walk back areas
  4. Stopping areas
25
Q

list 4 safety considerations for Jumping events

A
  1. Runway clearance
  2. Take-off area
  3. appropriate landing area
  4. Athletes
26
Q

List 3 safety considerations for throwing events

A
  1. Clear throwing area
  2. Throw and retrieve areas
  3. left or right handed