Walter Mischel Flashcards

1
Q

2 Types of Consistency

A

Cross-Situational Consistency

Temporal Consistency

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2
Q

Problems with Consistency

A

Temporal Consistency is often mislabeled as cross-situation consistency

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3
Q

Cognitive Person Variables

A

Refers to qualities that influence how you process information about the environment and react to the environment

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4
Q

5 Cognitive Person Variables

A
  1. Compentencies
  2. Encoding Strategies and Personal Constructs
  3. Expectancies
  4. Subjective Stimulus Values
  5. Self-Regulatory Systems and Plans
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5
Q

Competencies

A

=What a person knows and what a person can do (active process)
1. Declarative Knowledge
2. Procedural Knowledge
Context Specificity

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6
Q

Context Specificty

A

Some compentencies are relative to some situations but irrelevant to others
ex: great study skills, doesn’t help you get a date

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7
Q

Encoding Strategies and Personal Constructs

A

How we see things

-encoding strategies can be changed: inconsistent behavior

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8
Q

Expectancies

A

=what we think will happen

  • 3 kinds of Expectancies
    1. Stimulus-Outcome
    2. Behavior-Outcome
    3. Self-efficacy
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9
Q

Stimulus-Outcome Expectancy

A
  • expectation of how events will develop in the world

ex: hear siren, should be followed by emergency vehicle

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10
Q

Behavior-Outcome Expectancy

A

=expectation about what will happen if you behave in a particular way
ex: link btwn actions and consequences

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11
Q

Self-Efficacy Expectancy

A

=belief that you can perform a particular behavior

ex: believing that you will do well on exam, that will then help you on the exam

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12
Q

Subjective Stimulus Values

A

=preferences you have for certain objects or outcomes compared to others
ex: what is worth having or doing?

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13
Q

Self-Regulatory systems and plans

A

Refers to our need to make plans, set goals

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14
Q

Delay of Gratification Experimental Conditions

A
  1. Both immediate and delayed rewards were visible
  2. Neither reward was visible
  3. Only immediate reward was visible
  4. Only delayed reward was visible
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15
Q

Results of DGE

A

Kids waited the longest when no rewards were visible, used self-distraction to wait longer

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16
Q

Strategies for delayed gratification

A

Visibility, Distraction, Hot vs Cool Thinking (the desirability of something)